Silberner
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- Silberner
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Do you even read the full thread before you post? Based on this already existing answer to the concern you raised, the castle's owner wouldn't get 400 glory. They'd get 2020 (4000 glory total, 45% to the castle owner is 1800, the rest, based on your example, split evenly (assuming equal troop presence?) gets everyone…
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Seriously? Your answer for how this "will cause a lot of trouble" is that? }-^ Point for point: I honestly don't see this leading to bullying, preventing it maybe, but definitely not leading to it. Multi accounting could be a problem, I'm not seeing how really, but it could be... ...but then, really, even if multi…
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I really don't see how sharing reports outside your alliance would be a bad thing. Yeah, people can do as the original poster said, but it can also be used in so many other ways that'd actually be useful, such as sharing intel with allies outside your alliance during wars, providing proof to another alliance's leadership…
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Has been posted before (see quote below). Granted, the original idea wasn't just a straight forward share your reports, but the basic idea was included so...
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News flash, m'lady, people play games to be rewarded for their actions. That in essence implies greed. The team work and such is just the means to get the reward. Not saying that there isn't merit to the "for the good of the team" concept, but people in general are reward driven. It's this concept that has determined the…
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Shouldn't that be for them to decide? Seriously, one of your main points is beyond the scope of what should be debated by players. If they can't do it, oh well, worth a shot. But arguing against it because you suspect they can't? Give me a break. Whether or not GGS/GGE can do it should be determined by the developers, not…
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Not likely to happen. The problems are numerous. Here are a couple: They'd need to make a new server, and since it'd be paid only, why keep the ones that don't make money? Oh wait, that'd be because no one will actually pay to play a fair game...which leads us straight into the next item. Ruby players buy rubies for the…
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The real sad part, I currently play three other games that allow for you "bases" to be moved, one is still in beta. None of them have problems with anything going missing. Makes me wonder what this game is doing wrong for that to even be a blip on the radar. That said, this idea has potential, unfortunately that potential…
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Why? If a player sends their troops to support the defense of another player, that player should get a portion of the glory, proportional to the percentage and quality of the troops belonging to them that were present for the battle, for doing so. It makes no sense that only that attacker and defender would gain glory when…
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I am beginning to think you are being quite deliberately obtuse at this point. Of course there isn't a current function that allows this, that is part of point of the suggestion. If it really bothers you so much, it could be made so that all contributing players have to authorize the attack before it could be launched.…
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Simple, when creating the camp, you specify the target. That camp can then only be used to attack the specified target. Again, simple, attack any castle with varied amounts of troops. Make sure the defenses are exactly the same each time. Now count the losses. When attacking with lower troop counts the bulk, if not all, of…
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I'd like to see the market work as an actual market. That is to say players can list trades on them and any other player can accept the trade. Further, shipping between the player's own castles, you set what you are shipping to the castle/outpost and what you are shipping back from the castle/outpost before sending the…
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Seriously? Three posts by the original poster in less than a minute on this? Stop spamming please.
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Not a good idea. I do think that the news section needs to say who they attacked or were attacked by though when it shows them gaining glory...
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You only waited an hour. Thought you were supposed to wait 5 days to bump a post... As far as the idea, I think the only limiting factor should be feeding the troops. If you can keep them fed, you can have them in the camp.
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Making it able to effect players of any sort would be unacceptable and easily abused. Edit: Damn this thread was moving faster than this.
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Clarification: You're saying a unit that you could only send at robber baron castles that would have a chance of looting rubies or other valuables?
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Not to mention the fact that anyone who purchased rubies would be essentially having real money stolen from them...
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If you're really worried about it being over powered, cap the troops per "slot" and the "slots" available based on the level of the player for a player camp and based on the level of the alliance for an alliance camp. Also, make the cost per "slot" go up based on the number of "slots" in the camp. The bigger the army the…
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It's a common problem with online games these days. They push optional pay features so bad that they don't think to cover the customer with a confirmation request before spending the virtual currency. I'd almost go so far as to say some companies do it on purpose and then combine it with customer service that is such a…