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Suggestion: Soldier Fire Rate

I've always had the question- Which soldiers will do the most damage. I (Now) know that the Veteran Pyromaniacs & Renergade Sail Rippers (Thanks, Seeker Returns) have the highest fire-setting rate, but what about the other soldiers?
Thats why I am making this suggestion. What i propose, is that there is a new spot on the soldier information card. This new spot would show the rate of which the soldiers damaged buildings.

I have made an example below:
Attachment not found.
I do realize that it doesn't match, as that is a very rough draft example.

The rates would be decided by GGE, But the stronger they are, the more damage they would cause. The equipment that has the bonus of 'Increases the fires caused by looting by X%' Would also be taken into consideration. Attachment not found.

If you have any feedback or think something should be changed,
Please comment!
(Or can make a better picture ;) )
Adventure-Guy @ usa 1
Post edited by adventure-guy (US1) on

Comments

  • XthedosXthedos Posts: 45
    edited 29.07.2014
    it would be funnier if the weaker troops would do massive damage :)
    but great idea!
    Xthedos @ nl 1
  • coolman1012coolman1012 Posts: 257
    edited 29.07.2014
    Good idea, it would help. Though I don't think it's a stable rate.
    coolman1012 @ usa 1
    #THE DREAM LIVES ON
    #ANHILATE THE UPDATE!23.jpg
    My advice column:
    http://en.board.goodgamestudios.com/empire/showthread.php?106554-Coolman-s-Cool-Advice-Column&p=1208229#post1208229
  • Seeker Returns (US1)Seeker Returns (US1) US1 Posts: 283
    edited 29.07.2014
    You're wrong- Pyromaniacs ARE NOT the best at setting fires.

    Better than them are the Renergade Swashbucklers or whatever they're called, Renergade Sail Rippers, and Veteran Pyromaniacs
  • edited 29.07.2014
    You're wrong- Pyromaniacs ARE NOT the best at setting fires.

    Better than them are the Renergade Swashbucklers or whatever they're called, Renergade Sail Rippers, and Veteran Pyromaniacs

    Thanks for this information, I will edit the post
    Adventure-Guy @ usa 1
  • edited 29.07.2014
    Good idea, it would help. Though I don't think it's a stable rate.

    I don't think it's a stable rate either, thats why I would like to know how it works
    Adventure-Guy @ usa 1
  • SlanderDoom (US1)SlanderDoom (US1) Posts: 860
    edited 30.07.2014
    I think this is a good idea, i have wondered about this before. all you know right now is how much loot they can carry
    Emperor SlanderDoom of The Alliance Empire.
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  • Kyle Ludwig WuKyle Ludwig Wu Posts: 1,053
    edited 30.07.2014
    the amount fire they can reflect is depends on how many loot they can carry, the best looting soldier has the best fire reflect :P! at least thats what i have heard. of cos, if GGE would change the stat to include this in, i wouldnt mind haha
    BSK-75 @ en 1


    We are the Battle Sacred Kittens :D
    (for whom who really want to know the exact meaning of BSK, PM me ingame :P)
  • edited 30.07.2014
    my castle only got more than 7 fires once but tha was when my alliance was still at war with cosa nostra , but were at peace now


    but, thier leader attacked all of our members during the war, no matter how much honor he lostt


    we surrendered
  • edited 30.07.2014
    the amount fire they can reflect is depends on how many loot they can carry, the best looting soldier has the best fire reflect :P! at least thats what i have heard.

    That does make sense, as the wolves can't carry any loot, nor set fires, but on the flipside, When I went into sands, I only had a few buildings up and no defense, and the sand barbarians attacked me, I lost, and only had one fire. They attack with the sand troops from villages, i believe, so why wouldn't there be more fires when they can carry 28 loot?
    Adventure-Guy @ usa 1
  • edited 30.07.2014
    jeethBOSS2 wrote: »
    my castle only got more than 7 fires once but tha was when my alliance was still at war with cosa nostra , but were at peace now


    but, thier leader attacked all of our members during the war, no matter how much honor he lostt


    we surrendered


    Never heard about Cosa Nostra. Was it a big war or just a small war...
    Adventure-Guy @ usa 1
  • williamandarbelwilliamandarbel Posts: 2,816
    edited 31.07.2014
    daniel made this suggestion a while ago.
    williamandarbel
    Proudly part of Sword of Truth, US1.

    A non-ruby buyer.

    #Thedreamliveson
    7.jpg
  • Seeker Returns (US1)Seeker Returns (US1) US1 Posts: 283
    edited 31.07.2014
    Thanks for this information, I will edit the post

    Really late reply, but your welcome.

    I like the idea... I wonder... how many macemen does it take to start a fire?

    Hmmmm.
  • Jman1234 (US1)Jman1234 (US1) US1 Posts: 102
    edited 31.07.2014
    Great idea I love it also If anyone wants to see an idea by me I have an idea about vet troops and normal troops please check it out


    Founder and leader of Silver Legion
    Officer in the Dream Legion Family
    Former co-leader of Phoenix League
    Former officer in the Highlandership Family
  • Kyle Ludwig WuKyle Ludwig Wu Posts: 1,053
    edited 31.07.2014
    That does make sense, as the wolves can't carry any loot, nor set fires, but on the flipside, When I went into sands, I only had a few buildings up and no defense, and the sand barbarians attacked me, I lost, and only had one fire. They attack with the sand troops from villages, i believe, so why wouldn't there be more fires when they can carry 28 loot?

    28 loot isnt much compare to marudar or sail ripper, thay can get up to 90 loot.
    BSK-75 @ en 1


    We are the Battle Sacred Kittens :D
    (for whom who really want to know the exact meaning of BSK, PM me ingame :P)

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