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Discussion Thread: April Update Notes 2019

Your Empire Family Team
Comments
We want everyone to start at lvl 70 and with 500k rubies and 25 million coins this would add the balance and fun that we all want. Good player get better and the ruby buyers dont get a massive boost making it impossible to win the event. Make it so you can not get rubies for your outer realms castles. Instead you can buy commanders and such with real life money, or give your players boosts if they buy rubies in the main game. This would be much better for the outer realms players.
outer realm is na ok
appearance items is ok but most dont buy them
i say this is not really a good April update
Will give outer realms a try , stop this time after first day was just chaos and carnage , you can work you ass off then go to bed before points get counted and lose a days work in a blink of an eye. it really needs 2 time zones to collect points if your awake when points get calculated you have the advantage.
Lost and found good idea i think we been all caught in that trap. but i do think spending rubies accidently needs to be adressed basically a great big sign across the screen say . ARE YOU SURE
Becasue to be honest I am somewhat at a loss as to what you are thinking.
The only decent thing suggested was the overflow of won items. But if you have followed through on your promise of more storage this wouldnt be such an issue. The reality is for some commanders with the different levels you have 9 or more possibilites per commander this is killing the storage. And you have yet to follow through on your promise of increasing storage accordingly. This is a good idea, so no problem there hopefully it will help take the pressure off support replacing these lost items. But it doesnt address the storage issue.
The new relik building ? Does any active player have wood production in their castles? I get why a farming shell may want it but a real player? Honestly? Take a look down any of the top 1000 players on any server and I am guessing that wood / stone production is only in a tiny handfull of players.
I have read and re read the outer relm thing and it doesnt really make any sense to me. I will give it a go of course but only becuase you are effectivly forcing players to play it for the relik upgrades. Believe me if i didnt need them I would NOT be doing it, as I am guessing neither would anyone else. I cant see how this is going to work, it looks like a disaster in the making but I will join and see how it goes. But it sounds as though all you have to do is make sure you are the first to join the relm get a top rank then stack your overpowerd cast with def troops, and join an alliance with lots of other early joiners with lots of def, and sit behind your unbreakable walls, whilst others spend a fortune trying to beat you whilst getting horrible losses. Doesnt make a lot of sense to me this one.
and this system is even worse who the hell was even complaining about the scoring system for outers?
skins - don't buy anyway,
woodcutters - are you joking - only have in op's and kingdoms but loot more than i produce,
Outer realms - wtf - much more complicated - why not just stop high lvl payers attacking more than 10 below ! and make robbers cooldown a standard 30 mins ?
if i didn't want the relic builds i wouldn't be playing it !
PS i still can't read your in game announcement thingy and saw a brief flash of a survey there - can you address the issues before assuming people can read it !
This is about the placement of the "lost and found" button.
Please reposition this button and put it somewhere else.
Right now it is interfering with the messages button which is a much more important feature of the game than the "lost and found" button.
Why should we now have to click two times to get to the messages. This is useless and inconveniant.
Once again, please change this and let the messages button remain as it was before without any interferance.
You are killing your own game by not listening to the players.
Please can you ask us players what WE want not what you want to make more money.
By the looks of the other comments of this thread I am not the only one that feels negatively towards the outer realms and other aspects of the game. So do something about it and make us player happier by listening to what we say and want.
- Encampment upgrades
- Autofill improvements
- HTML5 was necessary (putting this in the good category despite setbacks and blurriness)
Bad new features from 2019:- Shapeshifter castellan
- Royal capital event permanently removed
- Additions to subscription bonuses
- Outer realms is completely different but equally pointless every time
- World map now looks like a carnival with all of these ugly look items (some appearance build items are nice though)
- New wall space build items for ruby whales make PVP harder
- The new equipment being teased on the test server seems to indicate all old equipment will be useless, and that no equipment fusion forge is coming (meaning the equipment from the past year or so with the rarity levels is confusing and pointless).
- Flint was removed from nomads and the samurai have been run less often
- Relic woodcutter lol
- Honestly anything that requires construction and upgrade tokens is frustrating since getting those currencies means interacting with OR or KL
- Kingdoms League just gives more rewards on top of existing events and event mechanics (attack a khan camp to get nomad tablets, rage points, seasonal points, alliance tournament points, kingdom's league points, and maybe even nobility points at the same time)
- Dethrone was reduced to two possible currencies
- Foreigners no longer attack (yes the attacks were annoying as is, but you should have made them attack more and harder, imo)
One last note... I don't think the roadmaps should be published anymore. There was a time (years ago) when communication regarding updates was minimal and it wasn't that bad. Players don't need to be briefed on everything that's coming unless you actually plan to listen to feedback. The monthly update posts are good, but the roadmaps are too much. You promise new features when they are months out and the good or interesting ones almost always get delayed or cancelled. This is typical of the gaming industry, to be fair. But therefore the roadmap breeds more ill-will among the playerbase. Just stick to what you can deliver within a month's time. Roadmap is right now a better way to see what wont be added anytime soon.new cosmetic looks - whatever floats your boat, they're not good nor bad
lost and found - good
outer realms 4.0 - don't see how this improves it, still can't compete without a lot of money spent for good spots, be as active as you might a whale can roll over you and you are back to 0 in just a few hours, with that all a whale needs to do is get high once and then just buy defenders and food, so it makes it worse
Overall update : E, not an F because of lost and found but the outer realms 4.0 drags it down a lot
Thanks GGE
The outer realm is ridiculous to play and actually think is pointless...the construction items needed for relic items should be obtained through main game play etc...the need for food to survive could be made in a better way...this is ridiculous too the amount of times troops are starved.... most people are not able to play this game 24/7.....
