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Discussion: The New Hospital

11721

Comments

  • george th greatgeorge th great Posts: 3
    edited 15.01.2015
    the updating of buildings has repeatedly knocked me down from a competitor to a farm once again .these updates have only made what was an interesting and fun game to play into a money pit for the gge server company .they continue to line their pockets while at the same time raising the game beyond the financial abilities of a lot of players.this game is out of reach and i think i am done with the feeding gge money .i don't work everyday to make them richer.
    george th great @ usa 1
  • CM ArcanineCM Arcanine Posts: 4,626
    edited 15.01.2015
    Howdy folks,

    There seems to be a problem with Recruitment Bonuses affecting the Hospital right now, but the team are on it and will try and get it sorted in a timely fashion.

    Regarding feasts; Nope, they won't contribute towards the Hospital.

    If you've got any more questions that I may have missed by accident, please let me know!

    Regards,

    Steve.
  • jasper22 (INT1)jasper22 (INT1) Posts: 277
    edited 15.01.2015
    I found another element of the new hospital that i don’t like. It automatically decides which troops should be saved. Doing so it prioritizes the strongest troops which is fine by me. However for travel knights, demons and possible some others you need to pay rubies to heal them.

    I don’t like this. I will not spend rubies to heal troops but because it automatically saves them I now lost 400 KG because the hospital prioritized the travel knights and demosn i used in the attack over the king guard.

    The hospital needs to make it possible for us to decide on our own which troops we want to priorities. Or at the very least make it possible to decide not to save the troops that cost rubies to heal.
    Titans
  • NihontoNihonto Posts: 18
    edited 15.01.2015
    I would like to know why a man in a horror suit cost rubies to heal while a man in a halberd suit costs only gold? Seems you are getting us to pay for the same guys over and over. Also why does having my guys in a burning castle make them wounded. The battle was over days ago and yet more are getting wounded every day.
    Nihonto @ usa 1
  • Barracuda58Barracuda58 Posts: 39
    edited 15.01.2015
    The only recourse we have is to join the Dutch boycott and deny GGE the money they try to gouge out from us. There is no concern for having a good product, just one that will be a cash cow. No forethought is given, no master plan,just endless way to separate you from your money, the endless barrage of new events, people its not going to end until the cow dies and GGE finally pays attention to the customer and what they want instead of the wallet and how to get their greedy fingers into it
    Barracuda58 @ usa 1
  • CM ArcanineCM Arcanine Posts: 4,626
    edited 15.01.2015
    jasper22 wrote: »
    I found another element of the new hospital that i don’t like. It automatically decides which troops should be saved. Doing so it prioritizes the strongest troops which is fine by me. However for travel knights, demons and possible some others you need to pay rubies to heal them.

    I don’t like this. I will not spend rubies to heal troops but because it automatically saves them I now lost 400 KG because the hospital prioritized the travel knights and demosn i used in the attack over the king guard.

    The hospital needs to make it possible for us to decide on our own which troops we want to priorities. Or at the very least make it possible to decide not to save the troops that cost rubies to heal.

    I'll forward this on as a suggestion for you Jasper!
    Nihonto wrote: »
    I would like to know why a man in a horror suit cost rubies to heal while a man in a halberd suit costs only gold? Seems you are getting us to pay for the same guys over and over. Also why does having my guys in a burning castle make them wounded. The battle was over days ago and yet more are getting wounded every day.

    The price difference is down to the strength of the unit. If units like Horrors could be revived for coins, players that had large Horror armies would be able to keep them constantly afloat. These units are supposed to be pretty rare and powerful after all.

    Regards,

    Steve.
  • Batten (GB1)Batten (GB1) GB1 Posts: 1,104
    edited 15.01.2015
    I have now got to use the hospital and the process seems relatively straightforward it's just like clicking to recruit or clicking to produce tools. That's fine just add it to the list of clicks and once you get into a routine of remembering to check it's okay. Having troops reappear gradually as they are treated makes sense. Getting them back immediately was preferable but this approach is more realistic. I think charging rubies a second time for special troops is a bit unreasonable I'd ditch that. Don't mind the rubies for instant recovery as much but unlikely to use either ruby option.

