daanimmen (NL1)

work tools 2018. soon more Part1 War of the Realms - Armor of the immortals:  Doomplate (Armor) +22% combat strength for melee units +14% combat strength for ranged units -24% enemy moat protection Mortal bow (Weapon) +22% combat strength for ranged units +16% combat strength for melee units +25% army travel speed Skull guard (Helmet) +18% combat strength for ranged units -27% enemy wall protection +14% resources plundered when looting The afterlight (Artifact)  +16% combat strength for melee units -27% enemy gate protection +24% army travel speed Death's shadow (Hero) +20%combat strength when attacking the courtyard of foreign and Bloodcrow castles +10%unit limit on the flanks when attacking foreign and Bloodcrow castles Grim stone +15% army travel speed -10% enemy wall protection +5%combat strength for melee units when attacking foreign and Bloodcrow castles Thanatos stone +10%combat strength when attacking enemy courtyards -10% enemy gate protection +5%combat strength for ranged units when attacking foreign and Bloodcrow castles Banshee stone +5% unit limit on the flanks -15% enemy wall protection +15% glory points earned when attacking  Osiris stone +5% unit limit on the flanks -15% enemy gate protection +15% glory points earned when attacking Bonus effects: -40% enemy wall protection -40% enemy gate protection -20% enemy moat protection +30% glory points earned when attacking +20%combat strength for melee units when attacking foreign and Bloodcrow castles +20%combat strength for ranged units when attacking foreign and Bloodcrow castles +40%unit limit on the flanks when attacking foreign and Bloodcrow castles +100%combat strength when attacking the courtyard of foreign and Bloodcrow castles Armor of the immortals: Statistics based on fighting against Foreign/Bloodcrow Castles Base Values Statistic Type Maxed Values 79% Combat Strength for Melee Units 115% 79% Combat Strength for Ranged Units 115% 92% Reduces enemy Wall protection by 100% 92% Reduces enemy Gate protection by 100% 44% Reduces enemy Moat protection by 50% 64% Increases Travel Speed by 80% 60% Increases Glory points earned by 60% 14% Increases Resources looted by 20% 60% Increases Troops on the Flank 60% 130% Increases Combat Strength in the Courtyard by 130%   War of the Bloodcrows - Artifacts of the Bloodcrow Caesar: Blood gilded breastplate (Armor) +28% combat strength for ranged units -22% enemy wall protection -22% enemy gate protection  Blood iron axe (Weapon) +28% combat strength for melee units +22% army travel speed +14% resources plundered when looting  Blood winged galea (Helmet) +24% combat strength for melee units -22% enemy wall protection +22% army travel speed  Blood orb spectre (Artifact)  +24% combat strength for ranged units -22% enemy gate protection  Bloodcrow Ceasar (Hero) +10%combat strength for melee units when attacking Berimond camps and towers +20%combat strength for ranged units when attacking Berimond camps and towers  Plasma stone +5% combat strength for melee units +5%combat strength for melee units when attacking Berimond camps and towers +10% army travel speed  Claret jewel +5% combat strength for ranged units +5%unit limit on the flanks when attacking Berimond camps and towers Trident stone +5% combat strength for melee units +5%unit limit on the flanks when attacking Berimond camps and towers  Crow's nest +5% combat strength for ranged units +5%combat strength for melee units when attacking Berimond camps and towers +10% army travel speed Bonus effects: -60% enemy wall protection -60% enemy gate protection +10% unit limit on the flanks +20%unit limit on the flanks when attacking Berimond camps and towers +15%gallantry points when attacking Berimond camps and towers +100%combat strength when attacking the courtyard of Berimond camps and towers Artifacts of the Bloodcrow Caesar: Statistics based on fighting against Berimond Camps/Watchtowers Base Values Statistic Type Maxed Values 82% Combat Strength for Melee Units 110% 82% Combat Strength for Ranged Units 110% 104% Reduces enemy Wall protection by 120% 104% Reduces enemy Gate protection by 120% 64% Increases Travel Speed by 80% 14% Increases Resources looted by 20% 40% Increases Troops on the Flank 40% 100% Increases Combat Strength in the Courtyard by 100% 15% Increases Gallantry points earned by 15% Regalia of the Nomadic Raider:  You can get this Set in the Nomad invasion!  