Join the official Goodgame Discord today!
Are you looking for a community of like-minded gamers to discuss your favorite games with? Look no further than the GoodGame Empire Family Discord Server!
Our server is the perfect place to connect with other gamers from around the world. Whether you're looking to chat about strategy, share tips and tricks, or just make new friends, our community has got you covered.
And that's not all - as a member of our Discord server, you'll also have access to exclusive giveaways and other special events. It's the perfect way to stay up to date on all the latest news and updates from GoodGame Studios.
So what are you waiting for? Join the GoodGame Empire Family Discord Server today and start connecting with fellow warriors from all over the world. Just head to https://discord.gg/goodgamestudios to join the fun!
Comments
Concerning the auto-war function is not good and I will justify it. Since it will consume us 24/7. We are not getting paid to stay 24/7 but we are paying you in order to play our spare time and have fun with our friends.
I will really be good, from the company's side if they reconsider this fact that is a game and we should have fun and not be stressed.
Anyway my alliance and some more alliances from the Greek server we will abandon the game since we already have find something else that doesn't stress us so much as your game.
Fairwell GGE!!!
Give your customers what they want, not what they need. is the first lecture of marketing.
The collapse of this game and the way you handled this will be required reading in bussiness schools. I'm sure that as we speak lecturers are uploading this thread.
we have a bg with almost 100 members but we will not pay for change the status war in neutral.
we will stop to play this game.
this rule they make for get more money, but it wil be the end of the game.
Auto declarations make this game a job not a game. We have plenty of work around here without you piling onto it. Taking away our ability and forcing things on us is not going to cut it. This is not good enuf! I am glad Vi text me about this. I have a website to finish building and social medias to light up.
Hi Ethan
Firstly I want to make it clear that the reason people are offended is that GGS have decided to alter the entire workings of a game, without consultation, and we've had to rant and rave just to get you guys to listen....slightly, and some of us have spent hundreds...in some case thousands.
The post above is not satisfactory, leader already have enough of that on their hands, a very weak justification and im afraid not a great answer
But its not just this, there have been many actions by GGS in 2014 that most players perceive as pure money grabbing. we cant fathom why we cannot be consulted to help you find ways to improve the game (and as a result numbers of players)
The auto war is such a poor idea, shady? nobility/ daily sabs? c'mon, if this worked you would've gone with auto war from the start.
Then frankly for mods (not you personally) to come on here and speak to us like we are bunch of unruly children even though the big money spenders are all 20years old + (im 33 my alliance has ages upto 60/70).
For some reason you need to increase revenue even more...not sure how and why that would be but if you want more of our and my money, maybe It would make sense to give your paying customers what they want.
If I walked into a restaurant and they said "what would you like sir" and I said "pizza" the waiter replys, "ok sir"
30 mins later the waiter comes out with a more expensive meal full of things don't like, but its more expensive, you wouldn't pay for that meal.
It seems like you guys cant seem to understand we chose where our money goes, and on the basis of the current fabulous war dynamic and alliance dynamic some of us spend loads, and are happy to do so, but if you change that and how it works so fundamentally, against your customers opinion, what do you expect???
Your actually lucky we are still here
And finally I suspect you may have realised the legal implications of ruby tribute, and that is why it has been scrapped, also it feels like a minor attempt at appeasement.
There will be no compromise from me, ditch auto war if you want another penny from me.
I will try and make this short and to the point.
It seems like the developers are either missing most of our point, or they simply have chosen to disregard it.
We are not looking for a justification for this update, or to hear why the developers like it. We have voiced our opinions about it, and I'm sorry, but we don't want it.
We don't want GGS's reasons or the justifications just as little as we don't want to know why the local supermarket is only selling blue toilet paper now. We just don't want it, so we won't buy it.
The developers have the right to continue with the update if they wish to do so, but as you can hear on the different forums especially if you read the German forum too, far above 90% of your customers are not supporting this update. As in any other business, if the company doesn't listen to and respect the opinions of their customers, the customers will feel disrespected, angry or insulted and stop buying their products.