    One thing I wasn't sure about was whether capital holding alliances who naturally produce Kingsguard were being charged rubies to heal defenders they produced with coins, that would seem a little unfair if it's the case as they didn't spend rubies to buy the troops in the first place and whilst I don't necessarily think they need an additional advantage I think they should as a benefit of holding a capital not have to pay in that way as it is inconsistent.
    Batten @ en 1
  • edited 15.01.2015
    I appreciate the change of repair time & reduced costs. Thank you.
    I still think that I should be able to pay coin to heal the soldiers that I paid coin for.
    Please make it so.
    AB

    Founder & former Leader of. . . . .

    "Ocker Nation" . Established  26th of January 2014.

    'straya' day  m8 , go with the green & gold.  


  • triangletriangle Posts: 425
    edited 15.01.2015
    jasper22 wrote: »
    I don’t like this. I will not spend rubies to heal troops but because it automatically saves them I now lost 400 KG because the hospital prioritized the travel knights and demosn i used in the attack over the king guard.
    Quick question, since I don't actually have a bakery of my own. If troops are allocated automatically, and some cost rubies which you refuse to rehabilitate, wouldn't that mean that your hospital slowly gets clogged with such troops? Or is there some "remove wounded troops" mechanism?
    My Thoughts:
    Two years of Playing GGE: Independent Alliance and None Ruby Players
    How GGS handles our Feedback

    Why I decided to Leave
    Thoughts on the Legendary Update

    Achieved title of "the terrible", on the 8th of August 2014, without buying rubies, and while playing in an independent alliance.
  • fujiwara (GB1)fujiwara (GB1) GB1 Posts: 648
    edited 15.01.2015
    triangle wrote: »
    Quick question, since I don't actually have a bakery of my own. If troops are allocated automatically, and some cost rubies which you refuse to rehabilitate, wouldn't that mean that your hospital slowly gets clogged with such troops? Or is there some "remove wounded troops" mechanism?

    Yeah, you can delete them for free, poor things :P
    fujiwara @ en 1


  • longshankslongshanks Posts: 934
    edited 15.01.2015
    triangle wrote: »
    Quick question, since I don't actually have a bakery of my own. If troops are allocated automatically, and some cost rubies which you refuse to rehabilitate, wouldn't that mean that your hospital slowly gets clogged with such troops? Or is there some "remove wounded troops" mechanism?

    The hospital will always fill with the troops of the highest priority. Here's a scenario: you had a hospital that has a capacity of 150 wounded KG waiting to be healed. Now 250 horrors were just lost in a battle so only 150 are sent to the hospital. The hospital will remove automatically remove those 150 KG and 150 horrors are now in the hospital waiting to be healed. If you don't plan to spend rubies to fix them, you have to delete the horrors from the hospital so you can actually heal the next set of troops that won't cost rubies to fix.
    4/23/2014: GGS realizes that this player and customer won't drink the kool-aid.

    **the rule of 3** GGS usually gets it right on the 3rd try. Be patient.

    Be careful if you speak the truth, your post might get deleted by a moderator.

    [SIGPIC][/SIGPIC]
  • fujiwara (GB1)fujiwara (GB1) GB1 Posts: 648
    edited 15.01.2015
    Yes, it would be nice if you could toggle two settings in each hospital:

    1) Auto-fix troops that cost coins (so if coins aren't an issue, you just leave this permanently on)
    2) Exclude ruby-to-fix troops from going in there at all
    fujiwara @ en 1


  • Batten (GB1)Batten (GB1) GB1 Posts: 1,104
    edited 15.01.2015
    That suggestion gets my vote seems simplest solution to the issue
    Batten @ en 1
  • French WarriorFrench Warrior Posts: 133
    edited 15.01.2015
    I went against my good judgement to upgrade the hosptial to level 5 but can see no benefit what so ever except for gge.

    Seems it takes just as long to heal the troops, plus most are ruby related. I can understand having to use rubies to upgrade after a certain level but then you double wham us with having to use rubys to use it.

