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Relics: What You Need To Know!

LagerthaLagertha Posts: 973
edited 20.05.2019 in Official announcements


Brave warriors,

We've got exciting news for you: Something extraordinary is coming to you in form of our awesome new Relic Equipment!!!



What are Relics?

Good question, as of the May update we will introduce relic equipment into the game. This is a new class of equipment available to players of level 70 or higher. It applies to items, gems and heroes. The rarity level will increase like this:


 

Relics will be generated randomly and will enable players to create hand tailored Commanders and Castellans. Some examples we’ve had fun testing are the Nomad Commanders, PvP Castellans and PvE Commanders. These are only available at level 70.

 

How can I get these Relics?

Probably the most important question! Once you reach level 70 you will unlock a special quest chain. As you complete the quests you will obtain your first Relics. In total you will get 9 pieces.


Is that the only way?

Definitely not! Your alliance smithy will also enable you to forge Relics from level 70 onwards. You will be able to use both coins and rubies to forge them. The price increases with each attempt, but resets once per day.

 

Will they be available elsewhere?

They surely will. Again from level 70 onwards you will unlock repeating quests for all invasion events. These will allow you to gain up to 40 random relics.

 

What are the benefits of Relics?

You will be able to create stronger Commanders and Castellans with Relics. As an example, we have increased the potential melee attack power cap by 30%. You will also be able to create more unique Commanders and Castellans as there are unique effects that are only available on Relics. I bet that’s got you curious!

You can now boost unit and tool stats such as speed, attack power and loot capacity. Even economy effects like construction speed, research speed and public order can be boosted.

 

Exactly what effects are available for Relic equipment?

There are 3 effect categories available: Basic, Advanced and Unit/Economy effects. Basic effects include wall reduction, melee and ranged attack power and movement speed to name a few. Advanced effects include such things as flank capacity, yard combat power and outpost defense power. Unit/Economic effects include increased attack power or speed for specific units and market cart capacity.

 

Will all Relics have the same access to the effects?

No they won’t. Certain types of effects are exclusive to specific items, gems or heroes.

 

What does that really mean?

Well that’s not the easiest question to answer, but I’ll break it down for you as best as I can. Items only have access to basic effects, but can offer a higher value in a single slot. Gems, on the other hand, offer a mix of basic and advanced effects which either apply to PvE or PvP. Heroes offer the biggest range of options and will feature both basic and advanced effects which will apply to either PvE PvP, or be Event specific. In addition to this is where you will gain the Unit/Economic effects.

 

You said these were random, how could that work?

Each Relic effect exists within a predefined range, so it’s not truly random. We’ve adjusted the range of the randomness for these so that we won’t have huge outliers when the effects are generated.

 

What are the chances I get a really bad Relic, I bet its most of the time?

Oh no, that’s not going to be the case. While not all Relics are created equal we have deliberately adjusted the numbers to make sure that the really bad ones are rare as hen’s teeth. You’ll have to be really unlucky to manage that.

 

How will I know how good my Relic is?

Each Relic effect will have a simple power rating. This is visualized by stars and depending on the number of stars, the better your effect will be - 3 stars being the best. Also, the better the power rating of the effects, the more unique the artwork for your Relic will be.

 

Are they all random?

Most are, but we have decided to not make them all random. We wanted to make specific Relics where one or more effects have been pre-selected for specific rewards in the game so sometimes when completing a quest or winning an event you will be awarded with a predefined Relic.

 

How do I get rid of Relics I don’t want?

If you really got a Relic you don’t want then you can simply sell them. You will then get a number of shards. You’ll be able to use these to remove Relic gems from Relic items.


Relic Caps:

As we have been asked a lot for this information we decided to make a little chart that would show you exactly what the caps for relic equipment are. You'll have to click on the picture and enlarge it to make it more clear if you are using a small screen or on a mobile device.

 

I think that covers all the questions for now, but please keep them coming and if we get some that keep coming up we will update this post.

Post edited by Lagertha on
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Comments

  • SeleneSelene Posts: 1,580
    You can discuss the new relic equipment here
  • Black RoseBlack Rose Posts: 347

    You have provided us with a lot of questions about Relics since they were released and so we took the ten most common ones and brought them straight to the Game Team. Hopefully they will go a long way to providing you with all the information you need.


    1. The guide shows most of the caps for equipment, heroes, and gems. Do these three stats stack one on top of another, or are any of them combined to reach a cap? For example: Wall protection 140% + gem 20% + hero 20% = 180%? Or are equipment caps & gem caps combined like regular equipment, with only specific wording heroes being allowed to stack?


    We changed the effect system to have stacking caps via different effects instead of the same effect type. That means exactly what your example shows, different effects of the same effect type (e.g. Normal melee bonus, PvE melee bonus, Nomad melee bonus) do have stacking caps. There are some cases were we use the same effect on different slots, e.g. PvP yard attack boost on commander hero and gem, those would also adhere to the same rule as they are technically different effects.


