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19

Comments

  • ARAWAK (NL1)ARAWAK (NL1) NL1 Posts: 19
    edited 12.01.2015
    Makkelijk gezegt maar als je dag en nacht word aangevallen, net door die bg's die over deze boycot begonnen zijn kan je niet anders dan robijnen kopen.
    ARAWAK @ nl 1
  • ARAWAK (NL1)ARAWAK (NL1) NL1 Posts: 19
    edited 12.01.2015
    Sorry Piet96, net werden wij als klein bg door een veel groter bg meerdere keer aangevallen wij net als meestal netjes verdedigd, en dan komen ze nu wat dreigen met oorlog.

    Van een beetje samenwerking over de bg grenzen heen is hier totaal geen spraken meer.
    ARAWAK @ nl 1
  • edited 12.01.2015
    miebee wrote: »
    Waar gaat deze boycot uiteindelijk om? Niet om de prijs van de robijnen, maar om het feit dat het in de loop van de tijd nagenoeg onmogelijk is geworden om zonder robijnen te spelen, ongeacht wat je voor die robijnen moet betalen. Niet DAT er robijnen worden gekocht (vooral door "big spenders"), maar dat je geen succesvol speler meer kunt zijn ZONDER robijnen te kopen. Daarom is de oplossing niet om robijnen duurder of goedkoper te maken, maar ze een minder belangrijke rol te laten spelen in het spel.
    Daarom steun ik de boycot.
    Over die spelers die toch aanvallen en daarmee de boycot bewust saboteren, kan ik kort zijn: dom, dom, dom en heel erg onsportief.

    I agree that when you advertise to be a free game, you should be able to do the events without having to buy rubies. Certain events are just impossible to play, especially low level players don't have anything interesting, like events only for people under lvl 30 which are actually playable!

    It's sad that certain events are for all level classes and are pretty easy for the high bee's but are hard for the worker bee's, yet they get it wrubbed in their faces. Give the working bee's events they can finish, they'll love that sorta action and the game will become more interesting.

    ps: this thread is started in english, use ENGLISH, their is no point in discussing to the world your issue's when you do it in your own native language. And if you don't speak english ask explicitly to someone to translate it to english, what's the point else? To be a closed community which tries to resolves problems on an international playground... please ! That doesn't make sense.
  • CM ArcanineCM Arcanine Posts: 4,626
    edited 12.01.2015
    Howdy folks,

    First things first, please try to keep your posts in English so that I can read and reply to them properly! :)

    I've taken a read through this thread and managed to point out a few major areas that seem to be of concern for you guys, in regards to what you want to be changed in the game.

    Prices

    At the end of the day, prices are the way they are since our players are willing to spend this amount on them. We try to balance our prices around the general worth or strength of the item being purchased, so something that provides a bigger benefit will clearly be more expensive than say, a common building. Since players have always purchased things at the existing price rate, there seems to be no need for a change here.

    Making everything possible for everyone

    I can understand that some parts of the game might be difficult, but of course, that's the intention! The game isn't supposed to hand you everything for free. There are events that are very difficult without the spending of rubies, granted, but these events can still be completed for free, it just may be more difficult, and since the rewards are very beneficial, it doesn't make sense to hand them out to every player for free. The game would also generally be boring if anyone could accomplish everything at any time, strategy is key!

    Making it easier to be more successful

    This kind of ties in with the above point. It'd be boring and create a non-competitive environment if every player was the exact same. Imagine if everyone only had one method of attacking, the same as everyone else, and the same outcome would occur every time. How boring would that be?! Highly ranked players have their own tactics for getting there, so it could be worth asking them how they did it, or trying to come up with new and innovative ways to combat their tactic!

    Please bear in mind that I am of course, forwarding your feedback here, and if there are any other additional points you would like me to comment on, please feel free to ask me :)

    Regards,

    Steve.
  • DashO (NL1)DashO (NL1) Posts: 114
    edited 12.01.2015
    First of all thank you for replying to this thread. However I do not agree with the arguments that you have provided us with.

    Prices

    At the end of the day, prices are the way they are since our players are willing to spend this amount on them. We try to balance our prices around the general worth or strength of the item being purchased, so something that provides a bigger benefit will clearly be more expensive than say, a common building. Since players have always purchased things at the existing price rate, there seems to be no need for a change here.

    Although that a price decrease for rubies will further increase the gap between non-ruby and ruby buyers (which is already too large), I completely understand the argument for a price decrease and would therefore like to point it out. You neglect the fact that rubies themselve have been devaluated in the last couple of months. For the same number of rubies players can now buy less in the game than that they were able to in the past (for example, an increase in the price of bakeries). Which makes the game more expensive than it already was.

