December Update Details

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Comments

  • Haha Ultimate, this is fun, keep up the good work.

    Seems like this is the only way to let them really see what they are doing, even if they are blind.
    How about losing 5% of rubies every day and a start of a cost of a 1000 rubies to log in per day?
    After all, if you are in you can play for free.

    Former leader United Inc. and General Demolition The Netherlands
    Retired from rankings because of being tired explaining GGS lies over and over again
    Being banned by Steve due to racism calling him a lyer
    Almost 5 years experience GG$ lying and cheating grabbing your money
  • Morentz (US1)Morentz (US1) Posts: 624US1
    10/10 troll, had me going for a bit.

    Well done sir.


  • This is great.

    I saw at least 3 different people start to freak out because of how accurate it is.

    Lord septimus @us1
  • David Noble (US1)David Noble (US1) Posts: 2,552
    edited 26.10.2017

    Dear brave warriors,


    Welcome to our first teaser for the next update. Prepare yourself, we’re starting with the huge re-balancing of granaries and food production.


    Granary rebalancing

    Due to our plan for long-term motivation and development in the game, we decided to re-balance granaries. When we introduced granaries in the first place in 2014 the balance of the game was designed in such a way that every player will need to earn rubies in order to compete. It was made intentionally difficult so that players will enjoy our game longer and will not get bored quickly by reaching the top and not knowing what else to do. We have decided the cost of granaries should be made premium, and their upgrades too. This is part of our long term balancing efforts of the game, we want to create a more premium orientated game for our players to enjoy.


    Granary changes:

    • We decided to make the base granary cost 12,500 rubies. This will enable the top competing players to have a higher base food production than less active players, we felt that lower legendary level players had too much of an advantage against our longer term players. After this update, we will reduce farmhouse production by 70% to prevent lower levels from amassing unfair amounts of soldiers.

    • In order to make obtaining higher levels of granaries equally difficult, we decided every level should increase in price by 4,000 rubies. So level 2 of the granary will cost 16,500 rubies, level 3 will cost 20,500 rubies and so on. This will make a higher level of food production more rewarding to achieve and make long term efforts more satisfying.

    • We decided to also make base food production items available to players again, for a cost of rubies. We estimate a level 10 base food item will cost roughly 4,000 rubies and a level 1 base food item will cost roughly 100 rubies. We feel this is extremely fair and will enable our players to compensate for lack of higher level granaries.

    • In order to balance the game further we have decided to reduce storage to 50,000 for level 7 storages and add 3 new levels of storage for a premium cost of rubies to access the original 81,000 storage.

    • Existing granaries will be turned to farmhouses so that everyone starts of at the same level without any players having a massive advantage over others, which was a big complain with our last peasant hunting updates.

    Because of these changes we decided to adjust other areas of the game.

    • A new building to store just food, a food warehouse. This will cost a premium of 8,000 rubies and will hold 250,000 units of food. This will make our more determined players work harder to achieve their dream food production.

    • New research to increase food production, this will cost a premium of 80,000 rubies and will increase food production by 25%. This will make our rubies more useful as we feel there is a distinct lack of purchasing power for our premium end players.

    • We decided to bring back the veteran food overseer at a cost of 800 rubies per day which will increase the food production by roughly 50%. We felt junior wasn’t doing a good enough job at treating our player base well!

     Monthly content package


    • The drill instructor has come up with some new ideas. All units will now cost rubies, with this change we believe the ridiculous scale of armies that some players have will be fairly reduced and allow our dedicated players a more fun experience.

    • The overseer is drunk! All food overseer times have been reset, oh no! Don’t worry, you can overfill food with the merchant now. All food overseer owners will be overly compensated with 25 veteran heavy crossbow men and 25 veteran heavy two handed swordsmen 

    • The architect had exerted himself too far, all your peasant resource buildings have been either demolished or lit ablaze! Aha, don’t worry, you can fund their repairs with rubies. This will balance the game.

    This is a good way to kill the game and if anything like this were ever going to happen I might even quit playing this game. I may be a ruby buyer, but they really should not make the burden for ruby buyers overly cumbersome. It might be only a joke, but I hope it never happens. That would be Goodgame Studios abusing the game and taking a step too far if that ever happens. I hope they do not get any bad ideas from this.
    David Noble @ usa 1
  • Dear brave warriors,


    Welcome to our first teaser for the next update. Prepare yourself, we’re starting with the huge re-balancing of granaries and food production.


