By the way, there are 3 fixed places for the bonuses. 1st place gets the highest bonus 2nd place gets a medium bonus 3rd place get a really low bonus if compared to the rest of the 3. For example: 1st place 120% wall, 1 star 2nd place 50% gate 1 star 3rd place 15% wall 3 stars
The 1st has 1 star because it is low compared to a 130% wall bonus. The 3rd has 3 stars because even though that place gets always a low bonus compared to the 1st, it is still the best in its bracket.
thanks for explaining difoe. Can someone from GGS confirm this is how the star system works?
Moat reduction on castle lord heroes does not seem to be working properly.
Reduced moat protection against castle lords stat seems to be fine, but the straight moat reduction, is only being factored in as 10% of what it truly is.
12.8% enemy lord reduction, and 75% straight reduction, is only dropping moat by 20%.
EDIT: Gate stats seem to be having the same issue.
What I saw after this new update is in the Quest option there many Relic equipments Quests that needs to be completed to be rewarded the surprise Relic Equipments
We post our feedbacks, observations, opinions and suggestions to help make the game better!
We express our anger and frustrations not that we hate the game, but because we still love the game!
We are sticking around for the past 7+ years in this game itself is the proof that we love this game!
So atleast give 50% of what we request for and suggest to implement, you will see this game will reach new heights of success!
OK, it appears to be connected to the "protection of castle lord" stats, and more specifically, those related to moat and gate reduction.
If the relic hero has either of those stats present, it only seems to reduce the defense by up to 20%. Hard to tell for certain if this is due to a diminished effect (down to 10% of listed stat on gate/moat protection), or a hard cap on castle lord specific stats, of 20%, being inadvertently applied to ALL gate and moat commander stats.
Either way, the resulting reduction in gate and moat defenses are far lower, at least in the display of the adjusted gate and moat strengths, than they should be.
OK, it appears to be connected to the "protection of castle lord" stats, and more specifically, those related to moat and gate reduction.
If the relic hero has either of those stats present, it only seems to reduce the defense by up to 20%. Hard to tell for certain if this is due to a diminished effect (down to 10% of listed stat on gate/moat protection), or a hard cap on castle lord specific stats, of 20%, being inadvertently applied to ALL gate and moat commander stats.
Either way, the resulting reduction in gate and moat defenses are far lower, at least in the display of the adjusted gate and moat strengths, than they should be.
how was this not uncovered during the testing on the Test Server and then on the Scandavian server? Will there ever be a bug-free update?
What is the point of Relic NPC castelans? NPCs don't attack any more. Only use is for Khan incoming I guess (and the equivalent for Samurai when that is introduced).
What is the point of Relic NPC castelans? NPCs don't attack any more. Only use is for Khan incoming I guess (and the equivalent for Samurai when that is introduced).
Khan attacks are more common than player attacks, and yes, it seems you only need 1 NPC castellan, all the rest will be for PvP.
So there are caps for gems and heros that are seperate from the cap on other equip? Am I reading that right? What's the point of a Hero cap? (I guess it's not a "cap" per se, rather just the maximum value that can be obtained).
Also, Black Rose can you confirm that "imperial strength" is the strength of Imperial knights, etc. (see question above).
Also, are "glory invasion targets" Bloodcrow and Foreign Lords?
Moat reduction on castle lord heroes does not seem to be working properly.
Reduced moat protection against castle lords stat seems to be fine, but the straight moat reduction, is only being factored in as 10% of what it truly is.
12.8% enemy lord reduction, and 75% straight reduction, is only dropping moat by 20%.
EDIT: Gate stats seem to be having the same issue.
Same sort of issue, hero moat reduction gets applied and equipment moat reduction disappears. Also equipment Gate reduction is not working when testing on set up, zero effect. Please fix ASAP.
So there are caps for gems and heros that are seperate from the cap on other equip? Am I reading that right? What's the point of a Hero cap? (I guess it's not a "cap" per se, rather just the maximum value that can be obtained).
Also, Black Rose can you confirm that "imperial strength" is the strength of Imperial knights, etc. (see question above).
Also, are "glory invasion targets" Bloodcrow and Foreign Lords?
Keep in mind that Relic equipment is different than the regular equipment that we have gotten used to.
The equipment has a cap, the gems have a cap, and the heroes have a cap. These three stats can be stacked, or at least should be. I'm working on getting more information to help clarify the information that we have so far, so please bear with me. I will share what I have when I get it.
