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high cost in daily tasks

Comments
GENERATION 37: The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment
(thanks @Link c0p (GB1) )
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shut up @forestw (AU1)
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No, i don't play on GB1.
Failing that, maybe the alliance smithy task should be removed from the list of daily tasks. It's not there every day anyway, so shouldn't be difficult to remove completely.
Regards,
Debbie
@Crom Cruach
Perhaps they can decide to leave it out of the Daily Tasks List, for the time being, until they have worked out their solution and have it in place.
Of course if your nomads are much lower level, then I can understand why it may be slightly harder for you to collect the required 80k coins, but then you wouldn't have the option to forge relic equipment so that point is moot. But you can hit towers regardless of level; it just takes time to level them up, but it pays tremendously to have maxed towers in all kingdoms early on, so best get grinding and stay grinding.
The focus on HOW this game works, is sorely lacking.
Probably another reason for GGS new understanding of 'fairness'...….
Sleep well.
I'll most likely kill you in the morning.
I am bad at math but I see some difference
Anyway if 80k coin is too much to ask then you kinda have bigger problems? and at that level of activity the 6/12 hr tax is actually a viable way to gain coins, since you won't be looting more than 1 million per week. And at that point you'd be better off sourcing your 100 99 daily rubies from towers anyway since looting 100 rubies from towers will net you more coins than the 80k you would've spent on the daily task.
Furthermore, if they chose to join an event alliance, looting 80k coins should be no problem anyway, if they really are encouraged to "win more points."
On the front of green RB's take too long to level and don't pay well enough until hundreds of hits, yes. I completely agree. I can totally see that argument, as I have not one but a whole 2 RBs in green over level 25. On the other hand, ice, sand and fire towers can all be maxed within a year a snail's pace of one hit per day (200-odd for sands and fire, 250ish for ice I believe) per tower. Factor in signing on at multiple points throughout the day, and an active player could do it in 2 or 3 months. Another option is to max towers in a week by slamming timeskips at them. A bit pricey? Yes, but nomads hand out timeskips like candy. Just pick a round of nomads to go super light, looting enough food to feed troops and taunting to rush the rewards for timeskips, and pour them into fire peaks towers. 8/10, would recommend a good mouse or a FrEAKING SLidER FOR NUMBER OF SPIES)
One way or the other they should have a path to decent equipment, but the game doesn't need another give away(shape shifters anyone?), and I see the low threshold of the initial nomad relic quest and the smithy as reasonable. Just participate in the khan camp(I believe a token attack on it counts as participation) one round and you have what you need for the next round relic quest as far as khan tablets.
Should the smithy have a regular equipment option? Yes