Ruby adorned lamellar armor (Armor) +26% combat strength for ranged units -31% enemy wall protection -24% enemy gate protection Sapphire handled claymore (Weapon) +26% combat strength for melee units -25% enemy wall protection +16% combat strength for ranged units Pegasus helm (Helmet) +26% combat strength for melee units +18% combat strength for ranged units -20% enemy wall protection Jewel encrusted toortsog (Artifact)  +31% army travel speed -20% enemy gate protection +19% resources plundered when looting Nomadic raider (Hero) +20% unit limit on the flanks when attacking nomad and Khan camps +20% combat strength for ranged units when attacking nomad and Khan camps Mark of resilience +5% combat strength when attacking the courtyard of nomad and Khan camps -10% wall protection of nomad and Khan camps +5% combat strength for melee units Mark of vigor +5% combat strength when attacking the courtyard of nomad and Khan camps -10% gate protection of nomad and Khan camps Mark of divinity +5% unit limit on the flanks when attacking nomad and Khan camps -10% wall protection of nomad and Khan camps Mark of aspiration +5% unit limit on the flanks when attacking nomad and Khan camps -10% gate protection of nomad and Khan camps +5% combat strength for melee units Bonus effects: -40% enemy gate protection +35% army travel speed +20% combat strength when attacking the courtyard of nomad and Khan camps +10% unit limit on the flanks when attacking nomad and Khan camps +70% combat strength when attacking the courtyard of nomad and Khan camps +10% rage points earned when battling againts Khan camps +10% Khan tablets earned when attacking nomad and Khan camps Regalia of the Nomadic Raider Base Values Statistic Type Maxed Values 77% Combat Strength for Melee Units 105% 90% Combat Strength for Ranged Units 120% 131% Reduces enemy Wall protection by 155% 89% Reduces enemy Gate protection by 105% 31% Increases Travel Speed by 45% 19% Increases Resources looted by 25% 50% Increases Troops on the Flank 50% 100% Increases Combat Strength in the Courtyard by 100% 30% Increases number of Troops on the front by 30% 10% Increases Combat Strength for all Units by 10%   Artifacts of the new bloom: Spring's protection (Armor) +34% combat strength for melee units +24% army travel speed -22% enemy wall protection Tristan's bow (Weapon) -25% enemy wall protection +34% combat strength for ranged units -26% enemy gate protection Nature's veil (Helmet) +34% combat strength for ranged units +20% army travel speed -21% enemy wall protection Essence of the wild (Artifact)  -30% enemy gate protection +34% combat strength for melee units +14% resources plundered when looting Dryad warrior (Hero) +10% combat strength when attacking the courtyard of enemy castle lords +10% unit limit on the flanks when attacking enemy castle lords Jade acorn +5% combat strength when attacking the courtyard of enemy castle lords +5% glory points earned when attacking -5% enemy gate protection Jade blossom +5% combat strength when attacking the courtyard of enemy castle lords +5% glory points earned when attacking Jade pine -5% enemy gate protection +5% glory points earned when attacking Jade nest +5% unit limit on the flanks when attacking enemy castle lords +5% glory points earned when attacking Bonus effects: +20% army travel speed +30% later army detection -30% enemy moat protection +50% combat strength when attacking the courtyard of enemy castle lords +10% combat strength for melee units when attacking enemy castle lords +10% combat strength for ranged units when attacking enemy castle lords  Artifacts of the new bloom Base Values Statistic Type Maxed Values 78% Combat Strength for Melee Units 100% 78% Combat Strength for Ranged Units 100% 68% Reduces enemy Wall protection by 100% 66% Reduces enemy Gate protection by 90% 30% Reduces enemy Moat protection by 30% 64% Increases Travel Speed by 80% 30% Later detection of attacking army 30% 20% Increases Glory points earned by 20% 14% Increases Resources looted by 20% 15% Increases Troops on the Flank 15% 70% Increases Combat Strength in the Courtyard by 70% Armor of the woodland nymphs: Woodland tunic (Armor) +22% combat strength for melee units +22% earlier attack warning +30% gate protection Stone shank (Weapon) +30% moat protection +30% wall protection -29% resources lost after being looted Nymph's headdress (Helmet) +31% gate protection +12% combat strength for melee units +29% wall protection First blossom of spring (Artifact)  +20% combat strength for melee units +25% moat protection +32% earlier attack warning Woodland nymph (Hero) +10%combat strength when defending the courtyard +10% unit limit on the castle wall +10% combat strength for all units stationed in main castles Woodland courage +5% unit limit on the castle wall +5% wall protection Woodland strength -5% resources lost after being looted +5% wall protection Woodland wisdom +5% wall protection +10% gate protection Woodland charisma +5% gate protection +10% wall protection Bonus effects: +10% unit limit on the castle wall +15%combat strength when defending the courtyard +14%combat strength when defending the courtyard +90% combat strength for ranged units +20% combat strength for all units stationed in outposts, capitals, and trading metropolises Armor of the woodland nymphs  Base Values Statistic Type Maxed Values 54% Combat Strength for Melee Units 90% 90% Combat Strength for Ranged Units 90% 84% Increases Wall protection by 100% 76% Increases Gate protection by 100% 