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Comments
Wondering about it to tho.
[email protected] AUS
Artifacts of Ivory Queen
VS real player - 100% CY
VS shapeshifter - 80% CY
(so, the hero's 10% CY and one of the gems 10% CY doesnt work on shapeshifters)
Invader Hero
Vs real player - 22% CY
Vs shapeshifter - 0% CY
(CY bonus doesnt work)
Legacy of the Goat Cult
the +20% CY 3rd reward doesnt work against shapeshifters
Lotus
only 50% CY not 70%
Good news though - the king of shadows set looks ok
GGS, with all due respect, your quality control is utterly shambolic. When was the last time you launched a new event that didnt have major bugs? Our whole alliance is skipping this event
[email protected] AUS
The issue with PvP specific bonuses from commanders is known about - sorry about this, but it's going to be this way throughout this trial run.
Angus
Feedback of event:
1) Castle Lord bonuses/attributes don't apply to hits... don't even get my +30% CY with Highlander set bonus.
2) Travel time takes ages, and I don't fancy wasting feathers on these fake PVP hits. If the defender doesn't lose troops/get burned, then why not make travel time much shorter? Now my troops are busy for 53min, meaning I can't do other things - like hit FLs or real players with them.
3) So you need 10x 1000+ point hits just to buy 1 material sack? Even if you were using feathers (25min travel time with 80% hall speed+level 10 premium speed), that would take 4hrs+ just to earn enough points for 1x material sack - provided you were getting 1000+ point hits.
^Someone posted that in Skype. So to wipe 4.2k troops, you only earn 662 points. I wonder how much you need to wipe to make a 1000+ point hit in order to earn 6 shapeshifter charms.
4) Hardcore mode is too much risk, for not much reward. Attacker loses troops/tools, but the multiplier bonuses hardly give much more points.
In summary:
- plagued with equipment statistic/set bonus glitches.
- overly time-consuming
- little reward
- hardcore mode has no incentive
Ways to improve:
1) Either make it so when an Attacker sends a hit - it uses up "imaginary troops" - i.e. you still have those troops in your castle to do other stuff with (just like the Defender's troops get converted into Shapeshifter Sharpshooter and Shapeshifter Legionnaires).
OR
Make travel time much shorter. This doesn't disadvantage the Defender, as the Defender doesn't lose troops/tools/receives fires if he loses. Whereas it inconveniences the Attacker, as troops become used up preventing doing other things with them, and travel time is way too long.
2) Make Hardcore mode more appealing - either make it so you don't lose troops/tools by attacking, or provide greater rewards.
3) Fix the bugs/glitches with castle lord equipment bonuses not being applied.
[email protected] AUS
Emptying my castle so at least then 5 of my compatriots on the UK server can get some easy points.
God speed and someone wake me up when GGS work out how to make their game work properly.
a) Don't think your post belongs in this thread.
b) It's easy to hit somebody who is sleeping and where there is not enough time to wake them up to defend properly. Not everybody cheats with password-sharing like your alliance does.
what the hell is it?
you guys mentioned in forum that there will be no tool loss
-_-
now what u guys used my all damn tools -_-
So we lose tools in attack. (ANd i was not in hard mode)
Another hit with 65 tools, just to test it. And i had 51
We_Ner @ usa 1
We_Ner @ usa 1