caslo (US1)
- Username
- caslo (US1)
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- US1
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- Posts
- 24
Comments
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I agree, the mechanic + the dwelling construction yard is broken. Hospitals flat out don't work in metro's either (even when you lose). Big waste of rubies and construction yard materials which the information tab never describes. It says after a battle not after a loss. It's basically at this point a very very slow…
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Some great constructive comments here. Thank you for the thoughts. >>> Well what is your proposal for OP quality? It can't be walls or keep or anythign like that, because then players would just intentionally keep their own walls/keep low when building up an op? I guess ultimately it should scale with production output…
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Greater warning of 1 minute is good in theory but the challenge is that then a lot more would try to send hits just as the server was shutting down ...
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By tool rake I believe you mean this minimally sized hits designed to waste tools. If nothing else, increase the size of these hits minimums
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GGE has tried to account for this in the construction yard for a slightly larger storage bin if you're willing to pay the materials for it ... but sadly that is only food / wood / stone. I see your point with the oil / ore / glass / coal - as even with max builder discount, you get to the point where you can't make more…
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The thread isn't about how to defend, as its still common to defeat 5K defense these days with a single attack when person isn't able to get online. It's about how to recover from an op capture to allow game balance.
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Following up on this, we now see a level 15 occupying an active level 70 outpost. Maximum of 10 (flank) tools against a 4 tool wall setup and an ice casty of 70/70. So we can now send 4 waves of 130 troops to try and break this thing holding an active player outpost. This is absurd. I congratulate MISC on their wise usage…
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Though we're hungry for updates; remember the more time needing to be spent giving updates is less time for diagnosis or correction. I think the frequency of updates from our moderators have been good; and some patience on our part is required now.
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System has been in an inconsistent state for a bit ... eg the cross alliance chatroom reading. Probably just was the extra piece of straw to break the servers back.
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A rollback is best solution of a set of bad solutions. With the challenge of when you bring server up vs when people get online to gather their troops - I'd recommend some sort of emergency food overflow corresponding with the troop count you'll be placing no doubt in main to buy 8 hours (we've seen in main you can exceed…
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Spying successfully returns the tower to normal level. Equally blind attacks still yield same results. though battle adjustments are resulting in higher losses.
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Good afternoon. Overall, I like the thought of the update. However I would encourage changes being applied "forward" rather than backwards. Eg. Building costs/Repairs - the pre-legend buildings should not require special resources from foreign lands. Eg a castle garden should only use wood / stone. But for those that work…
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Like Tanner said, it's going to depend on alliances. KON's core subs are much more stringent than sub of subs. Number one thing we require is loyalty; Number two is communication; Number three is following our team guidelines. These are demonstrable in different ways of course. But operating in that fashion creates tight…
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You're right; you can say whatever you want. And an alliance has the right to choose who to associate with. They - NLOW - decided to not associate with you. They had you leave, when you were online as a courtesy. They didn't hit you when you were open and looking for an alliance, from remembrance of friendship. But then…
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Prae lives? Amazing. Good to hear from you. We miss you ... BerserkLennard; we looked past the HIVE/KON war and welcomed you and Leo into our fold (NephLordsOfWar). Good players should keep playing, we thought. New alliances are drawn, friends become enemies and enemies become friends. You advanced in rank as befitting…
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I'm caslo and I approve this message
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I'll be the first to agree that the merger didn't go as originally envisioned by the parties that structured and agreed to it. (I was not personally involved in it). And it was compounded by a void in Patriot Post/Free Kingdom leadership during the opening salvo of the HIVE/KoN/MISC war; which led to decisions being made…
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I confirm at least for me; that the latest maintenance window resolved the issue.