FOOD FOR 100,000+ DEFENDERS IN A SINGLE CASTLE !!!

With the rewards in the new Horizon event this is now possible - and some are already there or very close. Food production and the decrease food consumption - voila !!
WHY -- Seriously - WHY on GG earth would that be even considered ??? Please - GG tell me the plan / thought process / reasoning ? You are going to have players able to hold 700,000 defenders in a few months ... 70,000 used to be an amazing accomplishment - 10 times that number - why - please explain !!
WHY -- Seriously - WHY on GG earth would that be even considered ??? Please - GG tell me the plan / thought process / reasoning ? You are going to have players able to hold 700,000 defenders in a few months ... 70,000 used to be an amazing accomplishment - 10 times that number - why - please explain !!
6
Sign In to comment.
Comments
So u feel the need to compete and spend more.
Good point, with a level 5 relic bakery defenders don't eat anything. Besides that the building materials from just one event allowed me to add +12k more food production and 60k food storage space In every castle. Not forgetting the relic storehouse and additional 50k foodstorage.
Are GG trying to destroy PVP completely? The defence favoring relic eq, Ridiculously overpowered wall unit limit build items, endless supply of black Lime and veteran deff plus all these recent improvements to food poruction. And meanwhile no improvements to attacking. PVP has been on downfall ever since you made glory avaiable through events. Recently it's been more like a free fall.
I see only 2 options: Fix PVP or merge this game to GG big farm.
To be fair food production and storage improvement are neutral to PvP. The assist feeding defence and attackers. So I have to reject that as a cause for the death of PvP.
Wall items etc are a different issue. They definitely cause an imbalance.
But ultimately it's costs, at least for me. It is way too expensive to send attacks. Recruiting attack is pointless for PvP theses days. Nothing u recruit wil get into the courtyard of a good defender.
Even demons struggle to break a wall. So it's vets or nothing. And then they barely make a dent in flooded courtyard. If you want to attack and win you need to victimise the weak or bully the strong consistently.
So successful attack has become expensive. Defence u can recruit to make up lack of quality with quantity.
In our alliance we're all happy to defend but we barely ever send a hit. There is no point. And the whales are so frustrated and bored that if you do send one they rejoice that you're willing to play and send 20 back. And that could be with really good intentions, I'm not suggesting they're trying to squash you. They're just overexcited that someone wants to play.
So I think the price of attacks and the concentration of power are to blame.
Improved storage and production is unavailable to the little guys. So maybe if the big boys start hitting each other instead of mowing down the little guys PvP could be revived for them?
What rank did you get?
So you filled up everysingle castle with level 1s or so?
Yeah, and plenty of material left :)
HQ 10x lvl4 now. The other castles 10x lvl1
And all castles a lvl1 storage item
I can upgrade alot more but plenty of food for now
However the reduced consumption Comes with the bakery. And nobody van have more than 1 of those (at this moment)
Were you able to upgrade the bakery once you recieved it and if so what was the cost?
@Ivan Again (INT4) now u can buy and feed even more attack troops. So u can send more attacks and spend more!
Ultimately it makes the strong invincible. They don't hit each other anyway, at least on our server they don't.
PvP is dead because the big boys pact with each other. They don't want to hit anyone who can put up a fight. They don't stay in their own weight division. They'd rather 'promote'everyone else and pretend it's fair so they can feel good about themselves.