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# How You Can Beat A Flank, Or How To Know If You Can Hold It

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## Comments

1,669assuming you use 21 sw's and 9 boulders on all 4 waves and you use ranged horrors.

His ranged defense will be zero as we talked about above.

his melee defense will be 59 (strength of sentinal vs ranged troops) x 1.75 (melee strength multiplier) x 2.47 (wall multiplier) x 1.08 (remainder of moat multiplier) x 224 (number of melee troops)

So total strength on wall against ranged troops is 61,696.

This is where it gets tricky as the calculation is not a straight forward one I am afraid, I have tried to work out the exact formula and failed :-( maybe someone smarter than me can.

But lets assume on your commander you have 70 troops on the flank assuming you use horrors with your calculated strength of 256 per troop (as per your calculation) 256 x 70 you will be hitting him with 17,920 per wave.

like i said this is where the calculation is a little hazy as i cant exactly work it out but as a rough approximation if you hit 61,696 power with 17,920 power you have roughly 29% his wall power so assume you will kill 29% of his troops. in the first wave hit.

so wave 2 he will have 44,000 power left (rounded up as this is not exact!!!) and wave 2 you hitting with 17,920 again. this time you will take out 40%

Etc etc. then you just go through all 4 waves to see if you have enough strength to take all his troops out and take the wall.

as i said the exact formula for number of troops killed is not as simple as this unfortunatly, i tried and gave up on the actual formula. feel tree to try it and see if you can get the exact

1,595Decedance, Sleaze and Excess1,595Decedance, Sleaze and Excess549277I know a ruby player who has the best event cast in the game. He frequently tries to hold two flanks against super comms. They usually go down on wave 3 of a well tooled attack. 80% is easy. We've seen over 120%, and we aren't even huge targets. I've heard rumors of people with 150%-190% on their comm.

Firecast is a handy alternative that everyone should keep in reserve. Not always the best option, but it never hurts to have an extra few tricks.

F4D

27check castellan power....(in this case its 73%)

in second wave use manlets considering the ranged power as (100% + 73% = 173%)

i m sure it works

in this way u will save tools......

2nd advantage is that if the player has used melee power increasing tools, it will get used up and u will face less resistance!

1,847Not active ingame anymore [email protected] (back again)[email protected]Non-ruby buyer[email protected] ResilientEmpirePop me a PM ingame or on forums if you want to joinMy loot, first week back:1,595Decedance, Sleaze and Excess210GB1Playing since 2013