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June Update 2020 feedback discussion

135

Comments

  • Cozinc (US1)Cozinc (US1) US1 Posts: 17
    edited 22.06.2020
    In all honesty, I think you guys are updating the wrong parts of the game.

    If you guys are going to continue to add buildings that require construction tokens to upgrade them, then why still make the tokens limited? why not make them more accessible to the public. Instead of players waiting every other week for outer realms to return (which IMO is a waste of time. The event last 7dys and I think it should be 3dys.) Make the event come once a week.

    Also, UPGRADE EVENT SHOPS. most of the rewards in the nomad shop are completely useless. Only thing I find valuable and private Rv tokens.

    Also, you guys have completely ruined Pvp in this game. There were only 2 ways to win flank against a 9 wave. 1: Go on D-hall and 2: Have a super relic cast equipped. Who taught it was a good idea to add 5wave gems??  when more than half of players in this game can barley get a 1:1 ratio with 9 wave hits.
  • Dajon (GB1)Dajon (GB1) GB1 Posts: 5
    where are the answers.
    particularly about HoL.
    I also have no upgrade past 550
    so how am I supposed to get past 600 for the new stuff that I probably won't be able to afford.
    Dajon @ en 1
  • dandelion1958 (GB1)dandelion1958 (GB1) GB1 Posts: 1,014
    edited 22.06.2020
    where are the answers.
    particularly about HoL.
    I also have no upgrade past 550
    so how am I supposed to get past 600 for the new stuff that I probably won't be able to afford.

    read the update you need stuff from kingdoms league which wont run when the sams do !

    dandelion1958 @ en 1

    Am still playing 8 years on ! - hi lvl 800 on new yrs eve (2017/18) !

    Leading the Targaryens - PS interested in joining - PM any officer in Game :-)
    taking a more relaxed role:-)
    PS in top200 on uk 1 never botted or used a VPN - that's why it took 5 yrs to get to leg 800
  • nice update... but with all of this new attack things, I would say that you should try to balance out defence... maybe like give us some look items for extra wall space, or maybe some mead-consuming defenders with stats like 256 melee and 249 ranged? that would balance pvp much more.
  • You updated the EQ guy so I took a look If the EQ Trader is wanting 165K rubies for a particular gem, that I have accumulated plenty of over time, why is it that I can only sell it back for 5k coins? How about The EQ trader buys them from me for 80k rubies each? Sounds like a good deal to me.
  • Sorth121 (US1)Sorth121 (US1) US1 Posts: 215
    You updated the EQ guy so I took a look If the EQ Trader is wanting 165K rubies for a particular gem, that I have accumulated plenty of over time, why is it that I can only sell it back for 5k coins? How about The EQ trader buys them from me for 80k rubies each? Sounds like a good deal to me.
    You'd think that being a "trader" this would already be the case. 
    MUFU Member




  • Aleem Pasha (US1)Aleem Pasha (US1) US1 Posts: 347
    I just wish GGS could add more skips to the BS shop 150 skips are not ENOUGH man...how can anyone hit both sammies/nomad and also upgrade hol/buildings with just 150 skips for 6 DAYS i bet even GGS couldn't so that if they are non-ruby players

    WE NEED MORE SKIPS.
    WE NEED MORE CASTLE SPACE.
    NEED TO UPGRADE REWARD IN SAMMIES/NOMADS.
    MAKE CONSTRUCTION/UPGRADE TOKENS AVAILABILITY EASIER.





  • Have to disagree with more skips. They are part of the problem with this once fun game. Players are now able to grow too fast and able to build and level up in months while it took the older players years as they learned the game. Newer players are spoiled with all of the enhancements made in the last couple of years which have all been for the sole purpose of increasing sales. You'll figure that out soon enough as I can see this latest upgrade taking us much closer to pay to play. I'm all for spending  on things I enjoy, and this game used to get that from me when it was fun. I still spend a little, but can't justify what GGE is looking for. They really could care less what we want unless they can convert that want into using rubies.
  • Crom CruachCrom Cruach Community Manager Posts: 1,368
    If you recruit the new units, it seems they consume mead per hour, the same way other units consume food per hour -
    Yes

    Maybe need to consider some larger castle boundries?
    I guess there will be more things like the Military District, just a guess though.

