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* Honor needs to be obtained differently than now
I'd much prefer it if honor was obtained more like glory, but still ONLY from PvP. There should be a ladder system like glory with titles and you should lose a certain percentage of honor points each day. This would mean that you had to keep attacking in PvP to maintain your rank in honor unlike how it is now. I also propose that honor should be calculated by how tough your opponent is. Everything from troops, tools and commander/castellan should be included in the calculations. So if you attack a strong opponent, who has 30k defenders, a great castellan and the strongest tools, then you as the attacker should be rewarded with a lot of honor even if you lose the battle, as opposed to if you attacked a weak opponent and won easily. This would mean that it would no longer be much of an advantage to prey on the weak. Instead you would be rewarded for attacking the strong.
* There needs to be much better rewards
I mentioned a ladder system like how glory works. If you could earn titles from honor that gave you certain perks, then that would make more players want to attack in PvP. The honor title could come after your glory title, so e.g. King *playername* the Fearless Tyrant. So Tyrant would be the honor title. For perks let me earn a new unit for instance, not necessarily better than e.g. berserker and spearwomen, but a strong and cheap unit, so I could basically ignore glory or gallantry and only focus on honor if I wanted to. Other perks could be increased speed for your army, later detect etc., just make them worth fighting for. So many possibilities, like reward let's say the top 100 players with 200 boulders each week and top 200 with 25 feathers. I think that would be massive for players desire to attack more in PvP, cause tools and especially boulders are stupidly expensive and feathers have always been incredibly desirable.
Thoughts? Do you have other suggestions for how to improve honor?