    A better solution would be to decrease the in-game prices instead of the price of rubies, so that it would be beneficial to non-ruby buyers as well. This would also decrease the gap between players as the buidlings have a level cap.
    Making everything possible for everyone

    I can understand that some parts of the game might be difficult, but of course, that's the intention! The game isn't supposed to hand you everything for free. There are events that are very difficult without the spending of rubies, granted, but these events can still be completed for free, it just may be more difficult, and since the rewards are very beneficial, it doesn't make sense to hand them out to every player for free. The game would also generally be boring if anyone could accomplish everything at any time, strategy is key!

    Have you ever tried to complete the masterlevel of events like the underworld and thorn king without spending rubies? If you have, please provide us with a guide because most players I know (including myself) believe that this is simply impossible. Moreover, instead of a month to complete the normal level we now have 22 days to complete both the normal- and master level. And we have to build our encampment twice, which takes at least 12 days in total (for very active players, without rubies) and an incredible number of resources. This leaves the very active players with 10 days to complete both maps...
    Making it easier to be more successful

    This kind of ties in with the above point. It'd be boring and create a non-competitive environment if every player was the exact same. Imagine if everyone only had one method of attacking, the same as everyone else, and the same outcome would occur every time. How boring would that be?! Highly ranked players have their own tactics for getting there, so it could be worth asking them how they did it, or trying to come up with new and innovative ways to combat their tactic!

    The problem is that strategy is no longer the key to being succesful. The key to being succesful is the amount of money you're willing to invest in this game (xp, gems, cast for commanders and castelans, etc.), which is the major point of criticism. And with almost every update this becomes worse. A non-ruby buyer and even an average ruby buyer is simply not able to compete with the big spenders.

    And in response to the bolded part, right now there is one way of attacking which is succesful unless the defender and his alliance are willing to lose an enormous number of troops. Sadly, this method is only available to the large ruby-buyers.
    DashO @ nl 1 <3
  • Barfly2Barfly2 Posts: 2
    edited 12.01.2015
    Boycot or not; I will not buy 1 single ruby. If I get attacked by someone with ruby-tools, I will defend with rubytools I got from robber barons and other in-game events. If I get attacked with resourcetools I will defend with resourcetools. (tools from events like Storm-Islands are not resourcetools i.m.o.)
    If alliances try hard to convince their members only to attack alliances aprox. their own size, we make the game more enjoyable for everyone.
    Next step is to stop attacking eachother during the night, but that's too much to ask for I guess.
    Barfly @ nl 1
  • Leeuwenheart (NL1)Leeuwenheart (NL1) Posts: 43
    edited 12.01.2015
    The game would also generally be boring if anyone could accomplish everything at any time, strategy is key!

    That's just the whole point Steve. This game isn't a strategie game anymore, because non ruby buyers can't even hold one flank against the ruby whales. Also some players buy 6000 demons or more a day, which is far more than the defenders I can recrute, so don't say this game is all about strategy, because that time is gone.
    People simply buy victories nowadays and I'm sure that atleast 80% of the players share this opinion.
    Leeuwenheart @ nl 1
  • edited 12.01.2015
    DashO wrote: »
    First of all thank you for replying to this thread. However I do not agree with the arguments that you have provided us with.



    Although that a price decrease for rubies will further increase the gap between non-ruby and ruby buyers (which is already too large), I completely understand the argument for a price decrease and would therefore like to point it out. You neglect the fact that rubies themselve have been devaluated in the last couple of months. For the same number of rubies players can now buy less in the game than that they were able to in the past (for example, an increase in the price of bakeries). Which makes the game more expensive than it already was.

    A better solution would be to decrease the in-game prices instead of the price of rubies, so that it would be beneficial to non-ruby buyers as well. This would also decrease the gap between players as the buidlings have a level cap.



    Have you ever tried to complete the masterlevel of events like the underworld and thorn king without spending rubies? If you have, please provide us with a guide because most players I know (including myself) believe that this is simply impossible. Moreover, instead of a month to complete the normal level we now have 22 days to complete both the normal- and master level. And we have to build our encampment twice, which takes at least 12 days in total (for very active players, without rubies) and an incredible number of resources. This leaves the very active players with 10 days to complete both maps...



    The problem is that strategy is no longer the key to being succesful. The key to being succesful is the amount of money you're willing to invest in this game (xp, gems, cast for commanders and castelans, etc.), which is the major point of criticism. And with almost every update this becomes worse. A non-ruby buyer and even an average ruby buyer is simply not able to compete with the big spenders.

