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high cost in daily tasks

why have GGE increased the daily task in the craftmanship with the anvil so high most players would find the very hard to collect 80.000.00coin to play this or is this game only for players that can afford to buy from GGE I use up most of my coins with recruiting 
janetfoolery @ au 1

Comments

  • dliu3 (US1)dliu3 (US1) US1 Posts: 461
    80000 coins is not hard to collect if you are active in nomads/samurai. I got up to 3 million coins just by grinding samurai hard (without ruby piggy banks, I just use wood/stone ones)
    Proudly a member of Kings All on US1!

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    (thanks @Link c0p (GB1) )

    ================
    Can we talk about games thats not gge yet? Or is this still north korea?
    Sir,
    Pease be polite!
    As you may know, Boo Masters is the ony aliance officially recognized by the DPRK Gaming Cub (North korea).
    Why would you call our sponsor a "dictatorship?"
    shut up @forestw (AU1)
    ================




  • Zenzer (GB1)Zenzer (GB1) GB1 Posts: 2,713
    Or just skip the daily tasks if you don't feel like paying up 80k.


    No, i don't play on GB1. 


  • eibbed62 (AU1)eibbed62 (AU1) AU1 Posts: 407
    Surely we could be given a choice whether to pay 80K for a Relic item we don't really want or to produce a normal equipment item for the usual cost.

    Failing that, maybe the alliance smithy task should be removed from the list of daily tasks. It's not there every day anyway, so shouldn't be difficult to remove completely.

    Regards,
    Debbie

    @Crom Cruach
    eibbed62 @ au 1
  • Crom CruachCrom Cruach Community Manager Posts: 1,368
    @eibbed62 (AU1) we have been made aware of this as a problem for the daily quests. We are discussing a solution. I don't know when it might be in place however.
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  • eibbed62 (AU1)eibbed62 (AU1) AU1 Posts: 407
    Thanks for that @Crom Cruach

    Perhaps they can decide to leave it out of the Daily Tasks List, for the time being, until they have worked out their solution and have it in place.
    eibbed62 @ au 1
  • Crom CruachCrom Cruach Community Manager Posts: 1,368
    I am not sure but I don't think it is as simple as you say...
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  • JYT (US1)JYT (US1) US1 Posts: 895
    ...isn't 80k coins just 3/4 nomad camps? Or a few towers? Or am I tripping because I'm pretty sure I can chuck a couple hundred thousand coins into the barracks daily and still have a pretty wide profit margin.

    Of course if your nomads are much lower level, then I can understand why it may be slightly harder for you to collect the required 80k coins, but then you wouldn't have the option to forge relic equipment so that point is moot. But you can hit towers regardless of level; it just takes time to level them up, but it pays tremendously to have maxed towers in all kingdoms early on, so best get grinding and stay grinding.
    Discord: JYT#1574
  • Wasso (INT3)Wasso (INT3) INT3 Posts: 3,332
    JYT (US1) said:
    ...isn't 80k coins just 3/4 nomad camps? Or a few towers? Or am I tripping because I'm pretty sure I can chuck a couple hundred thousand coins into the barracks daily and still have a pretty wide profit margin.

    Of course if your nomads are much lower level, then I can understand why it may be slightly harder for you to collect the required 80k coins, but then you wouldn't have the option to forge relic equipment so that point is moot. But you can hit towers regardless of level; it just takes time to level them up, but it pays tremendously to have maxed towers in all kingdoms early on, so best get grinding and stay grinding.
    This is actually part of the problem.  Since it is so easy to level up quickly, and to get decent Coms/Casts, the newer Players are not taught to do the basics.  Anyone can get to level 70 before pushing out their walls all the way and upgrading their towers to max.  Actually hitting RBCs?  Why would they?  The ones they hit to start give very little resources and coins, while the Event Camps give much Much MORE!  They learn to focus on the events, and nothing else.  If they are in an Event Alliance, as most of them are, they are encouraged to "get more points!".  

    The focus on HOW this game works, is sorely lacking.  



    Probably another reason for GGS new understanding of 'fairness'...….
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    Sleep well.
    I'll most likely kill you in the morning.




