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New Shapeshifter Castellan Stats

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  • Verduveltje (NL1)Verduveltje (NL1) NL1 Posts: 500
    HK_(INT2) said:
    3 years ago right after the addition of the gems to the game the worst scenario an attacker could face was around 400 royal sentinels on the wall, and here we are now. (Yes, I know shapeshifter view, but still)

    :p you beated the wall. What's the problem?
    Veni vidi Verduveltje
  • How do you figure that the ruby version is still weaker then the best cast that can be created, every one of the ss is better then the best cast we can make right now, really the only difference is 10% troops on wall that can be put with wk or a little more with the right hero but your giving up a lot of cy strength, the extra range and melee strength for the ss cast actually makes the charms version better then a highlander with 60% wall or even 66% with the hero. Bc the added strength actually makes it like there’s more on the wall then really I’d, Plus the cy bonus for ss is already unmatched, now the ruby version without hol. 
    Its not that I don’t want to see this cast, they just should have something that’s going to make offense be able to compete with it with out having to wait hardly anytime bc it’s already so lol sided. 
  • Current stongest castellar in my opinion: Winged Knight set (4 base pieces+Cloudmaker), Woodland Nymph hero, Eagle's eye gem X2,Goat's eye gem, Kala's tongue gem.

    only the more important stat's: 
    malee: 134 (better than the shapeshifter)
    range: 115 (tied with the insignia version of the shapeshifter)
    wall limit: 70 (20% more than the shapeshifter)
    countryard: 50% ( stunning 50% weaker than the ruby version of the shapeshifter set)

    btw. the actual current wall limit cap is 81%, Winged Knight hero gives you +6%, and Kala's left eye (used by no-one lol) gives you +5% agains players which goes beyond the 60% gem effect cap.
  • Ice Queen (US1)Ice Queen (US1) US1 Posts: 88
    HK_(INT2) said:
    Current stongest castellar in my opinion: Winged Knight set (4 base pieces+Cloudmaker), Woodland Nymph hero, Eagle's eye gem X2,Goat's eye gem, Kala's tongue gem.

    only the more important stat's: 
    malee: 134 (better than the shapeshifter)
    range: 115 (tied with the insignia version of the shapeshifter)
    wall limit: 70 (20% more than the shapeshifter)
    countryard: 50% ( stunning 50% weaker than the ruby version of the shapeshifter set)

    btw. the actual current wall limit cap is 81%, Winged Knight hero gives you +6%, and Kala's left eye (used by no-one lol) gives you +5% agains players which goes beyond the 60% gem effect cap.
    I'm not sure if you realize but you forfeit the extra melee and ranged stats from those gems, because they do not exceed the cap of the 90/90 melee/ranged max. As for the hero, you need to watch for the wording, because eq with the same wording all tie into the cap, and don't stack above it. So in reality, it's not a stronger cast than the new ss cast. 
  • Ivan Again (INT4)Ivan Again (INT4) INT4 Posts: 1,381
    Looks like some players need to revisit the threads on here explaining how caps now work. 

    Of course, no one should have to read it here. In a perfect world the castelan and commander descriptions would clearly show their complete stats and what is capped.
  • The cap system makes no sense, the 120+40 wall protection somehow works here but the 60+10 unit limit on the castle wall does not. 


  • Ivan Again (INT4)Ivan Again (INT4) INT4 Posts: 1,381
    HK_(INT2) said:
    The cap system makes no sense, the 120+40 wall protection somehow works here but the 60+10 unit limit on the castle wall does not. 


    Wall protection is supposed to be capped at +120%. Weird if your castelan above goes over that.
    Unit limit on the wall is capped at +60%. But if a bonus is worded differently, such as "... against castle lords", then that isn't constrained by the cap. So you should be getting 66% on the wall (your +6% should work but the +10% shouldn't). 
  • Ivan Again (INT4)Ivan Again (INT4) INT4 Posts: 1,381
    edited 15.02.2019
    Here are the caps:
    https://community.goodgamestudios.com/fourkingdoms/en/discussion/comment/290715/#Comment_290715

    But note that some of the comments immediately after this list are not correct (eg set bonuses do not necessarily go over caps). You will have to read the whole thread to get to the truth.

