Join the official Goodgame Discord today!
Are you looking for a community of like-minded gamers to discuss your favorite games with? Look no further than the GoodGame Empire Family Discord Server!
Our server is the perfect place to connect with other gamers from around the world. Whether you're looking to chat about strategy, share tips and tricks, or just make new friends, our community has got you covered.
And that's not all - as a member of our Discord server, you'll also have access to exclusive giveaways and other special events. It's the perfect way to stay up to date on all the latest news and updates from GoodGame Studios.
So what are you waiting for? Join the GoodGame Empire Family Discord Server today and start connecting with fellow warriors from all over the world. Just head to https://discord.gg/goodgamestudios to join the fun!
PVP balancing

1: instead of increasing defender strength, as was considered at an earlier date, decrease defender strength.
2: create either legendary level or might point brackets for pvp, and having penalties for hitting those in lower brackets, such as;
- reduced combat strength
- less glory
- less loot
3: reduce the combat strength advantage given by large defense troop count in the defender's castle.i'm fairly certain having an excessive troop presence reduces losses in the courtyard in the defender's favor, that's a big time discouragement for hitting the top alliances.
i feel that this would make hitting not only the stronger players, but stronger alliances more appealing, as lots of glory can be gained so that players feel it's better worth the armorer tools likely to be lost to such a hit.
if anyone has some criticism or perhaps some suggestions on this idea, of course feel free to share

the same applies to all walks of life. many who are greedy get away with it because we allow it to continue. we give them their power because we choose not to stand against it as a whole. some do, but it's not enough. people need to learn that they hold the power, and they can take that power away.
Comments
You want to know what is going on at support? Oh, yeah. Send an email to xyzxyz and then have them tell you an email address to ask for a phone number so you can get an address for international mail to Mars. Once Elon Musk finally lands on Mars they'll tell you where to go in the Andromeda Galaxy to ask extraterrestrial intelligence what GGE support is truly doing because nobody on Earth knows what they do. The logic here is that we can't ever know what they do because they don't do anything! - dliu3
I feel offence and defence are fairly balanced at the moment, and when they weren't it wasn't due to the stats of the troops but rather it was the disparity between the commanders on offer and the castellans that most people had. People could comfortably put 4 courtyard gems on their foreign invader commanders and except a decent chance at winning the flank, now you need to have at least 1 flank gem to even stand a chance.
The problem with the stagnation of PvP is that the incentive to hit someone is far less than the incentive to hit an NPC, why should I send a large and expensive army, that might not even come back for a mediocre amount of loot, small amount of glory (as compared with a decent FI hit) and some useless honor points which will only make you a target to the big players. There simply isn't enough reason to do so, not to mention having your flags wasted when someone fire-casts or just having time wasted when someone opens gates.
I can a hit at a nomad camp and expect my army to return with a good amount of loot and coins, some tablets which will aid in building myself up in the long run, getting some long-term event points so I can get myself a (usually) very nice equipment set as well as only using a small amount of tools as compared with a hit on another player.
The quickest solutions I can see to increasing PvP activity is:
1) Increasing the value of honor, make the rewards better, for example, have a super-strong bonus for being the to player with honor, have great rewards for being certain places on the honor leaderboard at the end of each month, imagine the PvP rush at the end of the month as hundreds of players are sending out hits in the chance of grabbing a geat reward (emphasising that the reward must be worthwhile) that will usually keep the strong hitting the medium-strong players as to gain a worthwhile amount of honor.
2) Have gaining X amount of honor give you some season points, that way we arent stuck in 30 days of non-stop PvE, would keep player's intrests higgher for longer as you may decide to earn your points 1 week by hitting a lot of people and the other by traditionally doing events. The points on offer have to be just right though, too little and nothing changes, too much and events die and GGS gets no event money.
The game already has a method of ensuring relatively fair hits take place, it just needs a facelift as the game has moved forward at a very pace these past years.
you underestimate the value of glory to players by pvp. as it is now, of course it's not appetizing to send on the strong players/alliances, as you can hardly beat any troops. hence why i suggested defense troops to be weakened, more troops beat, more glory earned. hence, more appetizing to the stronger players.
i guess our opinions about whether pvp is dead or not differs due to us being on different servers.
the same applies to all walks of life. many who are greedy get away with it because we allow it to continue. we give them their power because we choose not to stand against it as a whole. some do, but it's not enough. people need to learn that they hold the power, and they can take that power away.
Fixing PvP requires a lot more than just reworking honor.
Made by me using word
<======|===O*SHADOW*O=========>
Venom @ Australia - War Marshal for Shadow Lords!!
Best player on the test server
yes, reducing defense troops strength alone will not help things, but that is why i also suggested less benefits for hitting weaker targets.
you have to make it so that hitting the strong players is more beneficial and hitting weaker ones less beneficial. so that way, the big players will be happy hitting each other instead of picking of weaker targets, and the weaker players can have fun hitting each other, in a balanced enviromnent.
those who are strong deserve to have the stronger stuff, because contrary to popular belief, most of them actually WORK for their strength, me being one of them. if you do not have the time to put into building yourself up to being a powerhouse, there's nothing wrong with that, but don't whine when the ones who do put in more time get advantages. if you want to compete with them, work for it. if not, then accept reality.
the same applies to all walks of life. many who are greedy get away with it because we allow it to continue. we give them their power because we choose not to stand against it as a whole. some do, but it's not enough. people need to learn that they hold the power, and they can take that power away.
