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Mysterious places in empire

ZynmasterZynmaster Posts: 22
I suggest that there would be Mysterious places to discover in Empire like the "Cave of Ghost" or "Moving Desert"
it's available in level 40
it is similar with adventures but this is discovery
and there are random rewards depending on the level
Post edited by Zynmaster on
COOL
[SIGPIC][/SIGPIC]

Comments

  • Urúvion (US1)Urúvion (US1) Posts: 13,858
    edited 26.06.2014
    So basically, it's placed randomly on the map, and if you find it and click on it, you get a prize?
    Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
    -Albert Einstein
  • GangstaStreetGangstaStreet Posts: 1,452
    edited 26.06.2014
    Id say that we would need more details about your suggestion because this looks weak and not sure if GGE would aprove it.
    Take a look to my threads,put your hands on the keyboard and writte a post because it worth it ;).

    http://en.board.goodgamestudios.com/empire/showthread.php?71998-Umm-I-Like-That...


    GangstaStreet @ usa 1.

    Proud to be member of SPARTAN 17...
  • HourglassHourglass Posts: 16
    edited 26.06.2014
    I don't think that GGE will approve it.. You must be more detailed in your suggestion.
    Hourglass @ WWW 1
  • ZynmasterZynmaster Posts: 22
    edited 26.06.2014
    you'll find it as portals or maybe hidden door in the world map when you click a mountain and click investigate you'll find the secret and the mystery i think the reward is with 70+rubies coz it is like capturing a captured OP but it may take 1-2 days to discover
    COOL
    [SIGPIC][/SIGPIC]
  • wert855 (IN1)wert855 (IN1) Posts: 758
    edited 26.06.2014
    8.jpg
    WERT855 THE PRIME
    INDIA1

    Now a General of Illuminati :)
    Last Rubies brought : Somewhere in July or August 2015
    "Live as if you were to die tomorrow. Learn as if you were to live forever." -Mahatma Gandhi
    "One of the greatest diseases is to be nobody to anybody." -Mother Teresa
  • wert855 (IN1)wert855 (IN1) Posts: 758
    edited 26.06.2014
    detail it buddy
    WERT855 THE PRIME
    INDIA1

    Now a General of Illuminati :)
    Last Rubies brought : Somewhere in July or August 2015
    "Live as if you were to die tomorrow. Learn as if you were to live forever." -Mahatma Gandhi
    "One of the greatest diseases is to be nobody to anybody." -Mother Teresa
  • ZynmasterZynmaster Posts: 22
    edited 26.06.2014
    it is like research tower but even better
    new troops will be unlock in different places you find
    new resources will be owned
    new technology will be owned



    i guess they will approved it coz i'm not good at giving details
    COOL
    [SIGPIC][/SIGPIC]
  • ZynmasterZynmaster Posts: 22
    edited 26.06.2014
    i guess they will NOT approved it i mean guys
    COOL
    [SIGPIC][/SIGPIC]
  • Urúvion (US1)Urúvion (US1) Posts: 13,858
    edited 26.06.2014
    I think this idea has potential, but you need to gather it together with a bit of detail.
    Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
    -Albert Einstein
  • jollyjack82jollyjack82 Posts: 6,105
    edited 26.06.2014
    oooooooooooooo nice sig aidan

    anyway bac on subject shouldnt u make it a but higher in lvl as at lvl 39 u get research and now u get tht at lvl 40 and u said it will be like the research tower
    jollyjack8 @ en1 - Recruiter of New Vision
    mayO1xP.png
    King jollyjack8, level 48 (I haven't done quests since level 19 unless it was a good one)
  • Pineapple Joe (US1)Pineapple Joe (US1) Posts: 178
    edited 26.06.2014
    I think the core idea has merit...

    Would suggest maybe...
    The "places" (cave, lair, settlement, fort, dungeon, citadel, etc.):
    - each have an associated story appropriate for kingdom of appearance
    - each have different benefits associated
    - each require some expenditure to gain benefit (capture, attack, provide resources to, give troops to permanently, etc.)
    - appear randomly on map at random times
    - only persist for a few hours
    - have unique looks
    - have some be available to all players, others that disappear after one or a set number of players exploit
    - perhaps have some badge or honor awarded as a key benefit. Players could accumulate a badge for each type of place they exploit, with a counter or color of the badge indicating the number of each type they have "won", in whatever manner required.

    Benefits (and costs) could be scaled to player level to keep it fair (and attractive) to lower and higher level players. Especially valuable ones might require large expenditures or corresponding use of rubies.
  • ZynmasterZynmaster Posts: 22
    edited 27.06.2014
    i think you got the point here
    COOL
    [SIGPIC][/SIGPIC]

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