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They take over, but don't directly influence the content/gameplay. It mentions the increase of monetization, but that isn't content/gameplay, GGS would make the decisions on how they would increase the monetization, Stillfront just tell them to do it.
i have seen many who are far successful in defending their captures. why, 1- the castellan is usually weak. 2 - they can open gates on OP and stack it with loads of defenders.
so the question is, why has the flag landed and why players wait for defenders to be stacked?
and thereafter when the alliance fail, they go run to GGE and lodge complain? how does one player's mistake become GGE's responsibility? i bet, if the alliance succeeds, they will be all happy and no one will complain about an account being created to capture an OP. i bet again, they would instead put a mockery on the enemy's failed capture.
i agree with the points raised about GGE less likelihood of changing the mechanism just because of one alliance has failed miserably. Overall, GGE will likely keep the current mechanics as this will be healthy on their pocket.
yes, it can be subject to exploitation, but hey, during hard times, clever people come out and find ways to work around their predicament.
one thing i see GGE could do with change is to prolong the capture time. this will make more monies to GGE and make it more expensive to capture an OP. imagine the amount of defenders and attackers that will go down the drain to break a developed OP.
These are way harder to prevent than they look.
surely there would be so much time to see the horn warning. even if it's a next door. like 2hrs or so.
big alliances don't usually have dead zones for more than an hour. unless they miss to account for this alliance strategy.
a fully developed OP can easily hold 20k defenders. question, where were the player's own defenders???
even if enemy mass attack an OP with an intent to clean defenders, they surely can easily surmise enemy's intent.
the player could have opened gate on the OP.
i think players who lost fully developed OP is just plain noob or the alliance itself is.
when players depend on alliance's 'super' players to knock down a capture and underestimating the enemy's is also a weakness.
they can't blame game mechanics for their own mishap.
they were just simply got outsmarted by the enemy. plain and simple.
and granted a low level acct was used, the alliance has more than enough time to level it up to a point that it would make more damage and clean supports. clearly, this was not taken into consideration. or simply, the player and the alliance didn't have much resources to break a capture. so, why blame the game mechanics?
2 hours might well sound like a lot, but a lot of alliances don't have 24/7 coverage with serious defence numbers. 20k defenders is absolutely nothing against a serious cleaning attack. The player can't open gates if he goes to bed and the horns don't show up for another 4-5 hours. By the time he wakes up in the morning, there's already a flag there with 200k or more defenders in.