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Comments
Secondly, 10 years ago, there was never 25k players on this server. Capitals were brought out back late 2012 and there were capitals per 10k population on the server. We only had one at that time. By the same token, the US server had about 3 capitals in green, simply because their server had a great deal more number of active players. Just as the number of players expand, the number of CoPs expand too to give others a chance.
i would imagine thats another finished player playing the game
as for the paste i agree from my records that this server has flattered out over the last few years with members but what differs is at other points there are less players reaching looting scores where the top group are getting more
this itself is not health in the long run
As for the 2nd paragraph, I am gussing that it may have something to do with the refinery and this means the top players need to loot even more than ever just to be able to create the tools. I have seen it myself on the French server where players have gone into negative loot.
When (not if) GGE consumers do not buy into the latest "special offer," i.e. cool down skips, will the offended game engineer get approval to start enticing already over-burdened players by reducing the numbers of time skips offered? Well it would follow a pattern establihsed by previous "updates" within the game too numerous to single out examples...
Time skips on...