55% Increases Moat protection by 75% 54% Earlier attack warning 70% 34% Decreases Resources looted by 40% 25% Increases number of troops defending the wall by 25% 39% Increases Combat Strength in the Courtyard by 39% 20% Increases Combat Strength for all Units by 20% Heirlooms of the House of Gerbrandt: Fleece of the rampant (Armor) +24% combat strength for melee units -32% enemy wall protection +18% army travel speed Fury's blade (Weapon) +24% combat strength for ranged units -32% enemy gate protection -32% enemy wall protection Golden mane (Helmet) +18% combat strength for melee units +13% army travel speed -32% enemy gate protection Lion key (Artifact) +18% combat strength for ranged units +14% resources plundered when looting +15% army travel speed Gerbrandt hunter (Hero) +10% combat strength when attacking the courtyard of NPC targets +5% combat strength for melee units when attacking NPC targets +5% combat strength for ranged units when attacking NPC targets Gerbrandt shard +10% combat strength when attacking the courtyard of NPC targets -10% enemy wall protection +5% combat strength for melee units Gerbrandt jewel +10% combat strength when attacking the courtyard of NPC targets -10% enemy gate protection +5% combat strength for ranged units Gerbrandt spinel +10% combat strength when attacking the courtyard of NPC targets +5% combat strength for melee units +10% army travel speed Gerbrandt gem +10% unit limit on the flanks when attacking NPC targets +5% combat strength for ranged units Bonus effects: +10% combat strength for melee units +10% combat strength for ranged units -40% wall protection of NPC targets -40% gate protection of NPC targets +30% unit limit on the flanks when attacking NPC targets +10% combat strength for melee units when attacking NPC targets +10% combat strength for ranged units when attacking NPC targets +60% combat strength when attacking the courtyard of NPC targets BM ang1243 Posts: 3,769 Moderator › 14.02.2018 Commander set: Heirlooms of the house of Gerbrandt Statistic Fully upgraded total Combat strength for melee units 105% Combat strength for ranged units 105% Reduces enemy wall protection by 130% Reduces enemy gate protection by 130% Increases army travel speed by 80% Increases Resources looted by 20% Increases courtyard strength by 100% Increases the number of troops on the flank by 40%   Relics of the House of Ursidae: Predator's plate (Armor) +17% combat strength for melee units +22% wall protection -15% resources lost after being looted Bear claw (Weapon) +15% combat strength for ranged units +22% gate protection +22% earlier attack warning Grizzly head (Helmet) +15% combat strength for melee units +19% moat protection +17% earlier attack warning Kodiak centerpiece (Artifact) +17% combat strength for ranged units +19% glory points earned when defending -13% resources lost after being looted Ursidae predator (Hero) +10% combat strength for all units stationed in main castles +10% combat strength for all units stationed in outposts, capitals, and trading metropolises +10%combat strength when defending the courtyard Ursidae shard +10% earlier attack warning +15% wall protection +15% gate protection Ursidae print +10% unit limit on the castle wall +10% earlier attack warning +10% moat protection Ursidae spinel +10% moat protection +5% unit limit on the castle wall +5% earlier attack warning Ursidae gem +15% wall protection +15% gate protection +10%combat strength when defending the courtyard Bonus effects: +30% gate protection +50% wall protection +30% moat protection +30% combat strength for melee units +30% combat strength for ranged units +25% unit limit on the castle wall +20%combat strength when defending the courtyard +10% combat strength for all units stationed in main castles   Castellan set: Relics of the House of Ursidae Statistic Fully upgraded total Combat strength for melee units 90% Combat strength for ranged units 90% Increases wall protection by 110% Increases gate protection by 90% Increases moat protection by 75% Earlier attack warning 80% Increases glory points earned by 25% Reduces Resources looted by 40% Increases courtyard strength by 40% Increases the number of troops on the wall by 40% Increases strength of all defenders by 20% Commander set: Garb of emerald legends Armor of the kern (Armor) +24% combat strength for melee units +14% resources plundered when looting +21% army travel speed Trinity bogha (Weapon) +24% combat strength for ranged units -25% enemy gate protection -32% enemy wall protection Fionn's helm (Helmet) +18% combat strength for melee units +13% army travel speed -17% enemy gate protection King Boru's harp (Artifact) +18% combat strength for ranged units -24% enemy wall protection -12% enemy gate protection Gallowglass mercenary (Hero) +5% combat strength for ranged units when attacking NPC targets +5% unit limit on the flanks when attacking NPC targets +5% unit limit on the front when attacking NPC targets