    Granary rebalancing

    Due to our plan for long-term motivation and development in the game, we decided to re-balance granaries. When we introduced granaries in the first place in 2014 the balance of the game was designed in such a way that every player will need to earn rubies in order to compete. It was made intentionally difficult so that players will enjoy our game longer and will not get bored quickly by reaching the top and not knowing what else to do. We have decided the cost of granaries should be made premium, and their upgrades too. This is part of our long term balancing efforts of the game, we want to create a more premium orientated game for our players to enjoy.


    Granary changes:

    • We decided to make the base granary cost 12,500 rubies. This will enable the top competing players to have a higher base food production than less active players, we felt that lower legendary level players had too much of an advantage against our longer term players. After this update, we will reduce farmhouse production by 70% to prevent lower levels from amassing unfair amounts of soldiers.

    • In order to make obtaining higher levels of granaries equally difficult, we decided every level should increase in price by 4,000 rubies. So level 2 of the granary will cost 16,500 rubies, level 3 will cost 20,500 rubies and so on. This will make a higher level of food production more rewarding to achieve and make long term efforts more satisfying.

    • We decided to also make base food production items available to players again, for a cost of rubies. We estimate a level 10 base food item will cost roughly 4,000 rubies and a level 1 base food item will cost roughly 100 rubies. We feel this is extremely fair and will enable our players to compensate for lack of higher level granaries.

    • In order to balance the game further we have decided to reduce storage to 50,000 for level 7 storages and add 3 new levels of storage for a premium cost of rubies to access the original 81,000 storage.

    • Existing granaries will be turned to farmhouses so that everyone starts of at the same level without any players having a massive advantage over others, which was a big complain with our last peasant hunting updates.

    Because of these changes we decided to adjust other areas of the game.

    • A new building to store just food, a food warehouse. This will cost a premium of 8,000 rubies and will hold 250,000 units of food. This will make our more determined players work harder to achieve their dream food production.

    • New research to increase food production, this will cost a premium of 80,000 rubies and will increase food production by 25%. This will make our rubies more useful as we feel there is a distinct lack of purchasing power for our premium end players.

    • We decided to bring back the veteran food overseer at a cost of 800 rubies per day which will increase the food production by roughly 50%. We felt junior wasn’t doing a good enough job at treating our player base well!

     Monthly content package


    • The drill instructor has come up with some new ideas. All units will now cost rubies, with this change we believe the ridiculous scale of armies that some players have will be fairly reduced and allow our dedicated players a more fun experience.

    • The overseer is drunk! All food overseer times have been reset, oh no! Don’t worry, you can overfill food with the merchant now. All food overseer owners will be overly compensated with 25 veteran heavy crossbow men and 25 veteran heavy two handed swordsmen 

    • The architect had exerted himself too far, all your peasant resource buildings have been either demolished or lit ablaze! Aha, don’t worry, you can fund their repairs with rubies. This will balance the game.

    This is a good way to kill the game and if anything like this were ever going to happen I might even quit playing this game. I may be a ruby buyer, but they really should not make the burden for ruby buyers overly cumbersome. It might be only a joke, but I hope it never happens. That would be Goodgame Studios abusing the game and taking a step too far if that ever happens. I hope they do not get any bad ideas from this.
    You would have said the same thing if I made it for time skips before it happened
    WAR PLAYER
  • David Noble (US1)David Noble (US1) Posts: 2,552
    edited 26.10.2017

    Dear brave warriors,


    Welcome to our first teaser for the next update. Prepare yourself, we’re starting with the huge re-balancing of granaries and food production.


    Granary rebalancing

    Due to our plan for long-term motivation and development in the game, we decided to re-balance granaries. When we introduced granaries in the first place in 2014 the balance of the game was designed in such a way that every player will need to earn rubies in order to compete. It was made intentionally difficult so that players will enjoy our game longer and will not get bored quickly by reaching the top and not knowing what else to do. We have decided the cost of granaries should be made premium, and their upgrades too. This is part of our long term balancing efforts of the game, we want to create a more premium orientated game for our players to enjoy.


    Granary changes:

    • We decided to make the base granary cost 12,500 rubies. This will enable the top competing players to have a higher base food production than less active players, we felt that lower legendary level players had too much of an advantage against our longer term players. After this update, we will reduce farmhouse production by 70% to prevent lower levels from amassing unfair amounts of soldiers.

