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Commander Equipment Rebalance
Relic equipment was promising at the start, but has glaring issues. They are also stat capped, but at a higher cap than other equipment. This means that relic equipment can ultimately be far stronger than anything else. And it's not even that hard to get these days! In addition to that, these pieces, excluding heroes and gems, all have two set stats, as well as one random stat. E.G. weapons all have + 80-90 ranged and +80-90 melee strength, plus one random bonus. Relic heroes are better, with three stats specific to attacking a certain kind of target, and random stats for such things as tool speed and loot capacity. Relic gems are probably the most random of the bunch, and can provide a variety of stats, from specific target combat strength, to flank space, to really high courtyard bonuses (making relic equipment even more enticing, remember, no cap on courtyard).
SO! What could be done to fix this?
1): Match relic and regular stat caps.
This makes relic equipment no longer the unquestionable best around, and if the cap for regular equipment is raised to the relic level, we might find some new and interesting custom commanders.
2): THE BIGGIE: New equipment tier
Make a new equipment tier, which for the sake of discussion I will refer to as "Transcendent". This would behave very similarly to legendary equipment, with 3 random stats, though in greater strength than legendary. This equipment would follow the stat cap, so where's its advantage? This transcendent equipment would have some very notable advantages over relic and unique, as well as some disadvantages. For instance, how should it be obtained? I think it would be foolish to add it to npc tower loot, as those are very easy to farm, and really shouldn't drop equipment or gems at all. Alliance smithy works well with relic gear, at least in my opinion, so that's out. Rank rewards make it far too exclusive. I think the best way to get it is this: add a new event tent which pops up for three days every other week or something like that. In this tent you could trade in samurai tokens, khan tablets and khan medals for a chance of transcendent gear, with the chance being improved on one option by your glory title, and on the other by your gallantry title. In addition, this tier would work with any non relic gems, similarly to unique and legendary equipment. Now for some stats.
As stated above, these would have 3 bonuses, like legendary equipment, but at these rates.
Melee/ranged combat strength: 15-40%
Wall/Gate/Moat Reduction: 15-45%
Building destruction: 2%
Fire damage: 10-18%
Heroes would receive two bonuses and one debuff from a special pool.
Against either player or npc targets
+10-35% flank/front space
+10-20% combat strength (all)
-10-25% melee/ranged strength
Against either player or npc targets
-10-20% melee/ranged strength in the courtyard
+10-15% Wall/Gate/Moat defense
-5-15% combat strength (all)
Transcendent weapon of the bowman:
+ 33% ranged combat strength
+16% fire damage
+30% wall reduction
Charmer (Transcendent) [hero]
+22% combat strength in the courtyard of npc targets
-12% melee soldiers combat strength
PS: never mind castellans for now
Thank you for reading this hefty post