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Outpost Capture

What will happen to my buildings like apiary, brewery, mead distillery, barrel workshop, barracks, etc. if my outpost gets captured ?

If I had put these buildings inside district will it be saved in my storage after capture ?

eg. If I had my bakery inside Trade District and my outpost gets captured. Will the bakery remain in my storage ?

Comments

  • PoseidonPoseidon Moderator Posts: 2,288
    brewery, distillery, barrel workshop, apiary and districts will all come back, buildings inside your district also come back to you.
  • bazzara (GB1)bazzara (GB1) GB1 Posts: 290
    thats actually good to know sounds daft but  i was under the impression for some reason  they did not which was stopping me putting them in my outposts
    where would they be stored then if they did come back 
    thanks 
  • John Titor (INT1)John Titor (INT1) INT1 Posts: 247
    edited 28.04.2022
    brewery, distillery, barrel workshop, apiary and districts will all come back, buildings inside your district also come back to you.
    So the barracks comes back now too if its inside district? Last year you said barracks not come back and between lines you also suggest that even inside district it wont come back or did I misread?

    https://community.goodgamestudios.com/empire/en/discussion/comment/5214401/#Comment_5214401

    These and any building which require tokens (or rubies) are quite expensive ones, so clear instructions would be nice. Maybe you can update your great knowledge thread some day?

    So, is this now that way, that any building inside district comes back?




    Trolling and rolling since ....... who knows?
  • PoseidonPoseidon Moderator Posts: 2,288
    brewery, distillery, barrel workshop, apiary and districts will all come back, buildings inside your district also come back to you.
    So the barracks comes back now too if its inside district? Last year you said barracks not come back and between lines you also suggest that even inside district it wont come back or did I misread?

    https://community.goodgamestudios.com/empire/en/discussion/comment/5214401/#Comment_5214401

    These and any building which require tokens (or rubies) are quite expensive ones, so clear instructions would be nice. Maybe you can update your great knowledge thread some day?

    So, is this now that way, that any building inside district comes back?
    No, sorry if I worded it incorrectly, the barracks does not come back. I would like to point out that these things change a lot and no one is notified, so always take older messages with a grain of salt because for all we know, it could be outdated. I have a list of buildings that return but I don't know if I can share that, if I can, I will post it tomorrow.
  • flug (NL1)flug (NL1) NL1 Posts: 1,814
    :D:D:D:D 




    flug @ nl 1
  • bazzara (GB1)bazzara (GB1) GB1 Posts: 290
    is it just if outposts are captured or does that include if you give an outpost up 
  • PoseidonPoseidon Moderator Posts: 2,288
    edited 28.04.2022
    THESE ARE SUBJECT TO CHANGE

    Buildings Should go to storehouse?
    Trade district yes
    Storehouse no
    Storehouse lvl8 no
    Stonemason no
    Flour mill no
    Bakery no
    Marketplace no
     Mead distillery yes
    Barrel workshop yes
     Honey gardens yes
    Sawmill no
    Relic Bakery yes
    Inner district yes
    Watchtower no
    Hideout no
    Guardhouse no
    Fire Station no
    Master Builder no
    Construction crane no
    Military district yes
    Barracks no
    Barracks lvl 14 and 15 no
    Siege workshop no
    Military hospital no
    Military hospital lvl 11 no
    Forge no
    Stables no
    Drill ground no
    Defense workshop no
    Relic Storehouse yes
    Relic Woodcutter yes
    Relic Quarry yes
    Relic Greenhouse yes
    Relic Conservatory yes
    Apiary yes
    Brewery yes
    Decos placed in outpost yes
  • THESE ARE SUBJECT TO CHANGE

    Buildings Should go to storehouse?
    Trade district yes
    Storehouse no
    Storehouse lvl8 no
    Stonemason no
    Flour mill no
    Bakery no
    Marketplace no
     Mead distillery yes
    Barrel workshop yes
     Honey gardens yes
    Sawmill no
    Relic Bakery yes
    Inner district yes
    Watchtower no
    Hideout no
    Guardhouse no
    Fire Station no
    Master Builder no
    Construction crane no
    Military district yes
    Barracks no
    Barracks lvl 14 and 15 no
    Siege workshop no
    Military hospital no
    Military hospital lvl 11 no
    Forge no
    Stables no
    Drill ground no
    Defense workshop no
    Relic Storehouse yes
    Relic Woodcutter yes
    Relic Quarry yes
    Relic Greenhouse yes
    Relic Conservatory yes
    Apiary yes
    Brewery yes
    Decos placed in outpost yes
    Thanks a lot :D
  • THESE ARE SUBJECT TO CHANGE

    Buildings Should go to storehouse?
    Trade district yes
    Storehouse no
    Storehouse lvl8 no
    Stonemason no
    Flour mill no
    Bakery no
    Marketplace no
     Mead distillery yes
    Barrel workshop yes
     Honey gardens yes
    Sawmill no
    Relic Bakery yes
    Inner district yes
    Watchtower no
    Hideout no
    Guardhouse no
    Fire Station no
    Master Builder no
    Construction crane no
    Military district yes
    Barracks no
    Barracks lvl 14 and 15 no
    Siege workshop no
    Military hospital no
    Military hospital lvl 11 no
    Forge no
    Stables no
    Drill ground no
    Defense workshop no
    Relic Storehouse yes
    Relic Woodcutter yes
    Relic Quarry yes
    Relic Greenhouse yes
    Relic Conservatory yes
    Apiary yes
    Brewery yes
    Decos placed in outpost yes
    But still that SUBJECT TO CHANGE kinda scares me though xD 
  • polo753 (GB1)polo753 (GB1) GB1 Posts: 2
    THESE ARE SUBJECT TO CHANGE

    Buildings Should go to storehouse?
    Trade district yes
    Storehouse no
    Storehouse lvl8 no
    Stonemason no
    Flour mill no
    Bakery no
    Marketplace no
     Mead distillery yes
    Barrel workshop yes
     Honey gardens yes
    Sawmill no
    Relic Bakery yes
    Inner district yes
    Watchtower no
    Hideout no
    Guardhouse no
    Fire Station no
    Master Builder no
    Construction crane no
    Military district yes
    Barracks no
    Barracks lvl 14 and 15 no
    Siege workshop no
    Military hospital no
    Military hospital lvl 11 no
    Forge no
    Stables no
    Drill ground no
    Defense workshop no
    Relic Storehouse yes
    Relic Woodcutter yes
    Relic Quarry yes
    Relic Greenhouse yes
    Relic Conservatory yes
    Apiary yes
    Brewery yes
    Decos placed in outpost yes
    But still that SUBJECT TO CHANGE kinda scares me though xD 
    Apiarys and stuff should stay in op due to having barracks that is 14/15 making mead troops doesn't make sense to me tbh. Should be apiarys should be allowed to stay lol

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