    • In order to make obtaining higher levels of granaries equally difficult, we decided every level should increase in price by 4,000 rubies. So level 2 of the granary will cost 16,500 rubies, level 3 will cost 20,500 rubies and so on. This will make a higher level of food production more rewarding to achieve and make long term efforts more satisfying.

    • We decided to also make base food production items available to players again, for a cost of rubies. We estimate a level 10 base food item will cost roughly 4,000 rubies and a level 1 base food item will cost roughly 100 rubies. We feel this is extremely fair and will enable our players to compensate for lack of higher level granaries.

    • In order to balance the game further we have decided to reduce storage to 50,000 for level 7 storages and add 3 new levels of storage for a premium cost of rubies to access the original 81,000 storage.

    • Existing granaries will be turned to farmhouses so that everyone starts of at the same level without any players having a massive advantage over others, which was a big complain with our last peasant hunting updates.

    Because of these changes we decided to adjust other areas of the game.

    • A new building to store just food, a food warehouse. This will cost a premium of 8,000 rubies and will hold 250,000 units of food. This will make our more determined players work harder to achieve their dream food production.

    • New research to increase food production, this will cost a premium of 80,000 rubies and will increase food production by 25%. This will make our rubies more useful as we feel there is a distinct lack of purchasing power for our premium end players.

    • We decided to bring back the veteran food overseer at a cost of 800 rubies per day which will increase the food production by roughly 50%. We felt junior wasn’t doing a good enough job at treating our player base well!

     Monthly content package


    • The drill instructor has come up with some new ideas. All units will now cost rubies, with this change we believe the ridiculous scale of armies that some players have will be fairly reduced and allow our dedicated players a more fun experience.

    • The overseer is drunk! All food overseer times have been reset, oh no! Don’t worry, you can overfill food with the merchant now. All food overseer owners will be overly compensated with 25 veteran heavy crossbow men and 25 veteran heavy two handed swordsmen 

    • The architect had exerted himself too far, all your peasant resource buildings have been either demolished or lit ablaze! Aha, don’t worry, you can fund their repairs with rubies. This will balance the game.

    This is a good way to kill the game and if anything like this were ever going to happen I might even quit playing this game. I may be a ruby buyer, but they really should not make the burden for ruby buyers overly cumbersome. It might be only a joke, but I hope it never happens. That would be Goodgame Studios abusing the game and taking a step too far if that ever happens. I hope they do not get any bad ideas from this.
    You would have said the same thing if I made it for time skips before it happened
    But this update is worse than the upcoming update. (I know it is a joke, but would still suck.)
    David Noble @ usa 1
  • Dear brave warriors,


    Welcome to our first teaser for the next update. Prepare yourself, we’re starting with the huge re-balancing of granaries and food production.


    Granary rebalancing

    Due to our plan for long-term motivation and development in the game, we decided to re-balance granaries. When we introduced granaries in the first place in 2014 the balance of the game was designed in such a way that every player will need to earn rubies in order to compete. It was made intentionally difficult so that players will enjoy our game longer and will not get bored quickly by reaching the top and not knowing what else to do. We have decided the cost of granaries should be made premium, and their upgrades too. This is part of our long term balancing efforts of the game, we want to create a more premium orientated game for our players to enjoy.


    Granary changes:

    • We decided to make the base granary cost 12,500 rubies. This will enable the top competing players to have a higher base food production than less active players, we felt that lower legendary level players had too much of an advantage against our longer term players. After this update, we will reduce farmhouse production by 70% to prevent lower levels from amassing unfair amounts of soldiers.

    • In order to make obtaining higher levels of granaries equally difficult, we decided every level should increase in price by 4,000 rubies. So level 2 of the granary will cost 16,500 rubies, level 3 will cost 20,500 rubies and so on. This will make a higher level of food production more rewarding to achieve and make long term efforts more satisfying.

    • We decided to also make base food production items available to players again, for a cost of rubies. We estimate a level 10 base food item will cost roughly 4,000 rubies and a level 1 base food item will cost roughly 100 rubies. We feel this is extremely fair and will enable our players to compensate for lack of higher level granaries.

    • In order to balance the game further we have decided to reduce storage to 50,000 for level 7 storages and add 3 new levels of storage for a premium cost of rubies to access the original 81,000 storage.