  • I think I've found the actual current strongest castellar, this one actually has 75% wall limit and 57% countyard with the double 90. 
  • Lezley (GB1)Lezley (GB1) GB1 Posts: 2,685

    HK_(INT2) said:
    The cap system makes no sense, the 120+40 wall protection somehow works here but the 60+10 unit limit on the castle wall does not. 
    Bonuses that come from a Hero always go above the cap (except for later detection)
    Only if they specific stats, otherwise they don't.
    Knowing trees, I understand the meaning of patience.
    Knowing grass, I can appreciate persistence.
  • Lezley (GB1)Lezley (GB1) GB1 Posts: 2,685
    edited 15.02.2019
    Are you sure? This is last statement from GG, it says "most" heroes go over caps because they are specific.

    Alpinolo said:
    Now is clear. only some set bonus goes over the cap if the wording of them are difference.
    an advise never put in wringing something like this, "set bonus goes over the cap". this induces wrong interpretation.

    Thanks for the clarification.

    Well, we never said they don't go over, right? We always said they go over but you were right, it was not very clear from our side. In the end, it was never wrongly communicated, it just needed some additional information apparently.
    It is actually opposite of what we were previously told, but makes more sense given the examples players have shown that proved previous advice could not be correct.
    Why exactly?
    I'm sorry but this brings more confusion to me.

    Main discussion was if set and hero bonuses go over the cap or not.

    Can you please look into my post above and explain why do I have 2 different effect results in 2 very similar cases (not to say almost exact cases).

    Thank you!

    Almost all heroes go over those caps, if you look closely most of them have always specific effects.


    Grüße,
    Mario/Alpinolo

    Knowing trees, I understand the meaning of patience.
    Knowing grass, I can appreciate persistence.
  • Ice Queen (US1)Ice Queen (US1) US1 Posts: 88
    Are you sure? This is last statement from GG, it says "most" heroes go over caps because they are specific.


    Almost all heroes go over those caps, if you look closely most of them have always specific effects.


    Grüße,
    Mario/Alpinolo

    The hero only goes over the cap when the wording is different, as stated in Alpinolo's post. 
  • jagerboom (US2)jagerboom (US2) US2 Posts: 213
    Yep. Has to be a specific scenario. Against NPC, Enemy castle Lord's, etc. That's why the general raiders hero on a 60% tow cast doesn't add extra 5%. But the winged knight hero does because 6% is against enemy Lords. 
  • Ivan Again (INT4)Ivan Again (INT4) INT4 Posts: 1,381
    Nope, heros go over cap no matter the wording. except for later detection
    That is not what GG have told us. 
  • enricoluS (NL1)enricoluS (NL1) NL1 Posts: 148
    GGS doesnt even know themselves. Ive tested around a lot and i found out that heroes do go over the cap, no matter the wording.

    However, your hero does not go over the cap if its either extra units on wall (unspecified) or later army detection (unspecified). Specified versions of this stat do exceed the cap
    enricoluS @ GG 1
  • enricoluS (NL1)enricoluS (NL1) NL1 Posts: 148
    Yes only there was no cap at units on wall at that time, now there is
    enricoluS @ GG 1
  • This gonna make low level players over powered as easy for them to get insigna version where as lvl 70 would be lucky to compleate in a year.
  • This gonna make low level players over powered as easy for them to get insigna version where as lvl 70 would be lucky to compleate in a year.
    No, it's really hard to get insignia for low levels, the shapeshifter camps never give you more than 1000 points for an attack, not even with full army hard mode, meanwhile a lvl 800 gets 2800-3000 points for a hard mode attack with 32 units.
  • Ivan Again (INT4)Ivan Again (INT4) INT4 Posts: 1,381
    HK_(INT2) said:
    This gonna make low level players over powered as easy for them to get insigna version where as lvl 70 would be lucky to compleate in a year.
    No, it's really hard to get insignia for low levels, the shapeshifter camps never give you more than 1000 points for an attack, not even with full army hard mode, meanwhile a lvl 800 gets 2800-3000 points for a hard mode attack with 32 units.
    you don't get Insignia based on your attack, you get it from your rank. you get Charms per attack.
  • NOFREEDOM (GB1)NOFREEDOM (GB1) GB1 Posts: 49
    Another ss event as started still no cast sets

