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Game slowly dying
Before the introduction of non stop, so called challenges, which they are not, a player could expect to attack and be attacked by other players on a a daily basis , making for an interesting and challenging game. No one really attacks you now as glory can be bought with rubies and glory is to easy to obtain attacking computer generated castles with no chance of loss if your smart enough to send the correct tools, no wondering if your going to get a return hit to defend or is he adjusting his defence in response to your attack.
What's the point of playing when there is no challenge from your opponent? GGS greed has finally done the job of game destruction and i among any others have seen thought the ruby grubbing tactics of GGS and their complete and utter contempt for the players of the game.
They have overdone the challenges and effectively killed the enjoyment of playing another real opponent. They could recify this by going back to a once a month week long invasion or similar, but all the can see is ruby sales which will continue to decline as more and more people get really tired of non challenging computer opponents. 127 successful attacks against foriegn castles later i'm bored as all castles can be defeated with the right tools and i'm joining the many others totally annoyed and disappointed with GGS's milking of the cash cow to the detriment of their customers and walking away from a once great game