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PVP Feedback / Concerns

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Comments

  • ian2121 (US1)ian2121 (US1) US1 Posts: 12
    Attacks are too strong.  When I stack 200k lvl10 mead defenders in my castle and still lose 20k to an incoming it is just not worth it.  So I safehouse my defense.  Need to allow for more defense for free to play if you want us to defend these crazy attacks. 
  • Zeloit (US1)Zeloit (US1) US1 Posts: 26
    edited 04.10.2022
    I wanted to mention the cheating that is going on, I had a member of my Alliance send a screent shot of a player with 85 MILLION Khan tablets......How is this humanely possible....If it is, then the game needs to be recalibrated for fairness.
    I have attached an image


    Its easily possible by spending 100-150$ and running about 20-30 khan raids at a time. Will take a few hours but you'll get there

    edit i accidentally send this
  • Zeloit (US1)Zeloit (US1) US1 Posts: 26
    I wanted to mention the cheating that is going on, I had a member of my Alliance send a screent shot of a player with 85 MILLION Khan tablets......How is this humanely possible....If it is, then the game needs to be recalibrated for fairness.
    I have attached an image


    Its easily possible by spending 100-150$ and running about 20-30 khan raids at a time. Will take a few hours but you'll get there
  • lol we lost 1:1 ratio on a 21k attack on a 3m def stack on royal tower xD attacker had 500+ cy bonus how is that even possible ??? 
    these temp look items are easy money for gge but has ruined the game at same time.

    Gaming has turned pure P2W
    You spend you win simple! 


  • pit bull (GB1)pit bull (GB1) GB1 Posts: 41
    the only concern i have is why gge as not put the game back up so we can play....we all knew they would make a balls up of the update of the century....lol....but at least get the game up and running before they close the shop for the night
  • flug (NL1)flug (NL1) NL1 Posts: 1,814
    the only concern i have is why gge as not put the game back up so we can play....we all knew they would make a balls up of the update of the century....lol....but at least get the game up and running before they close the shop for the night
    :) don't be surprised if they managed to get the 'issues' also in the game that was running :)
    flug @ nl 1
  • SUPER-MAC (GB1)SUPER-MAC (GB1) GB1 Posts: 281
    mead is the issue, mead troops being used on non mead players, 

    End of Story
  • PoseidonPoseidon Moderator Posts: 2,296
    mead is the issue, mead troops being used on non mead players, 

    End of Story
    I hate to say it but the issue is a bit bigger than that.
  • dandelion1958 (GB1)dandelion1958 (GB1) GB1 Posts: 1,019
    Poseidon said:
    mead is the issue, mead troops being used on non mead players, 

    End of Story
    I hate to say it but the issue is a bit bigger than that.
      I agree - but everytime ther is an upgrade the attackers gain more than defence - without holding 100k defensive soldiers in each castle you are prone to attacks - and the decent castellian pieces are as common as "hens teeth"
    dandelion1958 @ en 1

    Am still playing 8 years on ! - hi lvl 800 on new yrs eve (2017/18) !

    Leading the Targaryens - PS interested in joining - PM any officer in Game :-)
    taking a more relaxed role:-)
    PS in top200 on uk 1 never botted or used a VPN - that's why it took 5 yrs to get to leg 800
  • David_Mike (INT1)David_Mike (INT1) INT1 Posts: 24
    lol we lost 1:1 ratio on a 21k attack on a 3m def stack on royal tower xD attacker had 500+ cy bonus how is that even possible ??? 
    these temp look items are easy money for gge but has ruined the game at same time.

    Gaming has turned pure P2W
    You spend you win simple! 


    How that possible? Easy  https://prnt.sc/bziPapjDClkZ
    Loss is exponential function of Attack/Defence ratio, use simulator. Or i can can give formula
  • David_Mike (INT1)David_Mike (INT1) INT1 Posts: 24
    I agree that GGS with recent upgrades unbalanced  battle in favor of attack.
    Also most of players dont understand how to defend.
    Here my recent battle against very strong attack https://prnt.sc/kvlQSlu4xUaH
  • SUPER-MAC (GB1)SUPER-MAC (GB1) GB1 Posts: 281
    I agree that GGS with recent upgrades unbalanced  battle in favor of attack.
    Also most of players dont understand how to defend.
    Here my recent battle against very strong attack https://prnt.sc/kvlQSlu4xUaH
    I know how to defend, you should try being a legendary 200 player trying to defend a 10k mead incoming with 250 melee 250 range and over 400% courtyard and there mead troops all level 10s see how that works out for you  ;)
  • SUPER-MAC (GB1)SUPER-MAC (GB1) GB1 Posts: 281
    PVP concerns

    I will try my best to answer this as thourgh as i can.

