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Discussion Thread: Roadmap for Q2
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i want to say only one thing - please add all building tokens, villige tokens and all new staffs in the shop so we could buy them for a normal price in rubies or make option to up buildings for rubies because most of us work and no time to play
You need or want help to become a better player shoot me a message in the forums or here I'll gladly help you out for free
In hibernation nov2019-now
I don't agree with you and also with GGS
The game need balance and fun, once time ago was so but now every day we lose the desire to play
What’s planned for Q2:
Following on from feedback from our players and looking at just how popular the Outer Realms have proven we will be focusing on bringing some new mechanics to the game.
We’re going to add some new Relic Buildings to the current roster which currently contains our Relic Greenhouse, in order to provide you with more interesting options to have fun with.
New effects will include food consumption reduction. attack boost for units and a recruitment speed boost.
Load of butterflies
as long as the players spend money in engaging events, they will insist in more events - it's called "easy money"
that's fine for me, easy choice kkkk
I have always wondered what GGS considers 'testing' and 'listening' since they certainly don't use my definitions.
Well, I suppose they might listen, but ignore most of what they're hearing. If that's the case, don't make a big deal out of listening to the feedback as if you're actually responding to what the majority of the feedback is saying. This Q2 plan does just the opposite.
Testing? What testing? Playing in a sandbox where everybody has everything is not testing for anything other than to see if the mechanics actually sort of work as programmed. It does not measure playability, balance or give a real sense of ruby cost for the average player. If you(GGE) have been working on the alliance tourney it should have shown up on the test server at some point. Oh, wait, it didn't, and wouldn't have mattered if it did, since all feedback there is totally ignored.
GGS, please do the following instantly: Stop being delusional and stop lying to the players/customers. Barring that, just close the game down now - it'll make one sweet write off on the bottom line resulting a nice big bonus for the executives.
@BM Fujiwara
I fear your prediction of spending a long weekend of collating negative feedback that rips GGE a new one is going to be true.
I also wonder if GGS knows that the same person buying rubies across multiple accounts(say 5) on the same or different servers is not 5 unique customers. I suggest that they look at unique customer numbers to determine the health of the game: If the unique customer numbers are going down, the game is going down(long term) regardless of what the short term revenue numbers might suggest.
Sleep well.
I'll most likely kill you in the morning.
all you guys are doing is ruining the game, update by update
keep it up, proud of you guys xD
I propose that you add alliance achivment points based rewards to storm islands. That would create action there. And no going up relic greenhouse limit in the castles so gap between weaker and stronger alliances won´t grow. First bigger alliances fill their shortages of relic greenhouses and then there needs to be possibility to lower alliance to carry on there.
while i love the idea of more buildings, if you are going to add more token buildings, increase the obtainment method of tokens. as it stands you already have to wait for 3 nobility quests just to build 1 greenhouse, and 4-5 for barracks, and so far the nobility challenge that grants them has come 1 time in 2 months, since Inter3 cant play outer realms.
and just your daily reminder, BRING EVENTS TO Int3!!! The server isnt progressing and end game players are leaving because of it. Events grow the lower tier player base and give the endgame base something to do. i am keeping a spreadsheet and updating it weekly, tracking is at week 3. the number of players while slowly rising, the number of players quitting is the same rate/increasing. Abandon the "PVP only" idea or the endgame players that buy your rubies will leave, and you will be left with a handful of players that chuck $20 at you and quit every week cause thier bored.
As long as banned players are allowed to use shell accounts and buy rubies via VPN whats the point in anyone else paying for anything?