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This is ridiculous... Basically a ruby level 40 can wipe out a res playing level 70 because the 70 simply wont be able to build enough defence towers in time. That level 70 loses honor from outside the event and if he wishes to attack back will lose even more honor... Either remove honor from the event or start everyone with an artificial berimond honor score, call it Valor or something. Everyone starts on 0 and can earn honor from ANY target, give small rewards based on a seperate valor score at berimond end.
Instant Finish Buildings
I have no problem with ruby players buying an advantage but when a player builds a full base in 10 minutes it is way over powered. If you want to draw out the event make protection 3 days long and mandatory with no early exit. If ruby players want to instant build their base still then so be it. But give the rest a chance to build up their base to a 'respectable' level. You will find the event will be more popular and the mid level ruby spenders who wont instant build a base will most likely spend more rubies on stables, tools and more. Perhaps another solution would be to give everyone a partially built base like storm island?
The troops granted as rewards are a joke. I just signed up to this round of berimond. Within 10 minutes of joining I had over 600 troops with 23:40 left in protection and 3 hours of food left. So basically I will lose all troops i have unless i leave protection mode, leaving protection mode means no time to make towers for defence which means the tiny levels will try to farm me for honor. Also the number of troops given is a joke. Half the rewards at the very least, it will most likely extend the event and that means more rubies for you.
Allow us to send tools to berimond at ANY time WITHOUT sending troops. Since the minute i signed up i got a few hundred free troops it means I cannot send any tools over. I no longer buy rubies so I am stuck tool-less, I do gradually buy ruby tools or nomad tools which I could send over and have thousands of res tools lying around I could send.
Watch towers and the capital
Do something with the way the game is played. At the moment it is dead boring players attack the towers the moment the previous one is destroyed or cooldown is over. It is predictable and Dead boring.
Can we make the winning side score based or something? At the moment attacking or capturing camps is pretty much pointless. Perhaps make it so attacks and captures earn points and destroying the capital first still earns a large sum of points but the first capital to be defeated ends berimond. That team getting the huge bonus at the end of the capital win. A comparison would be like the quidditch in harry potter. Constant scoring but the person who catches the snitch gets a huge points gain. This would make attacking the towers still a priority but attacking and capturing camps would not be ignored for the constant drive at the watch towers. More of a skirmish would be more fun.
Perhaps make the event one month long, make the cool down on watch towers longer so that it takes nearly the full month to get to the capital. Then just run the event the full month who ever has the most general points along with any capital destruction points wins.
There were more things I was mulling over earlier but that is all i can think of now!