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#THE DREAM LIVES ON
#ANHILATE THE UPDATE!
My advice column:
http://en.board.goodgamestudios.com/empire/showthread.php?106554-Coolman-s-Cool-Advice-Column&p=1208229#post1208229
When I joined the game, the level cap was just expanded to 60 I believe. Kingdoms were not yet out. Ruby players could actually struggle fighting Non-Ruby players. Now..
Retired from duties in September 2015.
Once Leader of Phoenix Sword and the once prominent alliance empire, Phoenix. Proud member of now collapsed OU. All organizations mentioned above have collapsed or merged into other prominent alliances since. Co-founder of the Force family.
"I have seen many wars fought through my four years on this server. I have seen families rise and fall. I have been members of prominent organizations in International 1 and International 2, and have played in United States 1 with my forum buddies as well. It has shown me many things, but mainly that every action that is partaken in this game and in the world can only be deemed right or wrong depending upon your perspective. Never pass the blame, fight hard to succeed. As a non-ruby player, I managed to create and nurture not one but two of the most successful alliance families in International 2. Believe, there is always another path. Success is determined by the amount of effort you are willing to put in"
Agreed, the games nothing like it used to be. I think I joined when they brought out the Blade Coast, it was much better back then.
-Albert Einstein
No, you've been here longer than that, the blades coast still isn't that old.
The Ningdom now and forever - Serry
Hion has a small dink
Perhaps, is the date below my avatar reliable? Do you know?
-Albert Einstein
I remember joining when they first brought out the colosus. Back then they had no smithy but sword brothers, no villages in kingdoms, and a lot of other stuff. But at least then there was no auto war and nobility contest just for wheel of fortune.
http://en.board.goodgamestudios.com/empire/showthread.php?122041-Lots-of-Great-Suggestions&p=1424338#post1424338
Deathsweeper at USA1! Founder and Co-leader of Vae Victis!!
I remember the sword brothers, it was odd when they switched over to equipment for a bit because I didn't understand it for the first few days. I always thought they don't use the look feature to its full potential which is upsetting. Despite not having as much content and such, the game was a lot more fun before all of the ruby BS that we have now but then again, I think that's the point of the thread anyway so it goes without saying.
I also checked the date and I guess its older than I thought, it came out 3 / 12 / 2013 if I was on the right thread.
The Ningdom now and forever - Serry
Hion has a small dink
When I left, the RV agreement between alliances was already well set by many alliances, but war could make them up for grabs, I understood that.
What was not so sacred when I left were Outposts, if a castle owner felt the opponent for glory was too strong at the main, they would go for the OP instead for glory/honor. Of course the war gear was not yet so popular, and it was still just a commander to lead the army and he needed numbers of troops and tools to prevail. OPs were usually not well set to defend as a main was, but I and my old alliance worked on making our OPs hard nuts to crack so they were as strong as many other players' main castles. Most of the bigger alliance players I saw also had such impregnable looking OPs that made lower level player mains look shabby.
I come back and so many players and alliances threaten war if one simply attacks an OP. Just an attack, not an attempt to capture or steal the bloody things!
So, what happened to make OPs as sacred as RVs? What did I miss in the summer months of 2013 as I was away.
No longer liking GGS games.
To Captain Dunsel!
Well, I know what you're saying, everything by the rules of GGE is open game but there are a few reasons. For one, many people will stock one op full of attackers and if you hit that one, you essentially steal honor, get a lot of glory while they get very little, and you wipe out their attack force in one hit. Especially when they have a fully stocked main you could've hit. Most players take it as a personal attack which also pisses them off because they can't retaliate then do to the loss of troops unless they hardcore ruby buy and re-recruit that whole army. Its also because you have the ability to hit their main, while being the smarter option, its more cowardly to hit an op because you don't think you can win at main. Kind of like, if you don't have the balls to take someone on at the main, don't attack. Also, these are just opinions, while I'm not in favor of hitting ops outside of war, I'm not saying your side or my side are right. Just different viewpoints to be considered. Besides my one op holding attackers, I also set my ops up to be as defensive as I can make them so I agree they should still be set.
The Ningdom now and forever - Serry
Hion has a small dink
TannerM.'s answer, just above my post here, provides the basic reasons.
In addition to those basics, I once proposed this to you...
...i.e. I think what has changed, since 2013, is that much of the fighting became "meta." What I mean is that the primary challenge of the game is no longer to pit skills against other players (since there's very little strategy to it, unless you classify ruby-exclusive actions and items as strategies). Now, in 2014, the primary challenge is to pit skills against Goodgame Studios itself. To some players, making outposts sacred--akin to resource villages--could be an element of this new 2014 "meta" skill set.