    Can you stockpile mead, the same way you can with other resources?
    Yes
    If they are injured can they be healed with coin in the hospital?
    I believe so
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  • Crom CruachCrom Cruach Community Manager Posts: 1,368
    If you have a relic keep in an outpost and your outpost gets captured, does the new owner now have an outpost without a keep since it would go into the original owners inventory?
    It's not a relic keep, sorry if that was indicated. It's just an extra level on the keep.

    If relic hospitals/ barracks/ storage go into your inventory, then how can we add them to newly captured outposts if you can't demolish the previous buildings? Seems like a lot of extra work for support to individually remove these buildings for all the players.
    Again these aren't relics rather extra levels for the existing buildings.


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  • Crom CruachCrom Cruach Community Manager Posts: 1,368
    nice update... but with all of this new attack things, I would say that you should try to balance out defence... maybe like give us some look items for extra wall space, or maybe some mead-consuming defenders with stats like 256 melee and 249 ranged? that would balance pvp much more.
    Well the last set of complaints said defence was too strong. There won't ever be a true balance between attack and defence in the game as there is always a bigger fish somewhere.


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  • Great updates. Now in the middle of war higher level players can now 100% without a doubt steamroll over lower level players with these OP attackers. Amazing idea......................
  • Hello,I don't know where to ask so I'm asking here is still possible for new metropolis and capitals to spawn?
    FabioCristian @ ro 1
  • Hello,I don't know where to ask so I'm asking here is still possible for new metropolis and capitals to spawn?
    Im pretty sure there is a fixed amount per server.
  • Drackor (US1)Drackor (US1) US1 Posts: 26
    I notice that the Kingdom League is not active since the updates, so every ones hard work in attaining points that could be used towards the new sceats is a total loss as well as a let down... compensation ???????
    Drackor @ usa 1
  • I notice that the Kingdom League is not active since the updates, so every ones hard work in attaining points that could be used towards the new sceats is a total loss as well as a let down... compensation ???????
    They said KL will start on the next event after Samis.
    If you know the enemy and know yourself you need not fear the results of a hundred battles.



  • JYT (US1)JYT (US1) US1 Posts: 895
    If you have a relic keep in an outpost and your outpost gets captured, does the new owner now have an outpost without a keep since it would go into the original owners inventory?
    It's not a relic keep, sorry if that was indicated. It's just an extra level on the keep.
    If relic hospitals/ barracks/ storage go into your inventory, then how can we add them to newly captured outposts if you can't demolish the previous buildings? Seems like a lot of extra work for support to individually remove these buildings for all the players.
    Again these aren't relics rather extra levels for the existing buildings.

    I was under the impression that the definition of "relic building" was "something that takes construction/upgrade tokens to build." So I hope you can understand our confusion with the new levels of keep, hospital, etc.
    I must say, I don't think it's wise to allow sub-70 players to acquire keeps and barracks built with tokens. It just seems counter to all the relic protections that have been implemented prior to this, with relic buildings being returned to storage.

    Perhaps the game should down-level those relic buildings when captured, and return the tokens in lieu of storing a keep or whatnot
    Discord: JYT#1574
  • weasel (GB1)weasel (GB1) GB1 Posts: 3
    love this update so many people going to quit game now events going to be super easy more and more uses for upgrade tokes without more ways to get them is just genius will instantly put players off love it GGS

  • weasel (GB1)weasel (GB1) GB1 Posts: 3
    just reduced relic soldier price and havenow increased the barrack lvl from 9 to 11 and 13?? give with one hand and take with the other or just a mistake?
  • weasel (GB1)weasel (GB1) GB1 Posts: 3
    Ignore that post I was completely wrong, they have just moved along the line so all is good!

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