One of the best updates in years done by GGE Team to permanently shut down the game in future as there will be extremely few players left & revenue generated by game will be far less than what they have to spend to keep the game running.
GG HAS KILLED EMPIRE FOUR KINGDOMS. I'm a spender every week I buy rubies but NEVER AGAIN unless this is FIXED. This blacksmith update with tiered tools is total bullshit to designed to UNBALANCED THE GAME even further to the handful of big spenders. I have news for Good game by doing this all your moderate to casual spenders are quiting as this happens your big spenders have no one to fight and get bored and quit as well. It only a matter of time if this blacksmith is not FIXED. Hope good game has their resumes updated as they have just updated themselves out of a job. They won't get my roughly $50 a month anymore or thousands of other players money just as pissed as me.
I would like to express my disappointment with your last update on blacksmith. By upgrading, the game makes it impossible for non-paying players to develop effectively. This completely ruin their good gaming experience, as they couldn't participate in events, which was a vital key to their effective development until now. They could compete with others in every events and nobility competitions and kingdom leagues, which prevented players from getting bored, and had the opportunity to prove to others that they are better than them. The current update has taken them all away from them, so they have become completely vulnerable for buying players on these events and on the pvp battlefield too. I think this was a huge folly on your part, because non-paying players can develop at least 10x slower even if they play actively all day, which is impossible to do, because everyone has a life, family, friends, jobs and responsibilities. The slow development and the changes and expensive things at the blacksmith are so drastic that it turns from a war game into a farmer's, castle-building game. For this there is the Hay Day, Minecraft and Clash of Clans etc... Players who are currently at a lower level have no chance of to catch up with their larger or possibly dairy players with activity and diligence. So most of these players will leave your game and prefer to return to play for example Call of Duty, if they want to relax in a war or history-soaked game. The easier targets for players who have been buying so far will also disappear, and those who also spend won't have much success. As a result, they also slowly stop playing and invest money in this game, and the servers go out pretty slowly. I didn't even agree with the fact that the 5% horsetail flag was taken out of the game first, because who can't do a nomadic event because they has a job, they also can't do the glory event. Now, by varying and making nomadic equipment more expensive, it is impossible to get the right amount of flags for a glory event, but it isn't really necessary because if there is no khan tablets for buying the flags, then there is no need nomadic soldiers for the events and island neither. Because the khan’s chest is so expensive that it isn't worth buying, it’s not worth doing the events. If they can't do events, they can't collect materials. So you cut off from plyaers getting quick materials and gold and, as I mentioned above, efficient development. The robbery remains which is good but not enough to keep the majority of non-paying players in the game. Current opportunities for development are very limited. I could even say that there is not enough materials that will be enough for the new players. It's just something you don't bankrupt and you can very rarely develop a few buildings. But these soon become monotonous. I would note that these players mostly watched your videos, if they disappear you lose the revenue from them. I would suggest that if the blacksmith and the pricing are not changed, at least the number of points to be achieved for the rewards and the amount of the rewards should be changed, because in the current situation I will not use the blacksmith and if the varied game becomes monotonous I will stop. The majority of non-paying players, despite the changes, will not buy, and those who wanted to have bought so far. I agree that who spends should have an advantage over those who don’t, as this is jerk as it forces everyone who wants to play/develop in the game, to open their wallets. Rather, you should give greater benefits to those who buy to encouraging others to do the same, rather than completely cutting off the development opportunities of non-payers.
Sincerely, a castle lord / lady!