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Discussion: Become a Legend

14766

Comments

  • Cho Gath (GB1)Cho Gath (GB1) Posts: 670
    edited 19.11.2014
    OK GGS,I understand what you problably wanted to do with this update,you wanted to give some purpose to those resources,right? Lets face it,any decent player almost never use olive oil,chacoal etc. so those ress are a bit usless.Yet,this was very bad way to make them useful :(
    Thank you for this hotfix by the way it helps a lot.

    Still,not all who are,for example level 40 are in sands already so it will be hard for them to get olive oil required for upgrading buildings.So they will be burden of other players in alliance who will have to help him/her a lot with resources.
    Also update makes level 70`s really a lot stronger,soon they will be able to produce 30% more food,stone and wood per castle then others.And with new resources buildings they will really have unlimited resources.

    One question by the way.In my stone OP I can see Granary too.Now,maybe its because im not required Legend level but is it going to be possible for players to construct building thats producing wood in stone OP and other way around too??

    IMPORTANT:
    Please move charcoal,glass and oil from required resources for building decorations! It takes A LOT of them to fill one castle with decorations.Also now I can`t build castle gardens any more :( Awwwwww...
  • Peanut22 (US1)Peanut22 (US1) Posts: 98
    edited 19.11.2014
    There are whole alliances ready to exit the game if this is not corrected. Low level players can't even build anymore because they don't have access to coal, oil and glass. Is the server war on hold until this has been sorted out? I know everyone is painting the server red/black in protest. I also know few if any are building or buying rubies or even putting fires out at this point.

    Everyone is in a holding pattern to see if GGE will make good on a very bad idea implemented without a beta test or thoughts to the players themselves.

    Awaiting a decision to quit the game altogether.
  • D1237 (US1)D1237 (US1) Posts: 193
    edited 19.11.2014
    4BS2 wrote: »
    I can't believe what I've read. The Legends league is good, but the requirement for kingdom resources to build defences really sucks. It will cost too much to stay in the game past L50.

    GGS, Listen up. The fact you are making players FEEL this way should be a BIG RED FLAG. These guys that get into the middle part of the game are your future customers. If you 'lose them', your done. Wise up.
  • D1237 (US1)D1237 (US1) Posts: 193
    edited 19.11.2014
    4BS2 wrote: »
    I can't believe what I've read. The Legends league is good, but the requirement for kingdom resources to build defences really sucks. It will cost too much to stay in the game past L50.

    GGS, Listen up. The fact you are making players FEEL this way should be a BIG RED FLAG. These guys that get into the middle part of the game are your future customers. If you 'lose them', your done. Wise up.
  • Doug GrohlinDoug Grohlin Posts: 6
    edited 19.11.2014
    This is the dumbest update yet that had so much potential. I'm a regular ruby buyer, but I won't spend a penny until this is fixed. Even then, this game isn't as fun as it once was and I might just quit. GGE might be the biggest money grabber of all the freemium games. I was so excited to reach 70 and they dumped all over it.
  • edited 19.11.2014
    Isn't what you're suggesting they do called beta testing???
    That's something they should have already done in a formal marketing setting.
    Now they need to take off the need for kingdom resources in everything except maybe the legendary buildings, and go on from there.
  • edited 19.11.2014
    ruby boycott until this mess is fixed!
  • SK1LLSK1LL Posts: 3
    edited 19.11.2014
    so your hotfix for today removes the resource requirement to repair. Why did you not remove it from building? Did you not listen to the rest of what we all are saying?
    Remove the building with resources from other Kingdom requirement or I am gone also
  • kashi3kashi3 Posts: 201
    edited 19.11.2014
    You FORGOT in your "hotfix" to address the issue of TRANSFER COST of special resources!

    just making repairs wood/stone only does NOT fix the MESS you guys have caused with your update.

    Also: how is somebody supposed to build with those meager special resource amounts we are able to loot from towers? Please make this game PLAYABLE again.