    • Existing granaries will be turned to farmhouses so that everyone starts of at the same level without any players having a massive advantage over others, which was a big complain with our last peasant hunting updates.

    Because of these changes we decided to adjust other areas of the game.

    • A new building to store just food, a food warehouse. This will cost a premium of 8,000 rubies and will hold 250,000 units of food. This will make our more determined players work harder to achieve their dream food production.

    • New research to increase food production, this will cost a premium of 80,000 rubies and will increase food production by 25%. This will make our rubies more useful as we feel there is a distinct lack of purchasing power for our premium end players.

    • We decided to bring back the veteran food overseer at a cost of 800 rubies per day which will increase the food production by roughly 50%. We felt junior wasn’t doing a good enough job at treating our player base well!

     Monthly content package


    • The drill instructor has come up with some new ideas. All units will now cost rubies, with this change we believe the ridiculous scale of armies that some players have will be fairly reduced and allow our dedicated players a more fun experience.

    • The overseer is drunk! All food overseer times have been reset, oh no! Don’t worry, you can overfill food with the merchant now. All food overseer owners will be overly compensated with 25 veteran heavy crossbow men and 25 veteran heavy two handed swordsmen 

    • The architect had exerted himself too far, all your peasant resource buildings have been either demolished or lit ablaze! Aha, don’t worry, you can fund their repairs with rubies. This will balance the game.

    This is a good way to kill the game and if anything like this were ever going to happen I might even quit playing this game. I may be a ruby buyer, but they really should not make the burden for ruby buyers overly cumbersome. It might be only a joke, but I hope it never happens. That would be Goodgame Studios abusing the game and taking a step too far if that ever happens. I hope they do not get any bad ideas from this.
    You would have said the same thing if I made it for time skips before it happened
    But this update is worse than the upcoming update.
    I reckon they will make the game worse soon enough don’t you worry :) They have a whole team of developers working on it as we speak 
    WAR PLAYER
  • LMAO - Brilliant Troll. Well done 
    Grace
  • David Noble (US1)David Noble (US1) Posts: 2,552
    edited 26.10.2017

    Dear brave warriors,


    Welcome to our first teaser for the next update. Prepare yourself, we’re starting with the huge re-balancing of granaries and food production.


    Granary rebalancing

    Due to our plan for long-term motivation and development in the game, we decided to re-balance granaries. When we introduced granaries in the first place in 2014 the balance of the game was designed in such a way that every player will need to earn rubies in order to compete. It was made intentionally difficult so that players will enjoy our game longer and will not get bored quickly by reaching the top and not knowing what else to do. We have decided the cost of granaries should be made premium, and their upgrades too. This is part of our long term balancing efforts of the game, we want to create a more premium orientated game for our players to enjoy.


    Granary changes:

    • We decided to make the base granary cost 12,500 rubies. This will enable the top competing players to have a higher base food production than less active players, we felt that lower legendary level players had too much of an advantage against our longer term players. After this update, we will reduce farmhouse production by 70% to prevent lower levels from amassing unfair amounts of soldiers.

    • In order to make obtaining higher levels of granaries equally difficult, we decided every level should increase in price by 4,000 rubies. So level 2 of the granary will cost 16,500 rubies, level 3 will cost 20,500 rubies and so on. This will make a higher level of food production more rewarding to achieve and make long term efforts more satisfying.

    • We decided to also make base food production items available to players again, for a cost of rubies. We estimate a level 10 base food item will cost roughly 4,000 rubies and a level 1 base food item will cost roughly 100 rubies. We feel this is extremely fair and will enable our players to compensate for lack of higher level granaries.

    • In order to balance the game further we have decided to reduce storage to 50,000 for level 7 storages and add 3 new levels of storage for a premium cost of rubies to access the original 81,000 storage.

    • Existing granaries will be turned to farmhouses so that everyone starts of at the same level without any players having a massive advantage over others, which was a big complain with our last peasant hunting updates.

    Because of these changes we decided to adjust other areas of the game.

    • A new building to store just food, a food warehouse. This will cost a premium of 8,000 rubies and will hold 250,000 units of food. This will make our more determined players work harder to achieve their dream food production.

    • New research to increase food production, this will cost a premium of 80,000 rubies and will increase food production by 25%. This will make our rubies more useful as we feel there is a distinct lack of purchasing power for our premium end players.