SO when doing upgrades etc....DO it for the players and not for your pockets....you are all becoming money hungry and miss the joy etc that could come from this game...also make it more understanding the workings of upgrading etc...still can't work out the infusion system...of upgrading decorations etc...I don't have the inclinations or the education needed to understand most of the changes made lately...or for a long time....But know my bank balance has suffered deeply by buying rubies to try and get somewhere decent in this game......please please please review costs and make it more enjoyable for the underdogs in this game
Everything else except OR: Whatever
OR - no matter what you do for the scoring it will be unfair until the first score collection is 24 hrs AFTER the event start, AND the score collecting time changes on a rotating basis to give people who are not in the CET time zone a chance at prime score collecting time(meaning at the end of the prime playing hours in each time zone), not early am, mid afternoon, etc depending on where you live.
It has its trade-offs and is more balanced than you believe. It does not have set bonuses but instead greater overall stats to compensate so people can craft custom coms again with the base unique set equipment still being stronger overall.
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As for a lot of the bad points its true, they have regressed and not listened to fan feedback, no real debate about that. Could argue that i agree with the FI attacks stopped but i believe there should be a choice to call an attack when you want after X hits but thats besides the point lol.
Relic equipment needs more details about all the stats since i have probably only obtained about 80% of the possibilities so far, mainly missing on the cast side since that equip is more rare or my luck is not the best for cast equip.
Putting it into perspective more would be to list the stats of a master com -
melee/range 110
court 120
wall 140
gate 100
moat 80
speed 60
detect 50
glory 30
loot 15
flank 50
With an in court strength of 230 increase and a flank bonus of 50, its safe to say the master is still one of the kings even after this releases. relic cant get above 30 flank and no set bonuses.
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Notice:
- To do a quick compare, only doing a single wave of total units and compare stats to get a raw total difference if in court and no losses on wall.
- multiply by 6 to get 6 wave... but remember my calc does NOT includes legend bonuses to keep things fair/balanced, it is pure raw stat comparison
- Assuming best relic combo... using term best very lightly since there could very well be a stat i have not received that could boost it but there could very well not be at the same time.
- This is more to get a point across that relic equipment while strong is not broken... unless you consider the current meta of pvp coms broken
- Vet units used with a best drop of 12 raw horror increase (as quest was completed the relic drop showed 12 was top for horror power increase, possibly all units, hopefully not since that would skew results for weaker units due to 12 being proportionally higher than a vets base strength stats)
Comparison:Raw unit strength totals -
master ~ range 175, melee 200
relic ~ range 187, melee 212
Units on single wave of attack -
Master ~ range units 192, melee 192
relic ~ range 166, melee 192
Overall Strength brought into court (no unit loss on wall):
master ~ range 110 784, melee 126 720
relic ~ range 93 126, melee 122 112
Difference in raw strength/power:
Master ~ range +17 658 (+18.9% greater), melee +4 608 (+3.77% greater)
Relic ~ range -17 658 (-15.93% weaker), melee -4 608 (-3.63% weaker)
(gave percentage weaker from looking at it from both sides, master compared to relic and relic compared to master. Doing single direction comparisons can be misleading as both are correct but often are misused in an attempt to make ones argument stronger.)
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Raw stat comparison, the master will still be a greater com. there are other combos i have seen that would shift even more towards the basic equip but those take either looks or high end gems that for basic user base is not obtainable with ease. These are best case stat drops on relic equipment while master is just buy it and you are good to go. The odds of obtaining best case 3 star stats on everything is going to be very slim, unless gge starts selling them like that.
I like the limitations on courtyard and flank space imposed by the relic equipment, but it makes it so much weaker to where nobody will use it.
As proposed so eloquently several times now,, WHY ASK FOR REVIEWS/INPUT when no one pays any attention to it ??
You develop things that you feel will bring more money to your pockets yet have no regards to what your patrons really want..
on coms the raw strength increase is very good, especially when mixed with HoL bonuses. Another bonus i had seen was 38% speed boost for mantlets. Having those tools finally sped up helps major amounts to all playing any type of event or hitting towers.
As i was stating there are tradeoffs. It can be very comparable to the very top end unique sets but those unique sets dont have additional bonuses. Its like a lot of the equip, in that it is situational. Gives the player more options and tools at their disposal.