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December Update - Discussion Thread

Here is where we all can discuss the December update.
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  • LagerthaLagertha Posts: 957
    11:00-14:00 CET.

    A note was announced here.
  • Lezley (GB1)Lezley (GB1) GB1 Posts: 2,696
    The no burning, that's a global effect? So when it is tested it will apply to all players (not as previously planned for subscription only?).
  • LagerthaLagertha Posts: 957
    The no burning, that's a global effect? So when it is tested it will apply to all players (not as previously planned for subscription only?).
    I am not clear on the mention of Global No Burning.  I have asked for more info myself as it could mean a lot of things.  When I learn more, I will share it.
  • HYDROgoose (AU1)HYDROgoose (AU1) AU1 Posts: 147
    edited 12.12.2019

    Yo just quickly. This update sucks

    Post edited by HYDROgoose (AU1) on
  • LagerthaLagertha Posts: 957
    edited 12.12.2019

    I have asked for more information on the appearance extra waves mention. At this time, it is not clear how many.

  • vonclis (AU1)vonclis (AU1) AU1 Posts: 1,246

    The Viagra items will make people quit in droves. The bullies and the whales will drool and buy and the victims will bid thee farewell.

    The bullies are unlikely to hit each other. GG might need new ideas to milk the whales.

  • Are these extra waves available to all levels?

    At the moment 5 & 6 waves can only be used by level 70s to hit other level 70s.  Will a level 10 be able to hit a level 70 with 4 or 5 waves knowing that they wont be able to hit back because of the 10 level rule?
  • TamRoo (AU1)TamRoo (AU1) AU1 Posts: 9

    Myself and many others are only just hanging in there with this game, but with this BOHICA (Bend Over Here I Come Again) attitude you will force most of us to explore other games.

  • vonclis (AU1)vonclis (AU1) AU1 Posts: 1,246

    There u go. Bully Viagra at 30/60/100k rubies. Gives u a massive one for 24 hours

  • Valkyrie (US2)Valkyrie (US2) US2 Posts: 1
    edited 12.12.2019

    So instead of a simple fix, like adding more hall levels to gain additional waves and defense, it is immediately turned into an outrageous cost to add waves? It is ridiculous that you cater the game to cash cows and give no thought to the majority of the players left on these servers. You're going to have players leaving in droves but at least your big spenders will buy more often so it's worth it, right?

  • Ivan Again (INT4)Ivan Again (INT4) INT4 Posts: 1,381
    still more new buildings. we're getting less and less room for PO!
    but no info at all about these buildings. hopefully they're as useful as the military academy so I can just ignore them.

    Are the new new look items only for commanders? mentions extra waves, extra flank and front. Quite a significant change to the game. (admittedly one that some players have been asking for)

    Does this mean (once it's implemented next year) that no buildings will burn anymore? only when the Effect is working? all the time? so it's just no longer a feature of the game (then why does it need to be an Effect?). yes, need more info.
  • Ivan Again (INT4)Ivan Again (INT4) INT4 Posts: 1,381
    Are these extra waves available to all levels?

    At the moment 5 & 6 waves can only be used by level 70s to hit other level 70s.  Will a level 10 be able to hit a level 70 with 4 or 5 waves knowing that they wont be able to hit back because of the 10 level rule?
    Abolish that rule immediately.  We hit level 10s with level 70 accounts often (when the level 10 is a hollow or second account deliberately harrassing us, or when he's just a pest that needs a lesson)
  • I'm not a fan of the concept of extra attack wawes, those just make the attack preparations a lot more annoying (Same as those stupid tools I still hate. Seriously, who needs 10 types of ladders?) and also kinda kills the defense strategies, Nowdays people just put their troops to the flank and hope the best, back in 2015 when I was below lvl50 I had a lot more fun defending my castle against 3 wawe attacks becouse against them you can kinda calculate yourself how much you will lose on one flank, against more wawes you just can't, becouse when an attack wawe has let's say 20000 ranged power and the wall has 70000, then the attackers won't destroy the equivalent of their power on the wall, thay might only destroy half as much or even less. In less wawes the attack and defense powers are more comparable which makes the defender able to calculate the outcome and not just hope the best.
    Adding more wawes is only good for people who like to twink with their glory points so much that thay are willing to pay for it.
  • Radboud (NL1)Radboud (NL1) NL1 Posts: 35
    I am getting worried about the introduction of the Fortune Teller in addition the already new Wheel of Fortune. Applicable German law is just as strict as Dutch and Belgian laws about online Lottery or Chance games without proper ID and age verification (protection of children/minors). It might actually cause this game to be banned in several EU member states...
  • Despite how many of you guys are crying about the impoved attack power, I'm quite sure most of you won the battles anyways. My strongest 6 wawe attack can barely kill 5k defenders against a shapeshifter castellan (if that person has normal defense, I'm not talking about 100% ranged anti-khan strategies) there is no way I could kill more than 10k with 9 wawes, and having 10k defenders in one castle is below average.

  • Pixel bully here ... it’s a game - I think this was absolutely needed... impossible to send solo attacks in last year on same high level players ... and even now — you go hall D and can pretty much crush most of these 

    if people can’t do pvp they will not do those events for extra food and so on ... that’s when the game will really go down
  • vonclis (AU1)vonclis (AU1) AU1 Posts: 1,246

    I responded to you in general discussion on this @Eriks Feuerzeug (US2)

    You'll be playing on your own soon enough

  • scipiosmith (US2)scipiosmith (US2) US2 Posts: 100
    edited 13.12.2019
    Nothing really changed - attacks still stuffed by top players/alliances.  Slightly more pixel carnage on medium strength level accounts/alliances.  Overkill on the weak accounts. 

    For comparison a relic commander with 2700 troops against 20k defense, defender lost 4500,
    comparable relic commander with 4200 troops against 45K defense, defender lost 5000.

    Vet defenders still stuff regular demon attacks

    I bought one by accident yesterday and it was fun using it.

    The big limitation is the 12 hour time frame.  I bought at work - did I mention it was an accident - and only got to use it for about 3 1/2 hours.  Also ended up buying a commander pack with it because it chews up troops fast.  So that is a hidden cost and it is too expensive.  If it was bundled with the $30 commander pack it would offer better value and I think sales would improve.  The number of vet demons needed is out of proportion to what you can get for free, unless you are accumulating for a couple of weeks/months.
  • GG should have tested this new feature safely on the collector event or on the shapeshifter to avoid this backleash.

    Or thay could just give us one as a Xmas gift. People like gifts.

  • Tacticus (INT4)Tacticus (INT4) INT4 Posts: 162
    One thing I’d like to see added, samurai tools in the blacksmith
  • bwm (IN1)bwm (IN1) IN1 Posts: 1,217
    Lagertha said:

    I have asked for more information on the appearance extra waves mention. At this time, it is not clear how many.

    Its very clearly mentioned on the Temp Look item level 1 adds only one extra wave and level 2 adds two extra waves and so on...

    again its a money making update
  • One thing I’d like to see added, samurai tools in the blacksmith
    Thay accidently added the glory versions of them, no-one brought that up until now, becouse the the glory versions are more voluable for most players.
This discussion has been closed.