    GG JUST DO THE CAST SETS LET THE MASSES HAVE THEM AVAILABLE WHEN THEY ARE OUT IN USE THEN YOU CAN START DOING A COM TO COUNTER IT BUT UNTIL THEN ..... STOP DELAYING IT ......
  • enricoluS (NL1)enricoluS (NL1) NL1 Posts: 148

    It took long i know but now they have actually announced it to be in the march update a few weeks ago, so screaming that it isnt here yet really is just stupid and pointless because it isnt supposed to be


    The march update will most likely be in the last week of march since its like that basicly every month, so until the last week of march just wait and see

    enricoluS @ GG 1
  • NOFREEDOM (GB1)NOFREEDOM (GB1) GB1 Posts: 49
    Ok dont get all gobby I'm having a rant enricolus 
  • vonclis (AU1)vonclis (AU1) AU1 Posts: 1,244

    GG are always deliberately vague and ambiguous. That way they can say it was always right, we were always wrong, we just didn't read it right. When do we ever get a straight answer or an admission they messed something up?

  • bwm (IN1)bwm (IN1) IN1 Posts: 1,217
    How do you figure that the ruby version is still weaker then the best cast that can be created, every one of the ss is better then the best cast we can make right now, really the only difference is 10% troops on wall that can be put with wk or a little more with the right hero but your giving up a lot of cy strength, the extra range and melee strength for the ss cast actually makes the charms version better then a highlander with 60% wall or even 66% with the hero. Bc the added strength actually makes it like there’s more on the wall then really I’d, Plus the cy bonus for ss is already unmatched, now the ruby version without hol. 
    Its not that I don’t want to see this cast, they just should have something that’s going to make offense be able to compete with it with out having to wait hardly anytime bc it’s already so lol sided. 
    I agree with the point that currently we do not have Commanders to finish off 20k defense in a Castle!

    I see many players using dead IDs to support the active ID with defense this way they over come the need of high food production!

    GGS is not willing to solve the Dead IDs issue for many years now!
    We post our feedbacks, observations, opinions and suggestions to help make the game better!

    We express our anger and frustrations not that we hate the game, but because we still love the game!

    We are sticking around for the past 7+ years in this game itself is the proof that we love this game!

    So atleast give 50% of what we request for and suggest to implement, you will see this game will reach new heights of success! 



    BWM @ E4K IN
  • bwm (IN1)bwm (IN1) IN1 Posts: 1,217


    GG JUST DO THE CAST SETS LET THE MASSES HAVE THEM AVAILABLE WHEN THEY ARE OUT IN USE THEN YOU CAN START DOING A COM TO COUNTER IT BUT UNTIL THEN ..... STOP DELAYING IT ......"}}">https://community.goodgamestudios.com/fourkingdoms/en/discussion/comment/310601#Comment_310601

    It took long i know but now they have actually announced it to be in the march update a few weeks ago, so screaming that it isnt here yet really is just stupid and pointless because it isnt supposed to be


    The march update will most likely be in the last week of march since its like that basicly every month, so until the last week of march just wait and see

    There is a saying "perfection is ongoing" one can never achieve 100% perfection it has to be progressively achived

    so my suggestion is put out whatever you have as you have done to this game also!

    We post our feedbacks, observations, opinions and suggestions to help make the game better!

    We express our anger and frustrations not that we hate the game, but because we still love the game!

    We are sticking around for the past 7+ years in this game itself is the proof that we love this game!

    So atleast give 50% of what we request for and suggest to implement, you will see this game will reach new heights of success! 



    BWM @ E4K IN
  • bwm (IN1)bwm (IN1) IN1 Posts: 1,217
    One question to the CM Team,

    why is it that you can purchase only Once the Charm and Insignia version?
    We post our feedbacks, observations, opinions and suggestions to help make the game better!

    We express our anger and frustrations not that we hate the game, but because we still love the game!

    We are sticking around for the past 7+ years in this game itself is the proof that we love this game!

    So atleast give 50% of what we request for and suggest to implement, you will see this game will reach new heights of success! 



    BWM @ E4K IN
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