    LISTEN to your customers: Please FIX this AT ONCE.
  • Osiris (GB1)Osiris (GB1) GB1 Posts: 338
    edited 19.11.2014
    I lead a mid-level alliance that prides itself on taking low level players and helping them through the growing process to the top. They see our nice castles with high food production and large armies, and they want some of that! So how disheartening will it be to them to know that it is now going to take them a good two years to get to that level because of a scarcity of commodities they cannot progress without? Well I can tell you that a good number of them will not stay the course; actually probably 98% of them. When they need level 4 towers, walls and keep and it takes months to upgrade those, meanwhile they are being attacked by LL70s, how will that affect them? well I can tell you that the old "bullying" word will be raised time and time again. It may not be bullying in the true sense of the word, but they ARE doomed to months of unfair battles by the top level players.

    And those LL70s (actually anyone 60+) will find that the pool of players to attack is shrinking and shrinking as more of those 40-55's give up in despair and abandon the game every day.

    You need the large number of players coming up the ranks to the top to keep the game going; take out that mass of players propping the top levels up and the whole thing collapses. Its a fairly obvious truth.

    The LLs are a great idea to give those at the top something to keep them building and interested, but SURELY a better solution would be to give them the choice to build the super-buildings which give them added benefits but then they can only use them against other LLs? Give them greater glory for hits against their peers and much much reduced glory for hits against others; pit whale against whale, not whale against minnow. You know it makes sense.

    You know, sometimes giving something away for free reaps rewards in the future that far outweigh the benefits you see by hitting someone for money right at the start. Make the game great to play and accessible, and people who arent ruby players may start buying rubies (and all those little purchases actually add up to quite a lot of income I am sure); they tell their friends that there is a great game to get involved with and some of them will buy rubies too. And they tell their friends and..... well you see where this is going.

    As long as you have a commodity that people want (the Game) they will be your customers and spread the word. But once you start losing your customers it is very difficult to get them back again and they will keep spreading the word, but it won't be a positive one. It's a sad fact of life that bad publicity spreads quicker than good and that people are far more ready to complain than to praise.

    I know you have to sift though thousands of comments, many non-constructive or abusive, but I do hope that you realise that a lot of people posting comments are sensible, adults, intelligent, successful in their careers or professions, often with decent disposable income, and enjoy gaming. And let's not forget that soon you will be canvassing for votes for "game of the year" again. Listen to your customers or they start voting with their feet and go find another game somewhere else - this is NOT the only one.
  • Magneto3Magneto3 Posts: 6
    edited 19.11.2014
    This update is tragically flawed (amounts required) and poorly implemented (killing all lvls under 70 and applying to existing buildings). If update only applied to new content it would be solid. As is, it is causing a mass exodus from the game and great distrust in the game developer.
  • Qantaqa2Qantaqa2 Posts: 14
    edited 19.11.2014
    I regret to inform the community that i change my

    PINK flag to BLACK

    This to inform the other players that i am quiting the game soon. This update made my progress at a stand still and sorry GGE, giving presents won't do. It seems that how hard GGE tries, they cannot contain this without giving in to compromises. And it seems that GGE is not willing to do this.
  • bUlker2bUlker2 Posts: 1
    edited 19.11.2014
    Hi

    What about the majority of players ... they will not have this "upgrade"
    I'm pretty sure, that this is the nail in the coffin .........
    If GGE not care about the majority, my guess is that they lose most of their players ...... but maybe it's future ... invest only in "hard" ruby-playes ....
    sad
  • dcfcramdcfcram Posts: 2
    edited 19.11.2014
    I think the legendary update is a good idea with regards to extra buildings for the long serving players to keep them interested and iron ore in the main kingdom again seems to make sense but would have thought that would be used in the village like the other realms. The granaries will give the lvl 70's a huge advantage over everyone else as they will be able to hold a significant number more troops so defensively they could be untouchable from 1 off hits without a super comm and horrors.

    The bad bit of the update is having to use coal, oil ect... to build other buildings and decorations i think that was an awful decision makes it much more difficult to improve and will definitely put players off. Some don't want to go into all realms this part of the update will force them to or they will struggle to build anything. You need oil to build olive groves...
  • Lord Roj (GB1)Lord Roj (GB1) GB1 Posts: 1,125
    edited 19.11.2014
    Osiris7 wrote: »
    The LLs are a great idea to give those at the top something to keep them building and interested, but SURELY a better solution would be to give them the choice to build the super-buildings which give them added benefits but then they can only use them against other LLs?