Daghda's stone +10% combat strength when attacking the courtyard of NPC targets -8% enemy wall protection +5% combat strength for melee units Tailtiu's shamrock +10% combat strength when attacking the courtyard of NPC targets -7% enemy gate protection +10% unit limit on the flanks when attacking NPC targets Aine's opal +5% combat strength for ranged units +5% combat strength for melee units +10% army travel speed Lugh' jewel +5% combat strength for ranged units +10% combat strength when attacking the courtyard of NPC targets Bonus effects: +5% combat strength for melee units when attacking NPC targets +10% combat strength for melee units +10% combat strength for ranged units +20% combat strength when attacking the courtyard of NPC targets +20% unit limit on the flanks when attacking NPC targets -25% gate protection of NPC targets +30% unit limit on the front when attacking NPC targets -35% wall protection of NPC targets Apparatus of the Summoner's Apprentice set (Charm shop): Robe of dark rituals (Armor) +32% combat strength for melee units +24% glory points earned when attacking +9% resources plundered when looting Sacrificial blade (Weapon) +32% combat strength for ranged units +25% army travel speed -12% enemy wall protection Summoner's mask (Helmet) +30% combat strength for melee units +17% later army detection -12% enemy gate protection Book of the summoning (Artifact) +30% combat strength for ranged units +19% army travel speed +17% later army detection Apprentice summoner (Hero) +20% combat strength when attacking the courtyard of enemy castle lords +10% unit limit on the flanks Earth stone +15%combat strength when attacking enemy courtyards -15% enemy wall protection -10% enemy gate protection Ice stone -15% enemy wall protection +10%combat strength when attacking enemy courtyards -10% enemy moat protection Fire stone -15% enemy moat protection -10% enemy gate protection +15%combat strength when attacking enemy courtyards Desert stone +5% unit limit on the flanks -10% enemy moat protection -10% enemy gate protection Bonus effects: -30% enemy wall protection -30% enemy gate protection -25% enemy moat protection -40% wall protection of enemy castle lords +10% combat strength for melee units when attacking enemy castle lords +25% unit limit on the flanks when attacking enemy castle lords +10% combat strength for ranged units when attacking enemy castle lords +40% combat strength when attacking the courtyard of enemy castle lords New Shapeshifter Commander: Apparatus of the Summoner's Apprentice Base Statistic type Max Level 72% Melee soldiers' combat strength 100% 72% Ranged soldiers' combat strength 100% 112% Wall protection of the enemy 120% 60% Enemy moat protection 60% 72% Enemy gate protection 80% 44% Travel speed 60% 34% Longer to detect army 50% 24% Glory points 30% 9% Resources looted 15% 100% Combat strength of attackers in the courtyard 100% 40% Soldier limit on your flanks 40% materials of the Master Summoner (Insignia Shop): Master robe (Armor) +32% combat strength for melee units +24% glory points earned when attacking +9% resources plundered when looting Master blade (Weapon) +32% combat strength for ranged units +25% army travel speed -17% enemy wall protection Master hood (Helmet) +30% combat strength for melee units +17% later army detection -17% enemy gate protection Book of the master runes (Artifact) +30% combat strength for ranged units +19% army travel speed +17% later army detection Master summoner (Hero) +20% combat strength when attacking the courtyard of enemy castle lords +10% unit limit on the flanks Earth rune +20%combat strength when attacking enemy courtyards -20% enemy wall protection -15% enemy gate protection Ice rune -25% enemy wall protection +15%combat strength when attacking enemy courtyards -15% enemy moat protection Fire rune -20% enemy moat protection -15% enemy gate protection +15%combat strength when attacking enemy courtyards Desert rune +10% unit limit on the flanks -20% enemy moat protection -15% enemy gate protection Bonus effects: -30% enemy wall protection -30% enemy gate protection -25% enemy moat protection -40% wall protection of enemy castle lords +20% combat strength for melee units when attacking enemy castle lords +30% unit limit on the flanks when attacking enemy castle lords +20% combat strength for ranged units when attacking enemy castle lords +50% combat strength when attacking the courtyard of enemy castle lords New Shapeshifter Commander: Materials of the Master Summoner Base Statistic type Max Level 82% Melee soldiers' combat strength 110% 82% Ranged soldiers' combat strength 110% 132% Wall protection of the enemy 140% 80% Enemy moat protection 80% 92% Enemy gate protection 100% 44% Travel speed 60% 34% Longer to detect army 50% 24% Glory points 30% 9% Resources looted 15% 120% Combat strength of attackers in the courtyard 120% 50% Soldier limit on your flanks 50%
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