    Goodgames, you come in hear asking how we feel about something that only benefits you.

    So my answer is the new hospital is pretty much worthless, I can build troops many times faster with my drill grounds, the drill instructor and a good feast, plus seems even cheaper to double them with rubys than to use the hospital. I am demolishing all hospitals since they take up room that can be used for a dec or a farm to decrease the minutes on building.

    Empire God has spoken but trust me GGE will not listen.[/QUOTE

    IT ONLY BENEFIT GGE , RUBIE BUYER WILL USE RUBIES TOO GET BACK THE ATTACKERS , SO THEY WANT YOU TOO SPEND MONEY , AGAIN A OTHER MONEY GRABBER BY GGE
    [SIGPIC][/SIGPIC]
  • heehee3heehee3 Posts: 2,780
    edited 15.01.2015
    You seem to still have the old hospital in Berimond. Please can we take it with us as an event reward because the new one is useless?
    Quit while you're ahead
  • clintrich (US1)clintrich (US1) US1 Posts: 118
    edited 15.01.2015
    http://prntscr.com/5srlpz

    I think the only way to get these knuckleheads attention is to quit and find something else to do with your life. this friggin game is nothing but a drug we've all gotten addicted to, so do yourselves a favor, save your money, get a hobby, take a vacation, take your family out for a good time, reconnect with the real world and quit hiding behind your game persona. Realize that you are just a fake somebody in here...lol...because in here we're all just a joke to the GGE staff figuring out the best way to suck more money out of your pockets and feed you more of the same drug. Wake the F**k up and go to rehab....If you are playing to just have fun then have at it and know smoking pot may lead to harder drugs. Bye bye, I'm free at last, thank God I'm free at last...
    Clintrich @ usa 1
  • BlackmaxsBlackmaxs Posts: 3
    edited 15.01.2015
    have open gate on attack, all men out on attack still lost men 175+ what is going on did my attack force loss men even when not there?? second time done this. is this a flaw
    Blackmaxs @ en 1
  • King rasta (NL1)King rasta (NL1) NL1 Posts: 84
    edited 15.01.2015
    one one one whit co cald HONESTY?, del oezers 1/1 whit small groep the wil pay for back stabbing
    hoesnty are loezers kant win witout other goeps
    King rasta @ nl 1
  • jasper22 (INT1)jasper22 (INT1) Posts: 277
    edited 15.01.2015
    I'll forward this on as a suggestion for you Jasper!



    The price difference is down to the strength of the unit. If units like Horrors could be revived for coins, players that had large Horror armies would be able to keep them constantly afloat. These units are supposed to be pretty rare and powerful after all.

    Regards,

    Steve.

    I was not paying enough attention to be 100% sure but I think I saw that I had to pay ruby for healing wolfs. Can you or anyone ells confirm this?

    If I am right then all the special troops you get in ice, sand and fire will require ruby to heal. Why did the developers not make the price for these troops coal, oil and glass instead of ruby or at least make it possible to decide to heal them with those resource or ruby. The price of about 25-50% of new troops would be ok I think.

    I understand that ggs wants to put a break on players healing a ton of demons but as usual their method is not effective. The players who got massive armies of demons are the ruby whales. I happen to know a couple of them personally and I can tell you they might scream dirty words to ggs but in the end they will just swallow the new price and heal everything with ruby. You will not slow them down one bit.

    Basically the only players you hurt with this method are the non and lower ruby buyers. I can’t really think of any method that will slow down the ruby whales but for the lower players just increasing the time needed to heal the demons compared to other troops or making it cost glass will have enough of an impact no need to make them cost rubies.



    To triangle yes as other said you can manually delete the troops in your hospital for free.
    Titans
  • roltarn (AU1)roltarn (AU1) Posts: 9
    edited 16.01.2015
    Still costs more to heal then recruit.
    Vet crossbow is 700 to recruit 5 units
    vet crossbow is 800 to heal 5 units.

    I simply euthanasia my returning troops now. Hospital is a waste of time and coins.
    roltarn @ au 1
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