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Once a player becomes legendary: can my commander wear him as a hat?
Please GGE let us allocate one of our OPs as iron and put all the iron buildings in there.
The main castle in green definitely need an expansion, too much stuffs yet too little space.
so you think that maybe they can then just select the gender at the beginning of the game and then use it to change the titles o that it be more feminized or masculine that way, so if a tittle have another version based on gender. Then there might be the changes to the quest where for the ladies instead of rescuing princess (past saving you sister one) they be rescuing princes instead. (that may let them bring that one prince back since they replace his quests with the sister ones)
of course when they update t and add it in if they going to they going to need to send a mass message with the link to be able to choice which gender you be fir the players already playing.
agree with you there 100%
just thought of something recently since we going to be using charcoal, olive oil, and glass for building these new buildings why not add rvs for each of these resources in their respective kingdoms, and if all the buildings that we can build with them can only be built once we have reached the legend levels then we might just add a upgrade for the loot warehouse that requires to be a certain legend level before being upgraded and the special resources rvs can only be captured by those with the upgraded loot warehouse. Of course there not going to be as much of them as there be other rvs if we go and do it this way so that way player can still battle over them some. (just a thought though, don't know how good of one but I even made a post in the praise, citizen, and suggestion forum though) http://en.board.goodgamestudios.com/empire/showthread.php?125398-specail-resources-rvs
There is very little information to comment on at this time. There are very few specifics about the building upgrades at this time. No examples were given.
One thing I do not like: the ability to trade charcoal/iron ore/glass, etc. This is a bad idea since there are many multi-accounts in the world. It's better to leave the system as it is and only allow the exchange of the normal resources.
Another thing I don't like about iron ore: I don't like the idea of removing more buildings from my castle to make another 2 buildings for resource production.
How are any of the legend changes going to encourage more player vs player content? I want to see more fighting and fewer player distractions.
500 legend levels? 500 sounds unnecessary. Are you sure you don't need 1000? Don't create 1/2 baked ideas, it's obvious.
Never seen anything like this been done before by GGE. I am curious to see how it will work out.
However, I do agree with longshanks on the coal trading idea. Why would we trade coal in the first place, lol?
Coal can be used by everyone regardless of the level
I'm going to assume it expensive in other world resources to build the new buildings so we need help from alliance I do think it someone the double accounters have wanted for a long time though.
Hope it will be great update with less bugs.
2. Is there some sort of villager from which we can trade iron ore
3. will this update affect the victory column achievement
these are my questions.
This time the update is nice.We see that YOU DO VALUE our feedback I think about thousands of players said to bring back unique equipment and our old leveling of bakery..too sad to say you didn't much valued our this feedback.
Do you even Equipment Update? These same comments were made when that rolled out.