  • bummer (AU1)bummer (AU1) AU1 Posts: 664
    Its just that problem, to get the loads of coins early in the game, if you hold 28 fully dressed commander you can grind nomads/samurai and earn a lot of coins although you will need many coins to get the shields you will need.
    So easy to get coins depends greatly on your point in progress in the game and its a real bummer to find the daily tasks are suddenly out of reach because of a smithy task taking 80.000 coins. robbers of level 20 give about 2.000 coins each hit
    compared to a level 81 robber 26.000 coins.
    I am bad at math but I see some difference
  • JYT (US1)JYT (US1) US1 Posts: 895
    Take a look at the fire peaks coin loot :wink:

    Anyway if 80k coin is too much to ask then you kinda have bigger problems? and at that level of activity the 6/12 hr tax is actually a viable way to gain coins, since you won't be looting more than 1 million per week. And at that point you'd be better off sourcing your 100 99 daily rubies from towers anyway since looting 100 rubies from towers will net you more coins than the 80k you would've spent on the daily task.

    Furthermore, if they chose to join an event alliance, looting 80k coins should be no problem anyway, if they really are encouraged to "win more points."


    On the front of green RB's take too long to level and don't pay well enough until hundreds of hits, yes. I completely agree. I can totally see that argument, as I have not one but a whole 2 RBs in green over level 25. On the other hand, ice, sand and fire towers can all be maxed within a year a snail's pace of one hit per day (200-odd for sands and fire, 250ish for ice I believe) per tower. Factor in signing on at multiple points throughout the day, and an active player could do it in 2 or 3 months. Another option is to max towers in a week by slamming timeskips at them. A bit pricey? Yes, but nomads hand out timeskips like candy. Just pick a round of nomads to go super light, looting enough food to feed troops and taunting to rush the rewards for timeskips, and pour them into fire peaks towers. 8/10, would recommend a good mouse or a FrEAKING SLidER FOR NUMBER OF SPIES)
    Discord: JYT#1574
  • bummer (AU1)bummer (AU1) AU1 Posts: 664
    again you are talking like a veteran and forget the time when you was struggling to gain your place
    the fire peaks coin loot sure, but how long did it take you to be able to get that daily loot? and then does that loot feed your main in green? how much do you lose to transport to green?
    Its all so very easy when you are experienced high level or have very deep pockets .....
  • bernhardt (US1)bernhardt (US1) US1 Posts: 978
    I see both of your points.  With most of the relic equipment being nothing special, but serviceable, I see the biggest help of the relic equipment to be to the legacy lvl 70's who got to lvl70 with 50/60k might points only to find that there wasn't a magical improvement in their abilities when the hit lvl 70 as in quite a few games at some special level.  For these people, hitting a nomad/sam camp with their typical (at best) 50/60 damage with 40 wall/gate  commander is a bloody affair and they can only hit a few camps before they're out of troops.  So no LPTE equipment for them.  Now, to be realistic, these same players aren't going to grind the towers either.  Hence the relic equipment, where if you get the right piece you instantly have an 80/80 event commander, making hitting the sams/nomads much less costly troop wise.

    One way or the other they should have a path to decent equipment, but the game doesn't need another give away(shape shifters anyone?), and I see the low threshold of the initial nomad relic quest and the smithy as reasonable.  Just participate in the khan camp(I believe a token attack on it counts as participation) one round and you have what you need for the next round relic quest as far as khan tablets.

    Should the smithy have a regular equipment option?  Yes










  • janetp (AU1)janetp (AU1) AU1 Posts: 40
    Surely we could be given a choice whether to pay 80K for a Relic item we don't really want or to produce a normal equipment item for the usual cost.

    Failing that, maybe the alliance smithy task should be removed from the list of daily tasks. It's not there every day anyway, so shouldn't be difficult to remove completely.

    Regards,
    Debbie

    @Crom Cruach

    janetfoolery @ au 1
  • It's 60,000 coins now, was 80
    Marty Maurder @ en 1
  • janetp (AU1)janetp (AU1) AU1 Posts: 40
    was was 60000 almost every day and the relic isnt worth it as i have all my relic needed 

    janetfoolery @ au 1
  • janetp (AU1)janetp (AU1) AU1 Posts: 40
    Its just that problem, to get the loads of coins early in the game, if you hold 28 fully dressed commander you can grind nomads/samurai and earn a lot of coins although you will need many coins to get the shields you will need.
    So easy to get coins depends greatly on your point in progress in the game and its a real bummer to find the daily tasks are suddenly out of reach because of a smithy task taking 80.000 coins. robbers of level 20 give about 2.000 coins each hit
    compared to a level 81 robber 26.000 coins.
    I am bad at math but I see some difference

    janetfoolery @ au 1
  • janetp (AU1)janetp (AU1) AU1 Posts: 40
    when i set the coin ovenight using ruby the money sack doesnt appear in quest and the smithy been getting it almost every day  maybe au1 players get treated differently
    janetfoolery @ au 1

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