    2. Can stats of the same type be combined into one line instead of multiple lines like it is being shown now? Players are building sets that are exceeding caps because the cap isn’t being displayed on the castellan/commander properly.


    This sounds like a cap display bug? But in general we'd like to avoid combining them as that could confuse players who would buy or earn an undefined relic showing its promise of 3 stats but only getting 2. On top of that it would mess with the ratings of those separate effects, as each effect has its own value ranges it can roll in. Combining them would mean a fairly hefty overhaul of the whole tool tip as we can't display the different ratings of the underling separate effects for the combined one. 


    3. Why do Castle Lord pieces have a higher stat on them labelled as NPC? Is this intended, or is this a glitch/typo?


    I am not sure if I understand the question correctly. If this about normal effects (as in non-PvE or non-PvP effects) also being on PvE or PvP gems and not labelled as such, then yes, this is intended. For commander gems this would be the case for unit flank amount and yard attack boost and for castellan gems it would be unit wall amount and yard defence boost.


    4. Do event specific stats combine with regular stats? Nomad specific stats aren’t working with NPC stats. It appears only nomad specific stats work on nomads, and not NPC specific stats.


    Nomad effects only work on nomad targets and PvE effects only work on PvE targets. If the player has both effects equipped and is attacking a Nomad target, both effects will work as described in the first answer. If the question is about appearance of effects on certain pieces then this is also intended, Nomad effects would only appear on Nomad heroes while PvE effects would only appear on PvE-labeled pieces like PvE gems or in the case of castellans the PvE hero.


    5. Will those rules apply to other NPC type events like Berimond? Or should only Berimond specific stats be used?


    Depends on the target. In case of a Berimond Kingdom player camp Berimond effects from a hero and PvP effects from a gem or a hero would work as described in the first answer. If that target is a Berimond Kingdom tower or a Berimond Invasion camp then Berimond effects from a hero and PvE effects from a gem or hero would work as described in the first answer.


    6. If this is the case, will NPC castellans work on Kahn incoming attacks at the main castle? What type of equipment should be used for those types of incoming attacks?


    From design side it was intended for castellan PvE effects to work on Khan attacks. Unfortunately we found a bug of a technical nature that currently prevents this intended behaviour and (as far as I know) a fix for that is currently being in work. 


    7. Do Castle Lord commander stats work on Foreign Lords and Blood Crows, like they do for regular equipment? Or should event specific gems/hero be used?


    Foreign Lords targets can be engaged with Foreign Lords and PvP effects and they would work as described in the first answer.


    8. Why are NPC heroes given stats with reference to Outposts and landmarks when NPCs don’t attack those locations?


    When we designed the Relic heroes we wanted to make sure that receiving potentially powerful economic effects didn't feel wasted on pieces that the player might not otherwise have a use for. So while it is true that there are no specific use cases for the three normal effects in such a configuration yet, we hope you might still find them as worthwhile when taking the economic effects into consideration for such a hero.


    9.  What is the star system and what do the ratings mean? 1 star, 2 stars, 3 stars? There are the same stat types given different ratings on different equipment pieces?


    From a player point of view the star rating system is intended to give the player a rough estimation of the value of a Relic at a quick glance. It also determines the look of a Relic. The general rule of thumb is more stars equals a better effect strength. That doesn't mean that an effect rated with 3 stars has automatically rolled at maximum strength value, in most cases for 3 star ratings there is still room for this effect to improve it's strength. Ratings are not comparable across effects and only reflect the strength this particular effect rolled at.


    10. Why do relic equipment pieces only get shards when you sell them? Are Shards, or will Shards be used for anything else besides relic gem removal?


    The Relic system as a whole will likely be expanded in the future and there will be new purposes for Shards.

  • Black RoseBlack Rose Posts: 347
    edited 25.09.2019

    Relic Terms Explained - 

    We have had a few questions about terms used in the descriptions of Relic Equipment that we haven't used before. Here is a quick guide as to what we mean!

    • Against NPC's, to whom does this apply? 
      • Robber Barons
      • Storm fort 
      • Barbarian tower 
      • Desert tower
      • Cultists' tower 
      • Robber baron king
      • Barbarian fortress
      • Desert fortress
      • Dragon
      • Berimond Kingdom Towers & Capitals
      • Nomad Camps & Khan Camp
      • Samurai Camps (& Daimyo Castles)
      • Berimond Invasion Camps
    • Wall protection of Berimond targets means Battle of Berimond only or also Berimond Invasion?
      All Berimond Kingdom targets and Berimond Invasion camps
    • Imperial loot capacity = Loot capacity for all imperial units 
    • Townships = Defendable targets during the “Legion of the Daimyo” event in the Samurai Invasion
    • Glory Invasion Targets = Attackable targets in War of the Realms & Bloodcrow invasion
    • Base resources = SD: Wood, stone and food
    • Base kingdom resources = Coal, oil, glass and iron
    • Castle Lords = Other Players & Glory Invasion Targets
    Post edited by Black Rose on
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