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Minimum number of troops sent in an attack

what do you think about increasing the minimum number of troops (32) that can be sent in an attack, GGE devs?

would have to be applied correctly, as all things should ..

something like, above legendary level XYZ, the minimum should be 300 or some other number that worked (im not dev).

Comments

  • Zenzer (GB1)Zenzer (GB1) GB1 Posts: 2,713
    rip spam attacks 


    No, i don't play on GB1. 


  • what do you think about increasing the minimum number of troops (32) that can be sent in an attack, GGE devs?

    would have to be applied correctly, as all things should ..

    something like, above legendary level XYZ, the minimum should be 300 or some other number that worked (im not dev).

    Don't understand why this would be necessary.   There are several examples where it would make it harder for players to do certain things.  For example, if you are capturing an RV you have to send at least 32 troops.  If it were an RV that was on the map with natives or one abandoned with only one troop, why would you want players of higher levels have to send more troops than others to capture it?  That would seem to be unfair to me.  Another example is the Shapeshifters.  It is impossible to beat the shapeshifters, so some people will send the minimum # of troops (which is 32).  I am a level 70, 231 Legendary Level, so I should have to send and lose 300 troops just to get the ShapeShifter points and insignias?  Once again, is that fair?  

    LadyThundara

    Proud Member of Dumais
    All of the following are unfair practices by GGS and I protest them all:


    1. A huge amount of special offers and such.  We asked if they could put them in our mailboxes instead of on the screen.  They put them in our mailboxes, and left them on the screen, and also increased the number of these things.  
    2. The Foreign Invasion and Bloodcrows Events that give you level 70 castles that are pretty shitty.  And then you have to spend games tokens, coins or rubies to get a decent castle.
    3. This Master Blacksmith feature is ridiculous.  With the points given out the Monthly Event for each hit being so low, it is impossible to get even down the first page where the Season Booster is. 
    4. The new Kingdom League that gives you so-so rewards unless you buy a season pass for 17,600 rubies.
    5. All improvements to the game that require more and more Rubies to be purchased and spent.  How about some improvements for those players who don't, those who do occasionally but now have to purchase more and more, or can't buy Rubies?
    6. Changes to events that allow only the "Ruby Whales" to obtain a full set of some really great equipment sets.
    7. A large number of challenges going on at the same time which makes it impossible to master them all and the icons for the events, and pop-ups that fill up my screen. Like right now, Nov. 25, 2019, I have 4 Icons on the left by the Message box going vertically up the screen, and I have three icons on the right side by the toolbar going vertically up (sometimes it's 4 on the right), plus all but one of the icons has arrows to flip through the offers.  Too much of my screen is covered with this nonsense.
    8. The never-ending Sale Pop-ups that I have to keep closing these boxes and having these pop-ups interfering with tasks I am doing.
    9. And any more events that require the use of large amounts of Rubies.  It’s about time for GGS to pay attention to all the players.
  • The Torrent (GB1)The Torrent (GB1) GB1 Posts: 665
    no need for this at all
  • Blitzkrieg (GB1)Blitzkrieg (GB1) GB1 Posts: 203
    You're sat in pro mode so doesn't bother you much either way 
                

  • Blitzkrieg (GB1)Blitzkrieg (GB1) GB1 Posts: 203
    what do you think about increasing the minimum number of troops (32) that can be sent in an attack, GGE devs?

    would have to be applied correctly, as all things should ..

    something like, above legendary level XYZ, the minimum should be 300 or some other number that worked (im not dev).

    Don't understand why this would be necessary.   There are several examples where it would make it harder for players to do certain things.  For example, if you are capturing an RV you have to send at least 32 troops.  If it were an RV that was on the map with natives or one abandoned with only one troop, why would you want players of higher levels have to send more troops than others to capture it?  That would seem to be unfair to me.  Another example is the Shapeshifters.  It is impossible to beat the shapeshifters, so some people will send the minimum # of troops (which is 32).  I am a level 70, 231 Legendary Level, so I should have to send and lose 300 troops just to get the ShapeShifter points and insignias?  Once again, is that fair?  

    Wow, lets see if we can solve the problems you came up with:

    1) Dont apply it to captures (rvs, etc) - sorted

    2) dont apply it to shapeshifters - sorted.

    can just apply it to PVP
    So with your proposed implementation, I can't send 32 troops BD hits... I can't send toolcleaners?

    Also since a lot of CG users are bots - does this mean we can still send 32 troop hits at them, as I assume they come under the "NPC" classification? 
                

  • what do you think about increasing the minimum number of troops (32) that can be sent in an attack, GGE devs?

    would have to be applied correctly, as all things should ..

    something like, above legendary level XYZ, the minimum should be 300 or some other number that worked (im not dev).

    I've always thought the minimum should be increased for us higher levels.  At least against other players.  Tool burning is too easy and no risk involved.
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