    And in response to the bolded part, right now there is one way of attacking which is succesful unless the defender and his alliance are willing to lose an enormous number of troops. Sadly, this method is only available to the large ruby-buyers.

    I think this post is very constructive, honest and transparent and I support this guy's opinion like it was my own.
  • Esjuj (NL1)Esjuj (NL1) Posts: 7
    edited 12.01.2015
    DashO wrote: »

    A better solution would be to decrease the in-game prices instead of the price of rubies, so that it would be beneficial to non-ruby buyers as well. This would also decrease the gap between players as the buidlings have a level cap.

    I Believe this is the main point all players want to made. Example; more levels of the bakery came: nice, non-ruby players can earlier build them, but the costs increased. Next, we have the enormous army's of the ruby players which can only be defended by spending an amount of rubies which is more than if players would open their gate, which is ridiculous. And these are only two examples. For higher levels you can only play a nice game if you spend rubies. Therefore, and I think you already noticed, already many level 70 players have quitted the game.
    Esjuj @ nl 1
  • miebee (NL1)miebee (NL1) Posts: 5
    edited 12.01.2015
    DashO wrote: »
    First of all thank you for replying to this thread. However I do not agree with the arguments that you have provided us with.



    Although that a price decrease for rubies will further increase the gap between non-ruby and ruby buyers (which is already too large), I completely understand the argument for a price decrease and would therefore like to point it out. You neglect the fact that rubies themselve have been devaluated in the last couple of months. For the same number of rubies players can now buy less in the game than that they were able to in the past (for example, an increase in the price of bakeries). Which makes the game more expensive than it already was.

    A better solution would be to decrease the in-game prices instead of the price of rubies, so that it would be beneficial to non-ruby buyers as well. This would also decrease the gap between players as the buidlings have a level cap.



    Have you ever tried to complete the masterlevel of events like the underworld and thorn king without spending rubies? If you have, please provide us with a guide because most players I know (including myself) believe that this is simply impossible. Moreover, instead of a month to complete the normal level we now have 22 days to complete both the normal- and master level. And we have to build our encampment twice, which takes at least 12 days in total (for very active players, without rubies) and an incredible number of resources. This leaves the very active players with 10 days to complete both maps...



    The problem is that strategy is no longer the key to being succesful. The key to being succesful is the amount of money you're willing to invest in this game (xp, gems, cast for commanders and castelans, etc.), which is the major point of criticism. And with almost every update this becomes worse. A non-ruby buyer and even an average ruby buyer is simply not able to compete with the big spenders.

    And in response to the bolded part, right now there is one way of attacking which is succesful unless the defender and his alliance are willing to lose an enormous number of troops. Sadly, this method is only available to the large ruby-buyers.

    Hear Hear !!! Dash0
    miebee @ nl 1
  • miebee (NL1)miebee (NL1) Posts: 5
    edited 12.01.2015
    DashO wrote: »
    First of all thank you for replying to this thread. However I do not agree with the arguments that you have provided us with.



    Although that a price decrease for rubies will further increase the gap between non-ruby and ruby buyers (which is already too large), I completely understand the argument for a price decrease and would therefore like to point it out. You neglect the fact that rubies themselve have been devaluated in the last couple of months. For the same number of rubies players can now buy less in the game than that they were able to in the past (for example, an increase in the price of bakeries). Which makes the game more expensive than it already was.

    A better solution would be to decrease the in-game prices instead of the price of rubies, so that it would be beneficial to non-ruby buyers as well. This would also decrease the gap between players as the buidlings have a level cap.



    Have you ever tried to complete the masterlevel of events like the underworld and thorn king without spending rubies? If you have, please provide us with a guide because most players I know (including myself) believe that this is simply impossible. Moreover, instead of a month to complete the normal level we now have 22 days to complete both the normal- and master level. And we have to build our encampment twice, which takes at least 12 days in total (for very active players, without rubies) and an incredible number of resources. This leaves the very active players with 10 days to complete both maps...



    The problem is that strategy is no longer the key to being succesful. The key to being succesful is the amount of money you're willing to invest in this game (xp, gems, cast for commanders and castelans, etc.), which is the major point of criticism. And with almost every update this becomes worse. A non-ruby buyer and even an average ruby buyer is simply not able to compete with the big spenders.

    And in response to the bolded part, right now there is one way of attacking which is succesful unless the defender and his alliance are willing to lose an enormous number of troops. Sadly, this method is only available to the large ruby-buyers.

