Update 15/12/2016 - Auto-recruitment

Greetings Lords & Ladies,
This morning we will be updating our test server to introduce our second iteration of the auto-recruitment feature. This is something the community has been very vocal about, so we've tried to take on board all of the criticisms and suggestions to provide a more user-friendly and convenient solution to automatic recruitment.
With the updated auto-recruitment feature comes a number of significant changes to the recruiting process as well as the functionality and appearance of the military menu, so we encourage you to share your opinions with us in the feedback column.
The bugwatch team will also have a close eye on this feature and will attempt to respond to any problems, suggestions or questions you may have as soon as possible. Due to the update, there will be a short server downtime this morning, so we thank you in advance for your patience.
Here's a summary of what you can expect from the auto-recruitment feature:
With this being the test server, we anticipate that there will be bugs that slipped through the cracks, limitations and other issues in general. That's why we need you to try it out and see if it works for you.
Thank you for reading and seasons greetings from the team.
This morning we will be updating our test server to introduce our second iteration of the auto-recruitment feature. This is something the community has been very vocal about, so we've tried to take on board all of the criticisms and suggestions to provide a more user-friendly and convenient solution to automatic recruitment.
With the updated auto-recruitment feature comes a number of significant changes to the recruiting process as well as the functionality and appearance of the military menu, so we encourage you to share your opinions with us in the feedback column.
The bugwatch team will also have a close eye on this feature and will attempt to respond to any problems, suggestions or questions you may have as soon as possible. Due to the update, there will be a short server downtime this morning, so we thank you in advance for your patience.
Here's a summary of what you can expect from the auto-recruitment feature:
- 5 queue slots for units/tools + 1 production slot system.
- 2 recruitment modes (recruit one slot after another or one complete slot). These can be switched at any time by simply pressing a button beneath the first recruitment slot.
- Some slight interface changes to the select unit dialogue.
- A confirmation pop-up has been added when doubling units/tools for rubies to prevent accidental action.
- Alliance help can be requested for all queued unit slots at once (as before, you can't request help for tools).
- Auto-recruitment feature is available for all four kingdoms, outposts, Berimond, Island Kingdom.
- Recruitment speed percentage now takes into account feast bonuses (previously, it wasn't shown in the percentage but was still applied).
- The unit/tool buttons in the recruitment/construction panel in the top right now redirect you to the military menu.
- Tutorial now includes auto-recruitment (replacing the old format).
With this being the test server, we anticipate that there will be bugs that slipped through the cracks, limitations and other issues in general. That's why we need you to try it out and see if it works for you.
Thank you for reading and seasons greetings from the team.

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