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BASE FOOD PRODUCTION LEVEL 14 FROM SHAPESHIFTER

BIGTtheMULLER (INT1)BIGTtheMULLER (INT1) INT1 Posts: 2,109
edited 13.07.2018 in General Discussion
Hello all i was not sure of the difference in the base food production level 14 from the shapeshifter . so i ask the question and got the answer . So i decided to go for it and i was quite surprised of the outcome

the first prt sc is before
https://prnt.sc/k62j83

the second is after 14 level was added
https://prnt.sc/k62jqg

nearly a 1000 food added , so i have 12 graneries so i will be able to hold cloe to 15k soldiers per castle .

I hope they put shapeshifter every day  it cost me 160 dogs per 750 charms per day = 16 days for every level 14 base food cool 
BIGTtheMULLER @ WWW 1

Comments

  • Kage (ASIA1)Kage (ASIA1) ASIA1 Posts: 2,943
    Hello all i was not sure of the difference in the base food production level 14 from the shapeshifter . so i ask the question and got the answer . So i decided to go for it and i was quite surprised of the outcome

    the first prt sc is before
    https://prnt.sc/k62j83

    the second is after 14 level was added
    https://prnt.sc/k62j83

    nearly a 1000 food added , so i have 12 graneries so i will be able to hold cloe to 15k soldiers per castle .

    I hope they put shapeshifter every day  it cost me 160 dogs per 750 charms per day = 16 days for every level 14 base food cool 
    You posted the same print :tongue:
    ] - asia 1 / Second player on power -   - 2.8m power - Oct. 04. 2019 

     I'm a ghost, but i'm still here.
     To be continued....

  • BIGTtheMULLER (INT1)BIGTtheMULLER (INT1) INT1 Posts: 2,109
    Hello all i was not sure of the difference in the base food production level 14 from the shapeshifter . so i ask the question and got the answer . So i decided to go for it and i was quite surprised of the outcome

    the first prt sc is before
    https://prnt.sc/k62j83

    the second is after 14 level was added
    https://prnt.sc/k62j83

    nearly a 1000 food added , so i have 12 graneries so i will be able to hold cloe to 15k soldiers per castle .

    I hope they put shapeshifter every day  it cost me 160 dogs per 750 charms per day = 16 days for every level 14 base food cool 
    You posted the same print :tongue:
    Thankyou i have put the right prt sc in now

    BIGTtheMULLER @ WWW 1
  • kookiekooks (US1)kookiekooks (US1) US1 Posts: 257
    edited 13.07.2018
    I am glad you went ahead.  I tried to tell you but realistically the slight difference in the Build item name is easily overlooked so people have no idea of the benefit of these .

    However if you have 12 graineries some are not producing at 100% (before PR bonuses) so your benefit on them will be less.  
    kookiekooks @ usa 1
  • Herveus (AU1)Herveus (AU1) AU1 Posts: 10,973
    You could easily get above 30k/h with your op's if you changed the layout just saying

    You need or want help to become a better player shoot me a message in the forums or here I'll gladly help you out for free
  • BIGTtheMULLER (INT1)BIGTtheMULLER (INT1) INT1 Posts: 2,109
    I am glad you went ahead.  I tried to tell you but realistically the slight difference in the Build item name is easily overlooked so people have no idea of the benefit of these .

    However if you have 12 graineries some are not producing at 100% (before PR bonuses) so your benefit on them will be less.  
    Thankyou for the advise 
    BIGTtheMULLER @ WWW 1
  • BIGTtheMULLER (INT1)BIGTtheMULLER (INT1) INT1 Posts: 2,109
    You could easily get above 30k/h with your op's if you changed the layout just saying
    Please tell me , i am always striving to be better
    BIGTtheMULLER @ WWW 1
  • Herveus (AU1)Herveus (AU1) AU1 Posts: 10,973
    change to this layout http://prntscr.com/k65bt2

    basically add base food production to all 12 you currently have (levevel 8 and above base food items!)
    then build 15 more and put +200 ones [the craftable ones] on all of those.

    You need or want help to become a better player shoot me a message in the forums or here I'll gladly help you out for free
  • kookiekooks (US1)kookiekooks (US1) US1 Posts: 257
    change to this layout http://prntscr.com/k65bt2

    basically add base food production to all 12 you currently have (levevel 8 and above base food items!)
    then build 15 more and put +200 ones [the craftable ones] on all of those.
    While your set-up has some merits.  I would make sure I had 3 residences (what ones makes no difference) to put on level 5 troops healing build items (I forget the exact) name.  Coupled with a level 8 hospital, this means over 50% of your defenders are merely stunned if attack and are ready for the next battle with a couple of aspirins.  assuming 2K in defenders loss defending 1000 of the troops being able to return to duty saves a lot of time and money
     1 
    kookiekooks @ usa 1
  • change to this layout http://prntscr.com/k65bt2

    basically add base food production to all 12 you currently have (levevel 8 and above base food items!)
    then build 15 more and put +200 ones [the craftable ones] on all of those.
    While your set-up has some merits.  I would make sure I had 3 residences (what ones makes no difference) to put on level 5 troops healing build items (I forget the exact) name.  Coupled with a level 8 hospital, this means over 50% of your defenders are merely stunned if attack and are ready for the next battle with a couple of aspirins.  assuming 2K in defenders loss defending 1000 of the troops being able to return to duty saves a lot of time and money
     1 
    this is usually done during the war time, u can always put 3 town houses just to paste on them those items, after it's over u remove  items and replace townhouses again with decos

    either with those 2 decos less u dont loose more than some 200 fp so it doesn't have significant impact 
  • Herveus (AU1)Herveus (AU1) AU1 Posts: 10,973
    change to this layout http://prntscr.com/k65bt2