    The main issue with the game in general or players quiting is there sik of putting fires out, you do have players that are not great at defending and others that are good at defending, the issue here realy is mead troops being used on non mead players the hit point difference is up to 130 hit points in mead troops compared to vet troops, relics is not much difference really, the face that food production limits the amount of troops you can house is another factor we need to take into account, many payers struggle to hold even 20k troops and they need a good chunk of them to be attackers for events, so we have an issue with food production to house a decent ration of troops to defend from an incomming mead attack.

    The other issue is troops on the wall, I personally have a 305 troops limit on the wall and 56% on my cast so i do ok with this but many players can have 320 troops so they can never stop an incoming attack especially if its mead.

    I think an issue is the excessive 400% courtyard stats from look items like the jungle hall of legends defence workshop the keep and many others, if players use boosters that they get from disasembling there look items they can achieve 400% ive seen 469% before, ( not many people know you can do this btw, sell your look items for boosters to make tree house keep into a legendary piece etc..) 

    so we have an incomming 12k attack, they have a realy strong commander, but also a pirate market, pirate bakery, pirate siege shop a tree house old wood stone mason, a jungle hall of legends, a pirate defence workshop and a leveled up tree house keep, there already good com with fabric upgrades is now touching 300% melee 280 range and 400% courtyard with there level 10 meads and a 12k attack, it seems were gona lose a lot of troops here, The only option for defence i have really is a pirate stables most is 72% courtyard to add, or maybe if i was crazey enough to spend 270k rubys ( cough cough ) I could get the septer castle look for another 405 courtyard, the issue is the ridiculess courtyard stats compared to defence stats,   the other issue is the cowards the big mead players that endlesly hit the lower level 70 players, 

    Now we have events like the summer tea party or the elemental knights that seems to recognise the issue, they block you from attacking a player that is a lot of levels below you so why is this not the same for PVP, (good question but they claim they have no idea ) so this could be something we look at, many players are sik of tryng to defend against a mead incomming when your legendary 200 or smmit similar, you can stack 40k relic ruby purchased from the shop with a good strong cast but 12k mead with 300 280 400 will just destroy it.

    the imballance the main imballance is the 130 hit points difference form mead players to non mead players, the food production doesnt allow you to store much more than 30k troops compared to the vast food that big mead players can produce, there should be some kind of block on mead being used on non mead, that would help a little.

    But I think reducing the amount of courtyard looki items will also help a lot too, not the comander becuase the building of the comander and getting the stats is one of the best bits, tbh Ive not realy seen anyone with more than 210 courtyard base figure, barley anyone has maxed the fabric for the extra 60%, but if you just limit the buildings, this will be hard with economics of the buisness tho coz they sell jungle hall of legends for 89k rubys so they will not stop this, we cannot expect to start selling say a pirate gaurdhouse for another 72% courtyard, because not everyone has the budjet or the morals to spend that much on a game, so what do we do, we can improve the values on the wall, gate, moat, give tutorials on how to increase wall unit limit and set up defences, because many only practice on kahn incommings and there nothing like a pvp incoming, 

    We can limit the courtyard stat on the comander

    We can stop mead being used on non mead players.

    We can introduce more boosters for courtyard defences

    We can improve the max value given on castelian relics from 140 equipment max value to say 160, and improve the gems max from 40% to 60%

    We can do many things, but having a limitation on the amount of troops in the courtyard will not solve anything, 


    We need to address the courtayard stat on coms and address the defence stats on courtyard, address the food production difference to mead players and realise that there is an unfiar advantage along with the 130 hit power point differnece.

    but we need to be able to improve castelian stats slightly beyond the commanders stats

    I think the imballance is a legendary 950 players with all the goodies and a level 15 brewary, is able to hit a fresh level 70 player, 

    now another thing ive noticed is after an attack you can lose all your attackers and still have some defences left, i think the ratio of loses needs changing as the defenders would be the ones taking the battle on more,

    We could also increase the value of the stronghold so it can hold more troops.

    We need to have more tutorials i think to help some players

    I think thats as much as ill say on this there are probably other things but for now thats were I'm at, and I'm sik of being hit from a mead player with ridiculess stats and troops with 130 hit points difference, and when i spy him he has 200 300k troops there and I even if i attack with a good 9k vet or relic attack I may reduce him by 1000 at the very most if here a good player, the imballance is mead against non mead, and the courtyard, but i get the economics isnt easy to take away so removing courtyard stat boosters for comanders isnt an option, but you cannot expect to have to charge lower players to get extra defence boosters, so i think the above would make it more ballanced, far more than this recent update that ha ruined the game altogether








  • SUPER-MAC (GB1)SUPER-MAC (GB1) GB1 Posts: 281
    Poseidon said:
    Please use this thread to share your thoughts on the topic. I have until Wednesday to gather as much feedback as I can.
    PVP concerns

    I will try my best to answer this as thourgh as i can.