    Hear Hear !!! Dash0
    miebee @ nl 1
  • WiglemaWiglema Posts: 205
    edited 13.01.2015
    The game would also generally be boring if anyone could accomplish everything at any time, strategy is key!
    Howdy Steve!

    Perhaps you didn't notice (do you play this game at all?), but already the game is generally becoming more boring, because anyone can accomplish everything at any time, money is key!

    Unfortunately, strategy is no longer the key that it used to be until say one year ago.
    Wiglema @ nl 1
  • RyuunRyuun Posts: 31
    edited 13.01.2015
    DashO wrote: »
    Have you ever tried to complete the masterlevel of events like the underworld and thorn king without spending rubies? If you have, please provide us with a guide because most players I know (including myself) believe that this is simply impossible. Moreover, instead of a month to complete the normal level we now have 22 days to complete both the normal- and master level. And we have to build our encampment twice, which takes at least 12 days in total (for very active players, without rubies) and an incredible number of resources. This leaves the very active players with 10 days to complete both maps...

    Not saying i disagree with you, the post is pretty spot on...
    But im going to have to argue a little with you here.
    Its day 7 of blade coast, i completed it 2 days ago and probably could have ended it a day sooner if i had planned on going to the master level.
    Im not, because im well aware that attempting to do this without rubies is a waste of my time...But there's a lot possible in events like this if you are willing to put in a lot of time (not even so much resources tbh).

    Obviously, there's a big difference between completing an event and actually getting something out of it.
    The decoration you get for completing is nice, but generally speaking you want to either get the equipment pieces (3 this round, for 5900 Pearls) or a bunch of decorations (1250 ea).
    So its not the best idea to just rush straight towards the end.

    All in all, i think i send about 100k stone + 90k wood across...which might seem like a lot...but there's an entire month to get your storages back up(at least)....so, a bit of planning and its not so difficult.

    As a lower level i can understand resources are more precious, but asking around for resources really should be done more. Most high level players have nothing left to build and are doing a lot of PvE to get equipment and gold. All those resources usually just get chucked away, sending a market cart to help somebody isnt a big deal, especially in ice/sand/fire. (and yes, i do send resources away on a daily basis to people around me...unless the colossus is there).

    As for the master level...its not worth it for me to attempt currently.
    Master level really doesnt offer anything, the equipment set is shitty and while the decoration does have slightly higher value...it also costs almost 2x as much.
    Maybe once i have all my castles filled with event decorations ill make a run at it, but from my experience you can accomplish a lot by having decent logistical planning and a strong back up by having a build up account.

    The time reduction by 7~9 days really does hurt, but i dont think they'd want certain players to make 20+ decorations in a single event. Its the build up time for the camp that really stops non-ruby players from making full use of the event. The villages/ships are on a cooldown, so this is one way to limit how much you can get "for free" (aka a lot of effort).

    I made 11 deco's last thorn king, probably going to make 12 or 13 this blade coast.
    thats 12.5+k, so twice as much as you need to buy ALL the equipment.
    Again, not saying im average...but its still very much possible to accomplish a lot...
    And im sure im not the only one getting good rewards out of these events without spending rubies.

    *edit
    -All those resources got send in the first 4 days, you can get plenty of resources off of the ships/villages after.
    -You dont even lose that many soldiers, ive only been sending the units i build in my main castle...and have even been forced to send some off to other kingdoms because i was losing too much food keeping them there.
    -high levels do obviously have legendairy buildings to build, but you are really limited on the special resources there...not wood/stone.
    -obviously im not spending rubies, i send 500 farmer dolls across which i got out of storm. (used up 174 so far)
    I personally consider those free, as capping an Island isnt too big of a deal...but most of the time all these "ruby shields" do is save me soldiers. Its not like i cant kill a tower without them, its just more efficient to use some shields. I lose about 140 soldiers capping a 18h Island which gives me 150~ shields.
    Im certain each time i used it saved me more than 14 units, so its worth it...not to mention that sending units across takes you 2 hours...
    Ryuun @ nl 1
  • Aries (AU1)Aries (AU1) AU1 Posts: 201
    edited 13.01.2015
    Prices

    At the end of the day, prices are the way they are since our players are willing to spend this amount on them. We try to balance our prices around the general worth or strength of the item being purchased, so something that provides a bigger benefit will clearly be more expensive than say, a common building. Since players have always purchased things at the existing price rate, there seems to be no need for a change here.