If you look into the stats more, you'll see that some of them do have specific event stats, e.g "glory invasion target'. That is our Bloodcrow and Foreign Lord events.
I will ask about the "imperial strength" though. But I read it the same way you do, that it refers to the Berimond gallantry won troops. I will keep you posted on that.
30+20+20% flank limit against glory invasion targets is very low. On the other hand am I seeing it right that there is no flank cap for PvP heroes? On paper, is it possible to later add a hero to the game with the stats being: 100% flank for PvP, 80% front, and +75 attack power for veteran terrors ( while gems giving the 120% courtyard)? It might sound a lot, but that would be the very minimum to beat someone with 15k defenders and lvl15/16 wall capacity build item.
True they are considered our real money as garbage, after buying a lot they are not read to consider it even and put update on our heads as reward of spending money, either they need to give a solution with next lvl of upgradation of our purchased stuff. Not writing the magical words for you GG development team but please consider it a lot for you which are in my feelings for you guys,
They are brainless don't know how to give further update or offer, few days back they was send offers of Lvl 15 wall troops gem now after few days lvl 16 ... are you crazy ? What have to do with previous purchases ? Just put in dustbin for your bad strategy? Or it's someone fathers money and they consider it garbage ?
Don't create problems, try to facilitate old players and old stuff which we buy against lot of amount, respect our struggles otherwise not good for your health because we players not fools as you treating us,
You guys are offering 300% on buy of ruby to few players. Do you feel shame on this unjustified act ? Creating panic and spreading disappointment between players ? What have to do with Highlanders and Wing castalians ? Give Us proper solution, otherwise at least not acceptable for me to play more this kingdom game may be others also feeling same,
Must keep in mind we are spending our real money for our entertainment and stranth not for that you guys make it waste,
So there are caps for gems and heros that are seperate from the cap on other equip? Am I reading that right? What's the point of a Hero cap? (I guess it's not a "cap" per se, rather just the maximum value that can be obtained).
Also, Black Rose can you confirm that "imperial strength" is the strength of Imperial knights, etc. (see question above).
Also, are "glory invasion targets" Bloodcrow and Foreign Lords?
Keep in mind that Relic equipment is different than the regular equipment that we have gotten used to.
The equipment has a cap, the gems have a cap, and the heroes have a cap. These three stats can be stacked, or at least should be. I'm working on getting more information to help clarify the information that we have so far, so please bear with me. I will share what I have when I get it.
If you look into the stats more, you'll see that some of them do have specific event stats, e.g "glory invasion target'. That is our Bloodcrow and Foreign Lord events.
I will ask about the "imperial strength" though. But I read it the same way you do, that it refers to the Berimond gallantry won troops. I will keep you posted on that.
Thanks. Do "castle lords" effects still work against Bloodcrow and Foreign Lord? Or is it only this new "glory invasion targets"?
30+20+20% flank limit against glory invasion targets is very low. On the other hand am I seeing it right that there is no flank cap for PvP heroes? On paper, is it possible to later add a hero to the game with the stats being: 100% flank for PvP, 80% front, and +75 attack power for veteran terrors ( while gems giving the 120% courtyard)? It might sound a lot, but that would be the very minimum to beat someone with 15k defenders and lvl15/16 wall capacity build item.
I don't see any cap on flank limit on equipment. only on gem and hero. (Is that because this attribute will never be on a piece of equipment?)
For consistency and to aid comprehension, can you please change the headings on the list of caps to say Commander instead of General, and Castelan instead of Baron. Thanks.
So there are caps for gems and heros that are seperate from the cap on other equip? Am I reading that right? What's the point of a Hero cap? (I guess it's not a "cap" per se, rather just the maximum value that can be obtained).
Also, Black Rose can you confirm that "imperial strength" is the strength of Imperial knights, etc. (see question above).
Also, are "glory invasion targets" Bloodcrow and Foreign Lords?
Keep in mind that Relic equipment is different than the regular equipment that we have gotten used to.
The equipment has a cap, the gems have a cap, and the heroes have a cap. These three stats can be stacked, or at least should be. I'm working on getting more information to help clarify the information that we have so far, so please bear with me. I will share what I have when I get it.
