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Event Troop Changes
We've exchanged the old event specific reward-troops e.g. the renegade sai warriors in the Samurai Invasion for our veteran demon horrors/veteran deathly horrors. Those troops have a higher amount of food consumption, but they are generally stronger. We also have the food production build items in our new event rewards in order to compensate for that.
These changes will apply for all of the new rewards we have implemented into the game up until now, as well as for any rewards coming in the future. All event specific rewards like boosters, decorations etc. are still there but might vary in numbers. There are slight changes but overall its the same as before.
By doing this, we want to streamline the troop rewards a lot more, so that you as the players won't be flooded with too many different types of troops anymore." GGE Announcement
Just hoping for some more detail on this really this seems a worrying move from my perspective as with different troop types having different stats it allows us more flexibility. Speed is a particular feature used in terms of storm, RV's, Labs, monuments and this change has drawn some concern in my alliance.
Would it possible to have an Twitch update from Sebastian on this as he's doing some good work currently on the channel and maybe a video allows a bit longer explanation to be given. I like the defensive troops in Sams' so given I'm not quite sure which ones the Sai troops are wouldn't want to lose instant defence for more attack troops strategically. I really like the different troop types and the Dire Wolves remain a personal favourite along with the Thorn Assassins. We'd lose something if they disappear in my view. Are we all just going to have one troop type Veteran Demons now a bit like the identicate comms which deny us the chance to innovate or contribute to game development.
I might be misunderstanding but feels a bit like dumbing the game down and intensifying tower hit hell. I've been doing the 10 Mill FI and I have to say it hasn't been an enjoyable experience. Fiddling around with different troop types is a pain but not as painful as trying to hit some of these targets they suck.