    True before the equipment update it was all based on your amount of troops and your tactics..and then you guys added the Demons....we adapted as much as we could and sure we can survive with demons but how can you say the prices are lower?? If we acutally calculate it upgrading a bakery to level 8 costs around 20k more rubies to do so...I even managed to save enough rubies to build a Bakery at GE, BS and EWG (Upgraded it to level 2 before the bakery inflation came, GE and BS were level 1 as well before the inflation). So how are the prices lower???
    Making everything possible for everyone

    I can understand that some parts of the game might be difficult, but of course, that's the intention! The game isn't supposed to hand you everything for free. There are events that are very difficult without the spending of rubies, granted, but these events can still be completed for free, it just may be more difficult, and since the rewards are very beneficial, it doesn't make sense to hand them out to every player for free. The game would also generally be boring if anyone could accomplish everything at any time, strategy is key!

    How is strategy the key when say I a non-ruby player is getting attacked by a God Com with armorer tools and demons, with limited support??? Attempt to overcome their com with what a 70 melee cast a 70 ranged one?? No the attempt would be futile!! My troops wasted and the attacker barely losing any troops!! Me receiving massive fires, waste of coins, barely any resources and minimal amount of glory. Sure some non-ruby players can argue that it is possible for us to get good equipment if we were to hit towers but what about when the new update goes live regarding the Hall of Legends than what would you say when all these bonuses are used on you??
    Aries - Level 70 Fearless/Widowmaker 
    Highest MP was achieved at level 63 - 313k
    I've played since 2012. 
  • knight662knight662 Posts: 177
    edited 13.01.2015
    Sniper33 wrote: »
    True before the equipment update it was all based on your amount of troops and your tactics..and then you guys added the Demons....we adapted as much as we could and sure we can survive with demons but how can you say the prices are lower?? If we acutally calculate it upgrading a bakery to level 8 costs around 20k more rubies to do so...I even managed to save enough rubies to build a Bakery at GE, BS and EWG (Upgraded it to level 2 before the bakery inflation came, GE and BS were level 1 as well before the inflation). So how are the prices lower???



    How is strategy the key when say I a non-ruby player is getting attacked by a God Com with armorer tools and demons, with limited support??? Attempt to overcome their com with what a 70 melee cast a 70 ranged one?? No the attempt would be futile!! My troops wasted and the attacker barely losing any troops!! Me receiving massive fires, waste of coins, barely any resources and minimal amount of glory. Sure some non-ruby players can argue that it is possible for us to get good equipment if we were to hit towers but what about when the new update goes live regarding the Hall of Legends than what would you say when all these bonuses are used on you??
    where have i seen that scene before? oh thats right... happened to me 3 days ago
    knight66
    lvl 58 Archduke @ Aus 1
    lvl 28 Count Palatine@ USA 1

    basketball fanatic, non ruby buyer(like sniper3 :P)

    oh and i also have a pet goldfish called larry, feel free to visit him with some fish food :D


    image.php?u=1261082&type=sigpic&dateline=1349050715
    well ur just bloody useless arent u.....and ur necklace and hat make me wanna shoot u with machine gun fire
  • vinnie195 (NL1)vinnie195 (NL1) NL1 Posts: 1
    edited 13.01.2015
    boycot failed on dutch server as soon as there was a good reward from the contest (adelwedstrijd in dutch)
    1 of the biggest clans dropped it to get the reward and other players soon followed

    idea was good but lack of discipline or persistance made it a big failure thanks to 1 guild/clan
    vinnie195 @ nl 1
  • edited 13.01.2015
    vinnie195 wrote: »
    boycot failed on dutch server as soon as there was a good reward from the contest (adelwedstrijd in dutch)
    1 of the biggest clans dropped it to get the reward and other players soon followed

    idea was good but lack of discipline or persistance made it a big failure thanks to 1 guild/clan

    No, the rules have changed.... attacking other players is allowed now but not buying or spending rubies is still going on. You don't know the facts.
  • JocrisseJocrisse Posts: 16
    edited 13.01.2015
    Where can we find those changed rules?
    Jocrisse @ nl 1
  • BloodyHarryBloodyHarry Posts: 4
    edited 13.01.2015
    No, the rules have changed....

    If that is really the case, then this boycot is just one big joke.
    BloodyHarry @ nl 1
  • vanna (NL1)vanna (NL1) NL1 Posts: 10
    edited 15.01.2015
    en dan heb je je netjes aan de boycot gehouden en dan krijg je vervolgens 9 aanvallen van warlords tot nu toe

    ggd en bedankt voor de steun
    vanna @ nl 1

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