If you look into the stats more, you'll see that some of them do have specific event stats, e.g "glory invasion target'. That is our Bloodcrow and Foreign Lord events.
I will ask about the "imperial strength" though. But I read it the same way you do, that it refers to the Berimond gallantry won troops. I will keep you posted on that.
This stat "imperial strength" is for the four Berimond gallantry won troops.
Comments
Hi,
What is your best commander and castellion with relic ?
Screen if you can.. Thanks
Moat reduction on castle lord heroes does not seem to be working properly.
Reduced moat protection against castle lords stat seems to be fine, but the straight moat reduction, is only being factored in as 10% of what it truly is.
12.8% enemy lord reduction, and 75% straight reduction, is only dropping moat by 20%.
EDIT: Gate stats seem to be having the same issue.
We express our anger and frustrations not that we hate the game, but because we still love the game!
We are sticking around for the past 7+ years in this game itself is the proof that we love this game!
So atleast give 50% of what we request for and suggest to implement, you will see this game will reach new heights of success!
BWM @ E4K IN
OK, it appears to be connected to the "protection of castle lord" stats, and more specifically, those related to moat and gate reduction.
If the relic hero has either of those stats present, it only seems to reduce the defense by up to 20%. Hard to tell for certain if this is due to a diminished effect (down to 10% of listed stat on gate/moat protection), or a hard cap on castle lord specific stats, of 20%, being inadvertently applied to ALL gate and moat commander stats.
Either way, the resulting reduction in gate and moat defenses are far lower, at least in the display of the adjusted gate and moat strengths, than they should be.
Possibly strength of these troops. They have imperial in there name.
Does rhe later army detection go over 90%?
Do these have set bonuses? If so I'm missing where they are listed.
I know this has been asked before but what will be the new caps on relic equipment?
The ones I've found so far:
140% gate and wall
100% moat
120% malee and ranged unit power
80% courtyard attack power
40% NPC courtyard attack power
So when are we getting back the 30k rubies we gave for lvl 15 wall items? :)
This information can be found here.
Also, Black Rose can you confirm that "imperial strength" is the strength of Imperial knights, etc. (see question above).
Also, are "glory invasion targets" Bloodcrow and Foreign Lords?
The equipment has a cap, the gems have a cap, and the heroes have a cap. These three stats can be stacked, or at least should be. I'm working on getting more information to help clarify the information that we have so far, so please bear with me. I will share what I have when I get it.
If you look into the stats more, you'll see that some of them do have specific event stats, e.g "glory invasion target'. That is our Bloodcrow and Foreign Lord events.
I will ask about the "imperial strength" though. But I read it the same way you do, that it refers to the Berimond gallantry won troops. I will keep you posted on that.
30+20+20% flank limit against glory invasion targets is very low. On the other hand am I seeing it right that there is no flank cap for PvP heroes? On paper, is it possible to later add a hero to the game with the stats being: 100% flank for PvP, 80% front, and +75 attack power for veteran terrors ( while gems giving the 120% courtyard)? It might sound a lot, but that would be the very minimum to beat someone with 15k defenders and lvl15/16 wall capacity build item.
Dear Development Team
True they are considered our real money as garbage, after buying a lot they are not read to consider it even and put update on our heads as reward of spending money, either they need to give a solution with next lvl of upgradation of our purchased stuff. Not writing the magical words for you GG development team but please consider it a lot for you which are in my feelings for you guys,
They are brainless don't know how to give further update or offer, few days back they was send offers of Lvl 15 wall troops gem now after few days lvl 16 ... are you crazy ? What have to do with previous purchases ? Just put in dustbin for your bad strategy? Or it's someone fathers money and they consider it garbage ?
Don't create problems, try to facilitate old players and old stuff which we buy against lot of amount, respect our struggles otherwise not good for your health because we players not fools as you treating us,
You guys are offering 300% on buy of ruby to few players. Do you feel shame on this unjustified act ? Creating panic and spreading disappointment between players ? What have to do with Highlanders and Wing castalians ? Give Us proper solution, otherwise at least not acceptable for me to play more this kingdom game may be others also feeling same,
Must keep in mind we are spending our real money for our entertainment and stranth not for that you guys make it waste,
(Is that because this attribute will never be on a piece of equipment?)
Castle Lord stats should still work on them, just like the way they do on regular equipment; it's the "glory invasion targets" that are more specific.
Please get it sorted out its very misleading