The no burning, that's a global effect? So when it is tested it will apply to all players (not as previously planned for subscription only?).
I am not clear on the mention of Global No Burning. I have asked for more info myself as it could mean a lot of things. When I learn more, I will share it.
Yey more pay to win. You can pay for an extra wave of attack. And of course you're safe from retaliation if you hit someone who doesn't spend. Pass the lube.
Apart from that there is a global effect that doesn't work and two buildings that are pretty and to top it off we can pretend paying for a win is strategy by making our castle look like chess pieces (for a price of course)
As a passionate chess player I find the idea of likening any so called strategy in GG to chess quite offensive. Last time I checked you couldn't buy an extra queen or five to gain an advantage in chess. Everyone gets the same to start and it's all about brain and strategy to the end. No cash involved.
I also noticed the absence of any bug fixes. I assume the coders were too busy developing new pop ups?
And only if you have the money to buy, and only one or two people will have the money to buy every day to keep it activated.
basically, the one ruby whale per server, will have 9 waves permanently, while we all have 6 :)
ignoring the total abuse of anybody that isn’t a billionaire, this again shows a total lack of communication as we had expressed desire that solely flank limits be raised, not extra waves added, to avoid consuming tools. I am sure this was deliberate to try and cash grab from tool sales.
Why couldn’t extra waves be made available via some free to play mechanic?
At the moment 5 & 6 waves can only be used by level 70s to hit other level 70s. Will a level 10 be able to hit a level 70 with 4 or 5 waves knowing that they wont be able to hit back because of the 10 level rule?
Myself and many others are only just hanging in there with this game, but with this BOHICA (Bend Over Here I Come Again) attitude you will force most of us to explore other games.
Someone once asked for more waves. The fact that everyone immediately pointed out the problems and made it clear we didn't want that (due to already excessively inflation) is of course irrelevant.
GG will undoubtedly tell us there is demand and that we wanted this. Of course there will be demand. There is always some Richard in need of a bigger one. It's probably the final straw for many.
So instead of a simple fix, like adding more hall levels to gain additional waves and defense, it is immediately turned into an outrageous cost to add waves? It is ridiculous that you cater the game to cash cows and give no thought to the majority of the players left on these servers. You're going to have players leaving in droves but at least your big spenders will buy more often so it's worth it, right?
still more new buildings. we're getting less and less room for PO! but no info at all about these buildings. hopefully they're as useful as the military academy so I can just ignore them.
Are the new new look items only for commanders? mentions extra waves, extra flank and front. Quite a significant change to the game. (admittedly one that some players have been asking for)
Does this mean (once it's implemented next year) that no buildings will burn anymore? only when the Effect is working? all the time? so it's just no longer a feature of the game (then why does it need to be an Effect?). yes, need more info.
At the moment 5 & 6 waves can only be used by level 70s to hit other level 70s. Will a level 10 be able to hit a level 70 with 4 or 5 waves knowing that they wont be able to hit back because of the 10 level rule?
Abolish that rule immediately. We hit level 10s with level 70 accounts often (when the level 10 is a hollow or second account deliberately harrassing us, or when he's just a pest that needs a lesson)
I'm not a fan of the concept of extra attack wawes, those just make the attack preparations a lot more annoying (Same as those stupid tools I still hate. Seriously, who needs 10 types of ladders?) and also kinda kills the defense strategies, Nowdays people just put their troops to the flank and hope the best, back in 2015 when I was below lvl50 I had a lot more fun defending my castle against 3 wawe attacks becouse against them you can kinda calculate yourself how much you will lose on one flank, against more wawes you just can't, becouse when an attack wawe has let's say 20000 ranged power and the wall has 70000, then the attackers won't destroy the equivalent of their power on the wall, thay might only destroy half as much or even less. In less wawes the attack and defense powers are more comparable which makes the defender able to calculate the outcome and not just hope the best. Adding more wawes is only good for people who like to twink with their glory points so much that thay are willing to pay for it.
Already this morning the local bullies are out with 4.9k attacks. Absolutely ridiculous. It's almost entirely about how much you are prepared to spend to win. How long before our server is even more of a ghost town than it already is?
I am getting worried about the introduction of the Fortune Teller in addition the already new Wheel of Fortune. Applicable German law is just as strict as Dutch and Belgian laws about online Lottery or Chance games without proper ID and age verification (protection of children/minors). It might actually cause this game to be banned in several EU member states...
Despite how many of you guys are crying about the impoved attack power, I'm quite sure most of you won the battles anyways. My strongest 6 wawe attack can barely kill 5k defenders against a shapeshifter castellan (if that person has normal defense, I'm not talking about 100% ranged anti-khan strategies) there is no way I could kill more than 10k with 9 wawes, and having 10k defenders in one castle is below average.
Pixel bully here ... it’s a game - I think this was absolutely needed... impossible to send solo attacks in last year on same high level players ... and even now — you go hall D and can pretty much crush most of these
if people can’t do pvp they will not do those events for extra food and so on ... that’s when the game will really go down
Nothing really changed - attacks still stuffed by top players/alliances. Slightly more pixel carnage on medium strength level accounts/alliances. Overkill on the weak accounts.
For comparison a relic commander with 2700 troops against 20k defense, defender lost 4500, comparable relic commander with 4200 troops against 45K defense, defender lost 5000.
Vet defenders still stuff regular demon attacks
I bought one by accident yesterday and it was fun using it.
