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Mysterious places in empire

it's available in level 40
it is similar with adventures but this is discovery
and there are random rewards depending on the level
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Comments
-Albert Einstein
http://en.board.goodgamestudios.com/empire/showthread.php?71998-Umm-I-Like-That...
GangstaStreet @ usa 1.
Proud to be member of SPARTAN 17...
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INDIA1
Now a General of Illuminati
Last Rubies brought : Somewhere in July or August 2015
"Live as if you were to die tomorrow. Learn as if you were to live forever." -Mahatma Gandhi
"One of the greatest diseases is to be nobody to anybody." -Mother Teresa
INDIA1
Now a General of Illuminati
Last Rubies brought : Somewhere in July or August 2015
"Live as if you were to die tomorrow. Learn as if you were to live forever." -Mahatma Gandhi
"One of the greatest diseases is to be nobody to anybody." -Mother Teresa
new troops will be unlock in different places you find
new resources will be owned
new technology will be owned
i guess they will approved it coz i'm not good at giving details
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-Albert Einstein
anyway bac on subject shouldnt u make it a but higher in lvl as at lvl 39 u get research and now u get tht at lvl 40 and u said it will be like the research tower
King jollyjack8, level 48 (I haven't done quests since level 19 unless it was a good one)
Would suggest maybe...
The "places" (cave, lair, settlement, fort, dungeon, citadel, etc.):
- each have an associated story appropriate for kingdom of appearance
- each have different benefits associated
- each require some expenditure to gain benefit (capture, attack, provide resources to, give troops to permanently, etc.)
- appear randomly on map at random times
- only persist for a few hours
- have unique looks
- have some be available to all players, others that disappear after one or a set number of players exploit
- perhaps have some badge or honor awarded as a key benefit. Players could accumulate a badge for each type of place they exploit, with a counter or color of the badge indicating the number of each type they have "won", in whatever manner required.
Benefits (and costs) could be scaled to player level to keep it fair (and attractive) to lower and higher level players. Especially valuable ones might require large expenditures or corresponding use of rubies.
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