    The main issue with the game in general or players quiting is there sik of putting fires out, you do have players that are not great at defending and others that are good at defending, the issue here realy is mead troops being used on non mead players the hit point difference is up to 130 hit points in mead troops compared to vet troops, relics is not much difference really, the face that food production limits the amount of troops you can house is another factor we need to take into account, many payers struggle to hold even 20k troops and they need a good chunk of them to be attackers for events, so we have an issue with food production to house a decent ration of troops to defend from an incomming mead attack.

    The other issue is troops on the wall, I personally have a 305 troops limit on the wall and 56% on my cast so i do ok with this but many players can have 320 troops so they can never stop an incoming attack especially if its mead.

    I think an issue is the excessive 400% courtyard stats from look items like the jungle hall of legends defence workshop the keep and many others, if players use boosters that they get from disasembling there look items they can achieve 400% ive seen 469% before, ( not many people know you can do this btw, sell your look items for boosters to make tree house keep into a legendary piece etc..) 

    so we have an incomming 12k attack, they have a realy strong commander, but also a pirate market, pirate bakery, pirate siege shop a tree house old wood stone mason, a jungle hall of legends, a pirate defence workshop and a leveled up tree house keep, there already good com with fabric upgrades is now touching 300% melee 280 range and 400% courtyard with there level 10 meads and a 12k attack, it seems were gona lose a lot of troops here, The only option for defence i have really is a pirate stables most is 72% courtyard to add, or maybe if i was crazey enough to spend 270k rubys ( cough cough ) I could get the septer castle look for another 405 courtyard, the issue is the ridiculess courtyard stats compared to defence stats,   the other issue is the cowards the big mead players that endlesly hit the lower level 70 players, 

    Now we have events like the summer tea party or the elemental knights that seems to recognise the issue, they block you from attacking a player that is a lot of levels below you so why is this not the same for PVP, (good question but they claim they have no idea ) so this could be something we look at, many players are sik of tryng to defend against a mead incomming when your legendary 200 or smmit similar, you can stack 40k relic ruby purchased from the shop with a good strong cast but 12k mead with 300 280 400 will just destroy it.

    the imballance the main imballance is the 130 hit points difference form mead players to non mead players, the food production doesnt allow you to store much more than 30k troops compared to the vast food that big mead players can produce, there should be some kind of block on mead being used on non mead, that would help a little.

    But I think reducing the amount of courtyard looki items will also help a lot too, not the comander becuase the building of the comander and getting the stats is one of the best bits, tbh Ive not realy seen anyone with more than 210 courtyard base figure, barley anyone has maxed the fabric for the extra 60%, but if you just limit the buildings, this will be hard with economics of the buisness tho coz they sell jungle hall of legends for 89k rubys so they will not stop this, we cannot expect to start selling say a pirate gaurdhouse for another 72% courtyard, because not everyone has the budjet or the morals to spend that much on a game, so what do we do, we can improve the values on the wall, gate, moat, give tutorials on how to increase wall unit limit and set up defences, because many only practice on kahn incommings and there nothing like a pvp incoming, 

    We can limit the courtyard stat on the comander

    We can stop mead being used on non mead players.

    We can introduce more boosters for courtyard defences

    We can improve the max value given on castelian relics from 140 equipment max value to say 160, and improve the gems max from 40% to 60%

    We can do many things, but having a limitation on the amount of troops in the courtyard will not solve anything, 


    We need to address the courtayard stat on coms and address the defence stats on courtyard, address the food production difference to mead players and realise that there is an unfiar advantage along with the 130 hit power point differnece.

    but we need to be able to improve castelian stats slightly beyond the commanders stats

    I think the imballance is a legendary 950 players with all the goodies and a level 15 brewary, is able to hit a fresh level 70 player, 

    now another thing ive noticed is after an attack you can lose all your attackers and still have some defences left, i think the ratio of loses needs changing as the defenders would be the ones taking the battle on more,

    We could also increase the value of the stronghold so it can hold more troops.

    We need to have more tutorials i think to help some players

    I think thats as much as ill say on this there are probably other things but for now thats were I'm at, and I'm sik of being hit from a mead player with ridiculess stats and troops with 130 hit points difference, and when i spy him he has 200 300k troops there and I even if i attack with a good 9k vet or relic attack I may reduce him by 1000 at the very most if here a good player, the imballance is mead against non mead, and the courtyard, but i get the economics isnt easy to take away so removing courtyard stat boosters for comanders isnt an option, but you cannot expect to have to charge lower players to get extra defence boosters, so i think the above would make it more ballanced, far more than this recent update that ha ruined the game altogether

  • Gorby69 (AU1)Gorby69 (AU1) AU1 Posts: 1
    any chance of an event soon 8pm western australia time 
  • SUPER-MAC (GB1)SUPER-MAC (GB1) GB1 Posts: 281
    PVP concerns, 

    Seperate courtyard attack has made defending twice as bad, they can send up to an extra 3300 troops ontop of there large incomming, and it is also seperate so they dont lose any of them on the wall

    Greater imballance has been made not reduced becuase of this

    The general has given an attacker even more power.

    Near impossible to defend now

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