We have given our opinion on the update. It's now up to GGS to decide if they listen to us or not.
I know you are in a difficult position and I don't blame you for trying to explain or justify the update, Ethan, I'm just saying that in this situation that's not what we're asking for. You might disagree with us and the developers might disagree with us, we might even be wrong sometimes, but frankly that does not matter. If your customers don't feel their needs are being covered and that they are respected, they'll leave.
Thanks for your comments.
This is kind of my point though. You don't have to rant and rave on the forums. Constructive feedback gets a much better reaction that ranting and swearing does.
I agree that being the leader of an alliance is a busy job, but that is also why we have officers to fill different roles. I get that the structure of alliances is not always the same and that many don't like this feature, but it will most likely be adjusted afterwards if it doesn't work out.
I can understand this point, but as i've stated in other threads, player consultation doesn't always work. We are looking at more ways to include players in the process, but that could be a way off yet. Please also consider that not everyone has the general interests of the game in mind, only what would benefit them personally.
I'll be honest here, i haven'T seen any posts from any mods of CMs treating anyone like an unruly child. Yes, sometimes we have to put up a firm statement if threads are going off topic, but thats part of the job.
Regards,
Ethan
Alliances and players can generate coins, wood and stone in game and whilst there is a risk of big alliances preying on smaller and weaker alliances that is already happening anyway and probably always has happened. You just have to look at the posts from the MISC players - who to be fair to them may have been joking - which imply they have no problem hitting well below their level even if a player lacks the ability to defend the attack. I'm sure that isn't true of all their players and I'm sure they'll correct the misinterpretation if I'm wrong.
Reading the post I'm not sure whether the problem is with the system being introduced or how certain players might use that system to impede the development and enjoyment of a large number of other players.
If you look at the weekly rankings on any server on a Saturday or Sunday there will be players with over 18 million in loot. How much of that comes from other players compared to the percentage that comes from towers? Is that okay? Is it okay for top few alliances to use lower level alliances to get to over 2.5 million in glory for tournaments when 1 million would have won it? Should lower level alliances be banding together more and acting together more effectively to stop that happening? Should senior players within established alliances be staying loyal to the alliance that developed them rather than taking the easy way out and moving to the top alliances who lure them with Kingsguard and Capitals? Like any game retaining your players or recruiting the best players from rival alliances seems to be the key to long term success.
I think those are the types of questions that players should be discussing as well. I think part of the problem in terms of alliance and player development and retention in the game remains that players are farmed like they were towers by top players who are desensitised to the impact of their hits on the players they are hitting.
Sabotage is an act of war, an attack on an RV, outpost or castle is an act of war this update just makes that more explicit. If you hit proportionally and within parameters agreed by your alliance I'm thinking now it will probably just clarify which alliances you want to hit rather than constantly having to check ever expanding list of NAA's or alliances. It will also increase your chances of success potentially. Increasing the risk and consequence of any hit doesn't to me necessarily appear to be an ideal strategy for generating more income and if it puts more pressure on alliance leaders to control their players and ensure they actually have to think about the results of their hits before making them more, I don't personally think that's a bad thing.
I've always played in small to medium sized alliances because I think it's harder to be successful and I want that challenge of playing against the best players, if all the best players are in the same two or three alliances I'm not sure they get the best experience though the support to develop seems very good. Having to loot a set amount each week or hitting players who can't hit back doesn't though to me seem much of a test. The decisions top alliances face now with this update are the decision high level players in smaller medium sized alliances have always faced, where we have to balance the gain to us against the risk of retaliation leading to losses for the lower level players less able to defend themselves in the alliances we play in.
No matter what system is introduced it remains the players who decide how it is used.
What she said!
I do not support the current update so please revoke it!!!!!!!!!!!
Please read the announcement. Rubies are being removed from the tribute payments.
Regards,
Ethan