The big limitation is the 12 hour time frame. I bought at work - did I mention it was an accident - and only got to use it for about 3 1/2 hours. Also ended up buying a commander pack with it because it chews up troops fast. So that is a hidden cost and it is too expensive. If it was bundled with the $30 commander pack it would offer better value and I think sales would improve. The number of vet demons needed is out of proportion to what you can get for free, unless you are accumulating for a couple of weeks/months.
Comments
A note was announced here.
Yo just quickly. This update sucks
Yey more pay to win. You can pay for an extra wave of attack. And of course you're safe from retaliation if you hit someone who doesn't spend. Pass the lube.
Apart from that there is a global effect that doesn't work and two buildings that are pretty and to top it off we can pretend paying for a win is strategy by making our castle look like chess pieces (for a price of course)
As a passionate chess player I find the idea of likening any so called strategy in GG to chess quite offensive. Last time I checked you couldn't buy an extra queen or five to gain an advantage in chess. Everyone gets the same to start and it's all about brain and strategy to the end. No cash involved.
I also noticed the absence of any bug fixes. I assume the coders were too busy developing new pop ups?
Please advise if u find anything positive.
I would also appreciate a list of bug fixes for this update.
many players leaving the game also do not seem to impact the way GGS going about doing things.
I have given up hope that GGS will ever listen to us players.
Now I see loyalty is measured on subscriptions
What do you call players playing this game for 7+ years?
I have asked for more information on the appearance extra waves mention. At this time, it is not clear how many.
I take it back. Suck does not begin to describe the absolute piss poor effort of this update. 3 bonus waves? Complete joke
And only if you have the money to buy, and only one or two people will have the money to buy every day to keep it activated.
basically, the one ruby whale per server, will have 9 waves permanently, while we all have 6 :)
ignoring the total abuse of anybody that isn’t a billionaire, this again shows a total lack of communication as we had expressed desire that solely flank limits be raised, not extra waves added, to avoid consuming tools. I am sure this was deliberate to try and cash grab from tool sales.
Why couldn’t extra waves be made available via some free to play mechanic?
The Viagra items will make people quit in droves. The bullies and the whales will drool and buy and the victims will bid thee farewell.
The bullies are unlikely to hit each other. GG might need new ideas to milk the whales.
At the moment 5 & 6 waves can only be used by level 70s to hit other level 70s. Will a level 10 be able to hit a level 70 with 4 or 5 waves knowing that they wont be able to hit back because of the 10 level rule?
Myself and many others are only just hanging in there with this game, but with this BOHICA (Bend Over Here I Come Again) attitude you will force most of us to explore other games.
There u go. Bully Viagra at 30/60/100k rubies. Gives u a massive one for 24 hours
Someone once asked for more waves. The fact that everyone immediately pointed out the problems and made it clear we didn't want that (due to already excessively inflation) is of course irrelevant.
GG will undoubtedly tell us there is demand and that we wanted this. Of course there will be demand. There is always some Richard in need of a bigger one. It's probably the final straw for many.
So instead of a simple fix, like adding more hall levels to gain additional waves and defense, it is immediately turned into an outrageous cost to add waves? It is ridiculous that you cater the game to cash cows and give no thought to the majority of the players left on these servers. You're going to have players leaving in droves but at least your big spenders will buy more often so it's worth it, right?
but no info at all about these buildings. hopefully they're as useful as the military academy so I can just ignore them.
Are the new new look items only for commanders? mentions extra waves, extra flank and front. Quite a significant change to the game. (admittedly one that some players have been asking for)
Does this mean (once it's implemented next year) that no buildings will burn anymore? only when the Effect is working? all the time? so it's just no longer a feature of the game (then why does it need to be an Effect?). yes, need more info.
Adding more wawes is only good for people who like to twink with their glory points so much that thay are willing to pay for it.
Already this morning the local bullies are out with 4.9k attacks. Absolutely ridiculous. It's almost entirely about how much you are prepared to spend to win. How long before our server is even more of a ghost town than it already is?
That's me done GG.
8+9 wave attacks? Seriously?
Pandering to your market audience of a few ruby whales and shafting the rest of us mere working class mortals.
I was spending a fair bit, had all the sub packages, hoping that you guys would listen to the feedback and make the game great again.
This is the straw that broke the camel's back for me and for a few others, in my alliance alone.
Your greed is your downfall.
Despite how many of you guys are crying about the impoved attack power, I'm quite sure most of you won the battles anyways. My strongest 6 wawe attack can barely kill 5k defenders against a shapeshifter castellan (if that person has normal defense, I'm not talking about 100% ranged anti-khan strategies) there is no way I could kill more than 10k with 9 wawes, and having 10k defenders in one castle is below average.
if people can’t do pvp they will not do those events for extra food and so on ... that’s when the game will really go down
I responded to you in general discussion on this @Eriks Feuerzeug (US2)
You'll be playing on your own soon enough
For comparison a relic commander with 2700 troops against 20k defense, defender lost 4500,
comparable relic commander with 4200 troops against 45K defense, defender lost 5000.
Vet defenders still stuff regular demon attacks
I bought one by accident yesterday and it was fun using it.
The big limitation is the 12 hour time frame. I bought at work - did I mention it was an accident - and only got to use it for about 3 1/2 hours. Also ended up buying a commander pack with it because it chews up troops fast. So that is a hidden cost and it is too expensive. If it was bundled with the $30 commander pack it would offer better value and I think sales would improve. The number of vet demons needed is out of proportion to what you can get for free, unless you are accumulating for a couple of weeks/months.
GG should have tested this new feature safely on the collector event or on the shapeshifter to avoid this backleash.
Or thay could just give us one as a Xmas gift. People like gifts.
again its a money making update