    basically add base food production to all 12 you currently have (levevel 8 and above base food items!)
    then build 15 more and put +200 ones [the craftable ones] on all of those.
    While your set-up has some merits.  I would make sure I had 3 residences (what ones makes no difference) to put on level 5 troops healing build items (I forget the exact) name.  Coupled with a level 8 hospital, this means over 50% of your defenders are merely stunned if attack and are ready for the next battle with a couple of aspirins.  assuming 2K in defenders loss defending 1000 of the troops being able to return to duty saves a lot of time and money
     1 
    this is usually done during the war time, u can always put 3 town houses just to paste on them those items, after it's over u remove  items and replace townhouses again with decos

    either with those 2 decos less u dont loose more than some 200 fp so it doesn't have significant impact 
    I used to have 3 residences as you call them but now that I keep over 12k defenders in my outposts and then also accounting for support I do not loose enough for the 50% to even "activate". During war sure I'd put them back in, I mean what else would I have the build items for

    You need or want help to become a better player shoot me a message in the forums or here I'll gladly help you out for free
  • it can come handy when u defend some neighbor's attack on very short notice with your own deff 




  • samasensei (INT1)samasensei (INT1) Posts: 12
    edited 13.07.2018
    change to this layout http://prntscr.com/k65bt2

    basically add base food production to all 12 you currently have (levevel 8 and above base food items!)
    then build 15 more and put +200 ones [the craftable ones] on all of those.
    what deco is that next to ur fire station?
    @Herveus (AU1)

    and how many troops u holding with that?
  • Herveus (AU1)Herveus (AU1) AU1 Posts: 10,973
    it can come handy when u defend some neighbor's attack on very short notice with your own deff 




    I scared my neighbours enough that they would never do something so stupid and if they do that like 3 times a year then it would not be worth it for me to lazy to swap them in and out.
    change to this layout http://prntscr.com/k65bt2

    basically add base food production to all 12 you currently have (levevel 8 and above base food items!)
    then build 15 more and put +200 ones [the craftable ones] on all of those.
    what deco is that next to ur fire station?
    @Herveus (AU1)

    and how many troops u holding with that?
    Only 20k. still got build items to make and lots of granary upgrades to do

    You need or want help to become a better player shoot me a message in the forums or here I'll gladly help you out for free
  • it can come handy when u defend some neighbor's attack on very short notice with your own deff 




    I scared my neighbours enough that they would never do something so stupid and if they do that like 3 times a year then it would not be worth it for me to lazy to swap them in and out.
    change to this layout http://prntscr.com/k65bt2

    basically add base food production to all 12 you currently have (levevel 8 and above base food items!)
    then build 15 more and put +200 ones [the craftable ones] on all of those.
    what deco is that next to ur fire station?
    @Herveus (AU1)

    and how many troops u holding with that?
    Only 20k. still got build items to make and lots of granary upgrades to do
    hahaha well i'm talking in general, but i get ur point, and hey if u dont need it good for u, u can build food items 

    anyway, the best would be to replace decos with granaries as u can make +200 food items that way there's no loss in fp as player progresses towards its ultimate goal


  • douwew (NL1)douwew (NL1) NL1 Posts: 157
    it can come handy when u defend some neighbor's attack on very short notice with your own deff 




    I scared my neighbours enough that they would never do something so stupid and if they do that like 3 times a year then it would not be worth it for me to lazy to swap them in and out.
    change to this layout http://prntscr.com/k65bt2

    basically add base food production to all 12 you currently have (levevel 8 and above base food items!)
    then build 15 more and put +200 ones [the craftable ones] on all of those.
    what deco is that next to ur fire station?
    @Herveus (AU1)

    and how many troops u holding with that?
    Only 20k. still got build items to make and lots of granary upgrades to do


    And how many in the minus? So I would like to now your food production.
    Glory record
    http://prntscr.com/hck737
    douwew @ nl 1



  • Herveus (AU1)Herveus (AU1) AU1 Posts: 10,973
    douwew (NL1) schrieb:
    it can come handy when u defend some neighbor's attack on very short notice with your own deff 




    I scared my neighbours enough that they would never do something so stupid and if they do that like 3 times a year then it would not be worth it for me to lazy to swap them in and out.
    change to this layout http://prntscr.com/k65bt2

    basically add base food production to all 12 you currently have (levevel 8 and above base food items!)
    then build 15 more and put +200 ones [the craftable ones] on all of those.
    what deco is that next to ur fire station?
    @Herveus (AU1)

    and how many troops u holding with that?
    Only 20k. still got build items to make and lots of granary upgrades to do


    And how many in the minus? So I would like to now your food production.
    Food production is 25k something negative is 17k

    You need or want help to become a better player shoot me a message in the forums or here I'll gladly help you out for free
  • petar1200 (INT1)petar1200 (INT1) INT1 Posts: 11
    edited 14.07.2018
    change to this layout http://prntscr.com/k65bt2

    basically add base food production to all 12 you currently have (levevel 8 and above base food items!)
    then build 15 more and put +200 ones [the craftable ones] on all of those.
    While your set-up has some merits.  I would make sure I had 3 residences (what ones makes no difference) to put on level 5 troops healing build items (I forget the exact) name.  Coupled with a level 8 hospital, this means over 50% of your defenders are merely stunned if attack and are ready for the next battle with a couple of aspirins.  assuming 2K in defenders loss defending 1000 of the troops being able to return to duty saves a lot of time and money
     1 
    How I can get lvl5 troop loss build item, crafting allows max lvl4 of that build item?
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