    • We decided to bring back the veteran food overseer at a cost of 800 rubies per day which will increase the food production by roughly 50%. We felt junior wasn’t doing a good enough job at treating our player base well!

     Monthly content package


    • The drill instructor has come up with some new ideas. All units will now cost rubies, with this change we believe the ridiculous scale of armies that some players have will be fairly reduced and allow our dedicated players a more fun experience.

    • The overseer is drunk! All food overseer times have been reset, oh no! Don’t worry, you can overfill food with the merchant now. All food overseer owners will be overly compensated with 25 veteran heavy crossbow men and 25 veteran heavy two handed swordsmen 

    • The architect had exerted himself too far, all your peasant resource buildings have been either demolished or lit ablaze! Aha, don’t worry, you can fund their repairs with rubies. This will balance the game.

    This is a good way to kill the game and if anything like this were ever going to happen I might even quit playing this game. I may be a ruby buyer, but they really should not make the burden for ruby buyers overly cumbersome. It might be only a joke, but I hope it never happens. That would be Goodgame Studios abusing the game and taking a step too far if that ever happens. I hope they do not get any bad ideas from this.
    You would have said the same thing if I made it for time skips before it happened
    But this update is worse than the upcoming update.
    I reckon they will make the game worse soon enough don’t you worry :) They have a whole team of developers working on it as we speak 
    You sound confident that they are working on it right now, but I doubt it. Not enough proof of this even with the reduction of 24 hr. and 5 hr. time skips.
    David Noble @ usa 1
  • Friedrich IV US1
    The Prodigal Scrub Returns
  • Being a prick? You stalk my threads mate lol, you want people to retaliate 
    Mmm.... no, I most definitely do not stalk your threads. I do read just about every thread on this forum, but I don't look at yours with particular interest. And no, I don't consider it retaliation, if you were to retaliate it would likely contain expletives or some such. I used prick in the sense of the word meaning annoying.
    it was harder in 2012, so it’s entirely relevant I don’t get how you are so ignorant lol
    Harder, yes... but also a fundamentally different form of gameplay - there weren't events every day.
    Lol no they didn’t, CM’s got fired because they were corrupt and biased lol, love how you choose which facts to remember #FakeNews

    Better to reign in Hell than serve in Heaven.

  • This is the funniest thread I've ever read  :D 
  • Diavolo (US1)Diavolo (US1) Posts: 655US1
    How much of your life did you waste making this?
    About 12 minutes 
    hahaha! Awesome faux update - love it!  You nailed it in one.

    Quoted this pm instead of the longer one for space.


    Hidingfromyou @ usa 1
  • Well written.

    Why is turtle so triggered?

    Probably cause he came out....

















































    of his shell!
    You make me hard
    Retired Recruiter of BattleHorn
    GIF
  • BIlel (INT2)BIlel (INT2) Posts: 531INT2
    héhé you are the best you kill me :)
  • THAT WAS SCARY. YOU TRICKED ME AND TRICKED LOTS OF MEMBERS IN MY ALLIANCE. HELL, YOU ALMOST MADE SOME QUIT THE GAME.

    Well made! I love the satire. 

    However let's not give GG$ more ideas to implement into the game, since we all know that your "update" could work extremely well at "balancing" the game.
    I am NOT a ruby buyer.

    Level 35: Nomad Invasion Champion THE POWER OF NON-BUYERS.
    100k Might Points at lvl.40. (I am so slow  :'( )
    NEVER BOUGHT NEVER WILL.
  • THAT WAS SCARY. YOU TRICKED ME AND TRICKED LOTS OF MEMBERS IN MY ALLIANCE. HELL, YOU ALMOST MADE SOME QUIT THE GAME.

    Well made! I love the satire. 

    However let's not give GG$ more ideas to implement into the game, since we all know that your "update" could work extremely well at "balancing" the game.
    Dont worry, you can always spend :)
    WAR PLAYER
  • Taggart (US1)Taggart (US1) Posts: 548US1
    lmfao I'm afraid that this is going to actually happen, looking at the direction that GGE has been going recently

    ^ reached at level 18.
    Taggart @ US1. Level 50 Count Palatine, the Shieldcrusher, 120k MP, proud denier of buying rubies, proud member of Excalibur Echo, proud forum community member.
    Taggart @ Int3

    I'm the Sandravlc from ye olde days. Been here since 2014...
    Frenemy of Graycat since 2015


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