    Whilst this update gives level 70s something else to do I have not seen any of these updates alter the attack dynamic. Having an iron ore building will not change anything in attacking other players. I'm not counting a windmill upgrade about level 230 (70 + 150 legend)! that will take years.

    Level 51s have same number of waves and attacks setup up as everyone above them (except for extra attackers sent on lvl 70 v lvl 70 attacks).

    Gems made much more difference to the attack dynamics on the server.
  • kashi3kashi3 Posts: 201
    edited 19.11.2014
    It's nearly IMPOSSIBLE to build an iron mine:

    1 Iron Mine needs 11907 oil. Transferring oil to Green takes 70% transfer cost

    Means you need to send over: 39690 oil

    1 maxed out Sands tower gives me ~328 oil with marauder hired
    Means I need to hit 121 maxed out towers to get that amount of oil

    lol

    Take out the resource transfer cost and adjust the amount of resources those buildings cost or make towers give more special resources.

    In its current form the game is merely unplayable. Please fix that.
  • WARRIORCHRIS69 (US1)WARRIORCHRIS69 (US1) US1 Posts: 66
    edited 19.11.2014
    this is the dumbest update yet... it is nothing but gge being greedy and money hungry... IT PUTS MORE POWER INTO LEVEL 70S HANDS AND SCREWS THE LITTLE GUY.. I will buy no more rubies until update is taken back out and if not I will be quitting the game... oh and I am a level 70 so don't think I am just being ignorant...
  • kechera2727 (US1)kechera2727 (US1) Posts: 37
    edited 19.11.2014
    The need for special resources needs to be addressed. I know this is going to cost the game ALOT of good players who used to buy rubies. For one thing special resources should not be needed for anything dealing with buildings under level 70. Another item that needs to be addressed is how much special resources is being lost in transit. It is way too high. Please fix these items before a good game goes horribly wrong. I speak not only for myself but as a guild leader who has taken input from my fellow guildies the past 24 hours before speaking.
  • D1237 (US1)D1237 (US1) Posts: 193
    edited 19.11.2014
    kashi3 wrote: »
    It's merely IMPOSSIBLE to build an iron mine:

    1 Iron Mine needs 11907 oil. Transferring oil to Green takes 70% transfer cost

    Means you need to send over: 39690 oil

    1 maxed out Sands tower gives me ~328 oil with marauder hired
    Means I need to hit 121 maxed out towers to get that amount of oil

    lol

    Take out the resource transfer cost and adjust the amount of resources those buildings cost or make towers give more special resources.

    In its current form the game is merely unplayable. Please fix that.

    Perfect example of the LOGISTICS being completely out of hand. Honestly, if you guys wanted to make it that hard for Iron Mine, fine. However fix the damned resource system so it doesn't take forever to get into it.

    Alot of people want to get into the metagame, they don't want to be stuck with trying to satisfy some absurd requirements like the ones he just mentioned. At least get rid of the resources being needed for regular buildings / non legend buildings/ upgrades. If not, lower the cost ALOT, so that at least fellow alliance members can give the rest what they need. SOMETHING!
  • davee806 (GB1)davee806 (GB1) GB1 Posts: 41
    edited 19.11.2014
    As almost everyone else has put the repair fix is an improvement but only fixes 1 part of a very poor update (albeit probably the worst thought out bit).
    I am level 70 and am in the fortunate position that I have finished the vast majority of towers etc, I have 1 newer op left to complete in green, now burning thanks BSK ;), which alone requires stupid amounts of RS I don't have to build out. This update disadvantages every single lower level player in the game and makes the gulf between older an newer players even greater. Once again what could be a good update is ruined by poor implementation and/or greed, can't be sure which.
    I also think the point about XP lost since the cap at 70 gives some players far easier levelling up ability than others another big imbalance.
    PS I still haven't got over the 100% spy reports that you arbitrarily changed without a single player request and then ignored all the complaints over
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