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4th OP

They need to release an update that allows level 70s to get a 4th OP. This would give more gameplay to level 70s that don't have much to do and expand what alliances can do. Also they have released level 70 upgrades for plenty of things so why not something like this so level 70s have something else to do than beating crap out of each other.
Sonjey
«13

Comments

  • Lady Nym (US1)Lady Nym (US1) US1 Posts: 398
    alliance news?
  • Tempus (US1)Tempus (US1) US1 Posts: 778
    This idea has been around for a long time actually. 

    I vote for it, but, like everything else, it's a double edged sword. 


    Yil is very fake news.   #MAGA
  • Seems Dankhe
    Now on the Australia server.


    200k, finally
  • I agree with Tempus, but would like to see it too.

    An idea to open it is one of the new construction yard widgets for your estate. Obviously would only be a lv 1, so cost alot of materials, Unless GGE really wanted to open things up and give people the ability to get 1,2,3 more OPs, but that may just turn into strong players/alliances taking weaker players OPs nearest them and weaker players having to move to the undeveloped outskirts and rebuild
  • Graycat (US1)Graycat (US1) Posts: 9,990
    edited 01.12.2016
    Will GGE implement this in to the next update or not? @ mb ang
    No, it won't be implemented in the next update
    Post edited by Graycat (US1) on
  • outlaw_always (US1)outlaw_always (US1) US1 Posts: 1,336
    I agree with Tempus, but would like to see it too.

    An idea to open it is one of the new construction yard widgets for your estate. Obviously would only be a lv 1, so cost alot of materials, Unless GGE really wanted to open things up and give people the ability to get 1,2,3 more OPs, but that may just turn into strong players/alliances taking weaker players OPs nearest them and weaker players having to move to the undeveloped outskirts and rebuild
    I'd like to see this option opened for a regular Estate upgrade at legendary 400 or something. What do you think?


     Guardian of the Sword Outlaw_Always the Fearless
    Joined June 2016:
    AF: Riders
  • That too, could just be a level lock thing like that. We can discuss all we want, prolly will never happen. Im still waiting on the recruitment update, the reduced tax sending materials to kingdoms, and the new versions of Thorns type events. Those were GGE's ideas and we still dont see them lol
  • Graycat (US1)Graycat (US1) Posts: 9,990
    1: Be able to capture someone's main castle.
    definitely no, would never happen.
    2: Instant feather hit.  Sell feathers for 300K rubies each that allow you to hit a castle within 1 second of launch,.
    would destroy basic strategy of the game.
  • outlaw_always (US1)outlaw_always (US1) US1 Posts: 1,336
    I do think there should be a gamemode event like Beri, except you can capture another players castle and use it for an outpost (like irl). xcept it def has to be harder to attack than defend in that gamemode. 

    For a noob player such as myself nothing appeals to me more than to be able to send oil to fire without having to lose most of your product :P Like how the hell does that happen anyway? Stupid cart drivers :P

    300k rubies xD That is a lot of rubies just for an instahit. That would be a Negan only deal :P. She'd pay up like 1 grand per week just on that. 


     Guardian of the Sword Outlaw_Always the Fearless
    Joined June 2016:
    AF: Riders
  • outlaw_always (US1)outlaw_always (US1) US1 Posts: 1,336
    No one would want to cap your castle graycat... by the time the occupation ended every building would already have turned to rubble. xD


     Guardian of the Sword Outlaw_Always the Fearless
    Joined June 2016:
    AF: Riders
  • They need to release an update that allows level 70s to get a 4th OP. This would give more gameplay to level 70s that don't have much to do and expand what alliances can do. Also they have released level 70 upgrades for plenty of things so why not something like this so level 70s have something else to do than beating crap out of each other.
    This has been suggested quite a few times, honestly, 3 OPs is plenty, 1 for def, 2 for offense, and you can fill your outters with offense/defense. There's no need imo for a 4th OP.

    ~CK~


    Member of "The People Who Have Lives"



    GGS's Definition of bullying:

    • Threatening someone/someone's family/relatives IN REAL LIFE (Usually results in a permanent ban)
    • Calling people excessively vulgar/racist/hateful words/names (Usually results in a 24 hour temp ban)
    Anything and Everything else is perfectly acceptable.

    For those of you who think capping/hitting Outposts, Monuments, Laboratories, Resource villages is bullying, go play farmville or mahjong. THIS IS A WAR GAME!!

    Got a problem with me? Just say it to my face.

    #RIPTestServer2017

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    ~CK~
  • Graycat (US1)Graycat (US1) Posts: 9,990
    No one would want to cap your castle graycat... by the time the occupation ended every building would already have turned to rubble. xD
    you misunderstand. I didn't say that I was opposed to the idea; I simply said that it wouldn't happen. And when I say that something won't be implemented, there are ways of making sure that certain things are never put in an update... The game was designed for players to never be able to defeat each other or capture main castles, and the game will continue to be that way in the future. :)
    They need to release an update that allows level 70s to get a 4th OP. This would give more gameplay to level 70s that don't have much to do and expand what alliances can do. Also they have released level 70 upgrades for plenty of things so why not something like this so level 70s have something else to do than beating crap out of each other.
    This has been suggested quite a few times, honestly, 3 OPs is plenty, 1 for def, 2 for offense, and you can fill your outters with offense/defense. There's no need imo for a 4th OP.
    yep. 4 outposts would be too much to handle too, with having to always recruit troops and feed them constantly too.
  • outlaw_always (US1)outlaw_always (US1) US1 Posts: 1,336
    What about a new event, where there are two sides, and when you defeat the opponents camp, they have to be on your side and fight for the other team? That would be awesome..... What do you guys think of that?


     Guardian of the Sword Outlaw_Always the Fearless
    Joined June 2016:
    AF: Riders
  • clintrich (US1)clintrich (US1) US1 Posts: 118
    Why would we want 2 OP's?......................
    got meds?
    Clintrich @ usa 1
  • What about a new event, where there are two sides, and when you defeat the opponents camp, they have to be on your side and fight for the other team? That would be awesome..... What do you guys think of that?
    Red Rover Red Rover send Outlaw on over
  • outlaw_always (US1)outlaw_always (US1) US1 Posts: 1,336
    lol it's not a bad idea. xD The team who occupies the entire map at the end wins... if you were on the winning team originally you would get double the reward. idk it would be fun tho


     Guardian of the Sword Outlaw_Always the Fearless
    Joined June 2016:
    AF: Riders
  • ang1243 (GB1)ang1243 (GB1) GB1 Posts: 3,834
    Will GGE implement this in to the next update or not? @BM ang1243
    Hi @intrepid1 (US1),

    As Graycat said, this won't be implemented in the next update.

    Also, personally, I think that having a 4th outpost available for all level 70s, or it possible for all level 70s at least would be detrimental for the game, imagine if players were able to hold 3.5k more troops without even going into negative food? That is one massive army to send at an opponent, or 2 4 wave armies, but basically it would mean that people could store up more and more attackers to do more damage like we have seen in things like the alliance tournament.

    Also, the construction yard idea wouldn't really work in this case, as it would need to be a permanent change made to allow the 4th outpost (hence why it couldn't be in the Hall of Legends either), just think how annoyed people would be if they accidentally removed the ability to have a 4th outpost, and so lost one, and which one would be lost? Would it be random?

    Angus
    Support | Community Guidelines | Short Questions | Bugwatch Thread | WebsitePrivate Message

    Check out my website with loads of cool tips about GGE: http://www.ultimategge.co.uk
     




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