Proud non ruby buyer
Highest power points-270k
Highest titles-the fearless, gaurdian of the sword
Best loot- 15 mil
the same applies to all walks of life. many who are greedy get away with it because we allow it to continue. we give them their power because we choose not to stand against it as a whole. some do, but it's not enough. people need to learn that they hold the power, and they can take that power away.
when i said any criticism and suggestions were welcome, i meant constructive criticism, not "oh don't bother its pointless just give up". that isn't gonna help anyone guys, try to have an open mind. i'm trying to give a suggestion to GGS to at least encourage a good direction as far as pvp goes. i agree this is not an immediate fix to the issues, but it's a start. no major change to the pvp world is gonna happen overnight.
but i do definitely agree that in addition to any combat changes there should definitely be some more incentive reward-wise to do pvp. the alliance tourney needs to be fixed so that players have to do legit pvp instead of just boosting.
as far as the alliance tourney goes, i do have an idea to share about that as well on how to potentially fix it. perhaps if for glory, only hits that would gain honor count towards the alliance tourney score. i highly doubt it would be easy if even possible to use farm accounts to boost like that, given i doubt they will have honor to gain.
furthermore, i think the aforementioned legendary level or might point brackets may also help with that. less glory for hits on those in lower brackets.
as far as alliance tourney prizes, i think those are already really good as they currently are, so IMO no changes needed there.
so come on guys, help me out! let's have some positivity and maybe, just maybe, we can bring a little more life into pvp!
and if you really want to help, perhaps spreading this thread around a little to get attention.
the same applies to all walks of life. many who are greedy get away with it because we allow it to continue. we give them their power because we choose not to stand against it as a whole. some do, but it's not enough. people need to learn that they hold the power, and they can take that power away.
the same applies to all walks of life. many who are greedy get away with it because we allow it to continue. we give them their power because we choose not to stand against it as a whole. some do, but it's not enough. people need to learn that they hold the power, and they can take that power away.
You need or want help to become a better player shoot me a message in the forums or here I'll gladly help you out for free
In hibernation nov2019-now
Also I am not saying that most players can't do PvP. Of course they can. It's just that in my own experience, most players don't engage in PvP because you have to use a lot of tools and troops for little gain. It means that they can't participate in the monthly event as much as they would want. So they just don't do PvP, cause events are more rewarding and much easier. And ever since goodgame introduced never-ending events and monthly events, then it has resulted in these players just never wanting to engage in PvP.
Events are one major reason for the death of PvP. There are other things that contribute to this, but you can just look through the alliance tournament thread to find them. Basically everything has already been discussed in that thread I think.
the same applies to all walks of life. many who are greedy get away with it because we allow it to continue. we give them their power because we choose not to stand against it as a whole. some do, but it's not enough. people need to learn that they hold the power, and they can take that power away.
the same applies to all walks of life. many who are greedy get away with it because we allow it to continue. we give them their power because we choose not to stand against it as a whole. some do, but it's not enough. people need to learn that they hold the power, and they can take that power away.
You need or want help to become a better player shoot me a message in the forums or here I'll gladly help you out for free
In hibernation nov2019-now
Sure, active players have no problem doing both. But average and weak players mostly choose to do events and they are the vast majority of the player base. That has just been my experience, but the server that I mainly play on is also SKN1, and it is not nearly as big a server as US1. So PvP might not be in as bad a state on the US1 server, but on SKN1 there are not many players who want to do PvP.
and to answer you, herveus, how i described it is exactly how i earn rubies to keep stocked on my tools.
in a day i usually manage to hit ice towers 15 times, sands towers 21 times, fire towers 30 times, desert fortress between 3-6, and dragons 3-6. sometimes i get really lucky or i wake up early in the morning and i get a whole pile of them fortresses/dragons, but only rarely. i do earn a lot of rubies lol. i am also gonna improve the towering count real soon.
but i will say i do not do pvp every day, i do it when i feel like it, but some days i do lots of them within the day.as for the shield walls, breaching towers, and heavy rams, those i earn alot of in events, especially the monthly ones, so i always have plenty of those, so i just need to buy boulders, and those go on sale every now and then.
the same applies to all walks of life. many who are greedy get away with it because we allow it to continue. we give them their power because we choose not to stand against it as a whole. some do, but it's not enough. people need to learn that they hold the power, and they can take that power away.
http://prntscr.com/ewzg2f
Keep in mind I have never attacked anything belonging to that alliance nor are we at war with them. Rock on!
Edit: I added that link to demonstrate a point I feel about pvp and not to complain about my own circumstances. I believe there are unwritten rules as well in that arena as well as other aspects of the game. If people who are rah rah about pvp want to be taken seriously, then they need to demonstrate behaviour that warrant the respect they think they so richly deserve. If not, then the reputation that they receive is of their own doing.
You want to know what is going on at support? Oh, yeah. Send an email to xyzxyz and then have them tell you an email address to ask for a phone number so you can get an address for international mail to Mars. Once Elon Musk finally lands on Mars they'll tell you where to go in the Andromeda Galaxy to ask extraterrestrial intelligence what GGE support is truly doing because nobody on Earth knows what they do. The logic here is that we can't ever know what they do because they don't do anything! - dliu3