Well, at least, that's why I personally never attack outposts; in addition to the basic reasons that TannerM. described.
For normal gameplay, Goodgame Studios has made intelligence and strategy almost totally irrelevant. I don't like that. My response is to cut down on normal gameplay, and instead begin to define "fun" on my own terms. Not the developers' terms.
-- Hobee
FFS.... It's a wargame. Why would you be giving them an "immune" castle where they won't be attacked? Lunacy.....
What was this game called because I would like to play it
Founder and leader of Silver Legion
Officer in the Dream Legion Family
Former co-leader of Phoenix League
Former officer in the Highlandership Family
Well, to begin my reply, I didn't state any of this as fact or tell anyone that this is how they should play or run things. I didn't say this in an attempt to start a debate, just answering a question. Simply put, its a matter of perspective and personal opinion. We could go back and forth about it for days and neither of us will be right or wrong. If you wish to continue discussing it, message me.
The Ningdom now and forever - Serry
Hion has a small dink
Though an interesting idea I wonder if that really would work. Maybe if the game were since the beginning like that, but certainly not if they would switch over to that right now.
Where would you put the threshold level?
Would stockpiling ruby tools under that threshold be allowed?
I guess that transferring tools via RV/OP capture must be changed.
My guess is that many non-ruby players above that threshold would leave. Some of the heavy ruby buyers would probably leave too. Multi-accounters would have an advantage.
The more I think about it, the more problems pop up.
GGS probably does not have this choice anyway, except if they would reduce (or partly outsource?) their workforce.
I agree with you that "a game focused on skill and not credit cards" would be indeed interesting, but it seems too late for this game now.
Well, how much would this game be focused on skill even if there weren't rubies. You have to consider, this isn't a game that requires anything other than free time and knowledge.
The Ningdom now and forever - Serry
Hion has a small dink
Let's see, Thorn King, rare these days, Blade coast, newly re done under ground event, nomads, Berrimond and storm islands, then the little events like architrect(always seems to show when resources are low) the shady and shadow camps, the plague docs, the merchants/armorers, etc pretty regular, nobilkity and glory tourney, as well as travelers and alchemist
But the new researcher is very rare
Nomads rare
Thorn King is rare
architect is irregular
Technicus is often
other camps are regular
foreign invasion, (yes I added this) as it is one that shows up a lot lately, we have as many as 6 of these events/mini events at the same time, hard to finish when so many things are going on at once, and they do not let us finish any single one unless we push ourselves to ignore the others, but the foreign one does demand attention does it not?
Not to mention the glory strikes we send at each other already or the alliances warring with each other, but then GGS sends their own war at us every 3 weeks, all of these updates and still they can't fix the alliance description or some of the other old bugs.
No longer liking GGS games.
To Captain Dunsel!
RE the outpost subject, I started this game pretty long before the outpost rule came into play. My personal opinion is how it was when I started, ops should be fair game. They are a castle and should be defended as such. I'll be the first to admit I've made low blows on peoples' ops (usually during wars) by purposefully targeting someone's outpost with the least amount of upgraded towers, because when/if they defend it, you can slaughter them with a 30% courtyard bonus and get a load of glory. Though I should note I did that with resource tools, before I started stocking up on armorer offense tools. So it was way harder to get any decent amount of glory in the first place.
Wars should really be PvP only, its not GGE's right to literally wage wars on its players. While the event may test peoples' mettle in battle, and while it may be a good opportunity to farm some glory without starting another server war, it really shouldn't logically exist in any game of this genre.
The new researcher is rare but that is not a hindrance for someone who has played for like two years like I have, I have all of the non-researcher non-ruby researches done, except for the last of the new veteran researches which I am currently in progress of getting. I can just let resources build in my main and transport it around until he shows up, and knock out another research.
I don't know what changed in GGS to pull all these bad updates out, but it really needs to stop.. I'd have quit by now if I didn't already have a pretty significant investment (for a teenager with no job) in my outposts
As for the question about the name of that other game, I don't recall it, unfortunately.. and would probably be banned for even mentioning another game's name on these forums
Leader of Veni Vidi Vici Family, a family of independent alliances.
King Luc9986 the Halberd of the Hansa VVV
Long Live the Nightwatch
I dont think GGS realizes that while doing well in GGE is an enjoyable prospect to entertain oneself with; it isnt in fact something that anyone would, or should, lose too much time and energy(and for some money?) over..as it is just a game(a game that may be failing at that).
Founder of Camelot Beasts.