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Confused on Defense/makes no sense

i am not sure if it recently changed or not, i was on a break for about 6 weeks. I curious and hoping someone can help.
Was looking at recruiting coin D and also after took look at for example, flamer bearer. What I am confused about is the side they fall on,, we all know that most attacks that range is used much more and on first wave. Now as far as i have always known the melee troops were supposed to be the ones one would use in defense on front line say the wall,,,, however, i was just looking and see that say the sentinel with the axe states ideal against melee attackers, and the troops with the bow states ideal against range attackers??? doesn't that seem backwards?? it is same with vet D for example also. When u set wall settings to melee, it places vet flamebeaers first on wall, but does this the actually mean that i am putting up the opposite against incoming attacks with range attackers on first wave? should i be using range 100% on wall settings then, and the crossbowmen being there instead, as according to troop description, they are 'ideal against range attackers' have i been getin it wrong all this time? when i attack a FC and it has troops with axes, i have always placed range troops against that, does this mean that actually the melee troops should be used? am more concerned about the defense,, from what am seeing/reading on screen description, would lead me to think that actually i should have crossbowmen as frontline as it states 'ideal against ranged attakers'???
Was looking at recruiting coin D and also after took look at for example, flamer bearer. What I am confused about is the side they fall on,, we all know that most attacks that range is used much more and on first wave. Now as far as i have always known the melee troops were supposed to be the ones one would use in defense on front line say the wall,,,, however, i was just looking and see that say the sentinel with the axe states ideal against melee attackers, and the troops with the bow states ideal against range attackers??? doesn't that seem backwards?? it is same with vet D for example also. When u set wall settings to melee, it places vet flamebeaers first on wall, but does this the actually mean that i am putting up the opposite against incoming attacks with range attackers on first wave? should i be using range 100% on wall settings then, and the crossbowmen being there instead, as according to troop description, they are 'ideal against range attackers' have i been getin it wrong all this time? when i attack a FC and it has troops with axes, i have always placed range troops against that, does this mean that actually the melee troops should be used? am more concerned about the defense,, from what am seeing/reading on screen description, would lead me to think that actually i should have crossbowmen as frontline as it states 'ideal against ranged attakers'???
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Comments
defending with full ranged is really a bad idea
i use 100 range 0 melee when i am online. I also put all my troops in one flank
( NOTE: WHEN I AM ONLINE) therefor if an attack is sended to me i just wait 10 minutes ( so he cannot retreat) at most of the chances 99% he will attack full shields so when i am online I put it right 100 % melee and 0 % range put every possible wall tool i have so his shields go in vain and hist first wave will die in wall
when i am offline or afk i put 100 % melee it is good for me...
Alternatively you can stay on and playing 24 hours a day until you die from dehydration or lack of sleep. Not what I would call a good idea. Troops can be replaced and buildings can be repaired or replaced.
Its simple: when you are using range tools in your attack, you can totally negate the range soldiers on wall.
With this, practically, there will be only melee left (you can not negate them) which are weaker in range defendse.
This is the reason to attack with range.
btw, on "GGE helper" website there is an attack guide that explains all attack options.
yaron
Won't actually give you any warning points but I can't have you promote your or any one else's website on here.
Best regards,
poseidon
Fully understood your point. I've removed that signature
have a nice day.
There are more effective ways of defending attacks.
And to make your 75/25 a bit more clear. If you wall is setup like that and the attacker kills 100 troops he will have killed 75 melee and 25 ranged troops.
Then this, a lot of people use moat tools in their shield wave and thus your moat tools won't be saving you.
Use your set up and the above on some controlled Collector Attacks from a friend.
See what results you prefer..........
Sleep well.
I'll most likely kill you in the morning.
my main point is that just because u send shields in a wave doesn't mean all your range defenders will die on that wave 75/25 ratio.....meaning the waves with the shields~ the rangers have there attack bonuses lowered to zero (for that wave) therefore the rangers will just attack but hit all zeros...leaving the melee troops to do all the work...but all the rangers will not all be killed on that single wave(which would most likely breaking the wall) due to the 3 melee defenders have to be killed per a single ranger... take a look at a battle report and click through each wave on the report looking at the death ratio of melee to range in each wave....take notice that the flank usually breaks in the wave that the defenders "runs out of range defenders" and/or the very next wave where only melee troops remain..and taking heavy loses that wave.....u can try any ratio say ~ 80/20 or 90/10 or 70/30 etc etc..... any wall can be broke giving the attack has enough men(or waves) in it to eventually wear down the wall until it breaks.... personally, I feel that just holding a single wall against 4 or more attack waves is a success or a win... the defender will always have the advantage over the attacker because the defender can always win in the courtyard if they have enough defenders regardless of the courtyard bonus.... btw keep in mind that the melee defenders cant have there def bonus (there stats) lowered like the rangers can....that is why 100% melee ratio with all machs can get the job done sometimes... i suggest only going 100% melee ratio only if the attack is made up of only melee attack units....
Sleep well.
I'll most likely kill you in the morning.
I don't remember the total cap on fire damage reduction but when I have one at or over the limit, it takes a massive, many wave attack to do damage to my buildings.
Just remember to move your troops out or you will take terrible losses. You will also lose a lot of resources if there are any there.
Am still playing 8 years on ! - hi lvl 800 on new yrs eve (2017/18) !
Leading the Targaryens - PS interested in joining - PM any officer in Game :-)
taking a more relaxed role:-)
PS in top200 on uk 1 never botted or used a VPN - that's why it took 5 yrs to get to leg 800