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Release or Execute? You Decide!

Pelasion (US1)Pelasion (US1) US1 Posts: 285
Should we be given the chance to "execute" or release captured spies caught in our castles? I think it would be a good idea as the player could show kindness towards the player by releasing the spy, or he could show aggression and taunt the player by executing his spy.

Due to complications with whether or not the spy would really be lost or not, I think there should be some sort of 1 day penalty during an execution before the spy can return. (Or 6 hours, 12 hours, etc)
Post edited by Pelasion (US1) on
«1

Comments

  • lord zanzo9lord zanzo9 Posts: 193
    edited 15.12.2013
    this is a cool idea
    lord zanzo9 Level 30 and proud leader of United alliance:)
  • edwardromoruleredwardromoruler Posts: 189
    edited 15.12.2013
    I guess this could work.
  • Urúvion (US1)Urúvion (US1) Posts: 13,858
    edited 15.12.2013
    This is a good idea. I like it.
    Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
    -Albert Einstein
  • FamousZack9FamousZack9 Posts: 2,943
    edited 15.12.2013
    Just one question. If you execute the spies, how would they come back to the owner? They are dead, and can't magically arrive.

    Overall an alright idea. If you give me some answers to this, I might consider it.
    loapud5cb7c.png
    (Part time)


    #thedreamliveson
  • DemonSage (US1)DemonSage (US1) Posts: 1,392
    edited 15.12.2013
    Just one question. If you execute the spies, how would they come back to the owner? They are dead, and can't magically arrive.

    Overall an alright idea. If you give me some answers to this, I might consider it.

    Ha! You ask that question when the military hospital does the same? Wow...
    Proud leader of:
    [SIGPIC][/SIGPIC]

    #1 Anti-Forum Fan of Aidan952 and voted best Arc-Nemesis for 2013-2014. Yeah, you can call me awesome.
    Please help expand our free GGE Encyclopedia by editing or adding a few pages, it's a privilege really:
    http://goodgameempire.wikia.com/wiki/Goodgame_Empire
    #TheDreamLivesOn @ Canada 1
  • Urúvion (US1)Urúvion (US1) Posts: 13,858
    edited 15.12.2013
    DemonSage wrote: »
    Ha! You ask that question when the military hospital does the same? Wow...

    LOL and how do the commanders come back after every lost battle?
    Answer that!
    Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
    -Albert Einstein
  • FamousZack9FamousZack9 Posts: 2,943
    edited 15.12.2013
    DemonSage wrote: »
    Ha! You ask that question when the military hospital does the same? Wow...


    Since when I started talking about military hospitals......alright but where's the info about a military hospital, or something to revive them? Also you can't revive a dead person....unless you want Frankenstein lol.
    loapud5cb7c.png
    (Part time)


    #thedreamliveson
  • Urúvion (US1)Urúvion (US1) Posts: 13,858
    edited 15.12.2013
    Um HELLO! Can you answer mine?
    Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
    -Albert Einstein
  • FamousZack9FamousZack9 Posts: 2,943
    edited 15.12.2013
    aidan952 wrote: »
    Um HELLO! Can you answer mine?

    I was going to, but decided not to. But since you asked so nicely........ I will.
    aidan952 wrote: »
    LOL and how do the commanders come back after every lost battle?
    Answer that!

    commanders ain't like soldiers. They are suppose to increase the soldiers strength.

    but commanders loosing an attack is like loosing a espionage/sabo.
    loapud5cb7c.png
    (Part time)


    #thedreamliveson
  • NationConquerorNationConqueror Posts: 2,273
    edited 15.12.2013
    aidan952 wrote: »
    LOL and how do the commanders come back after every lost battle?
    Answer that!

    THEY don't, the equipment magically floats back to the castle it came from for a new person to wear it. :D
    Stars of the Desert
    [SIGPIC][/SIGPIC]
    In the desert by day, drought and dreadful blistering seas of fire-sand leech the life out of those with brittle wills. However, not all that is terrible such as this sea of flames is wholly horrendous. He who has survived the day will find refuge in the desert at night, with cool air and the many stars of the sky to keep him company.

    The stars shall guide us to the oasis, to sanctuary, to refuge. We have no reason to fear.
  • Urúvion (US1)Urúvion (US1) Posts: 13,858
    edited 15.12.2013
    THEY don't, the equipment magically floats back to the castle it came from for a new person to wear it. :D

    sense, that makes none.
    commanders ain't like soldiers. They are suppose to increase the soldiers strength.

    but commanders loosing an attack is like loosing a espionage/sabo.

    So your saying that the commander comes back because he never participated in battle?
    Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
    -Albert Einstein
  • FamousZack9FamousZack9 Posts: 2,943
    edited 15.12.2013
    aidan952 wrote: »


    So your saying that the commander comes back because he never participated in battle?

    Yes but no. Commanders aren't soldiers/troops. They just give the extra boost for your troops.
    loapud5cb7c.png
    (Part time)


    #thedreamliveson
  • Urúvion (US1)Urúvion (US1) Posts: 13,858
    edited 15.12.2013
    So they survive because they let there troops die while escaping themselves. :D
    Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
    -Albert Einstein
  • FamousZack9FamousZack9 Posts: 2,943
    edited 15.12.2013
    aidan952 wrote: »
    So they survive because they let there troops die while escaping themselves. :D

    When you put it that way, yes.
    loapud5cb7c.png
    (Part time)


    #thedreamliveson
  • Urúvion (US1)Urúvion (US1) Posts: 13,858
    edited 15.12.2013
    lol, better than having to pay for new commanders.
    Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
    -Albert Einstein
  • Dun Gon (INT2)Dun Gon (INT2) Posts: 3,656
    edited 15.12.2013
    How about, release or torture?

    This is suggested occasionally, btw.
    Dun Gon @ WWW 2
    Retired from duties in September 2015.

    Once Leader of Phoenix Sword and the once prominent alliance empire, Phoenix. Proud member of now collapsed OU. All organizations mentioned above have collapsed or merged into other prominent alliances since. Co-founder of the Force family.

    "I have seen many wars fought through my four years on this server. I have seen families rise and fall. I have been members of prominent organizations in International 1 and International 2, and have played in United States 1 with my forum buddies as well. It has shown me many things, but mainly that every action that is partaken in this game and in the world can only be deemed right or wrong depending upon your perspective. Never pass the blame, fight hard to succeed. As a non-ruby player, I managed to create and nurture not one but two of the most successful alliance families in International 2. Believe, there is always another path. Success is determined by the amount of effort you are willing to put in"
  • captionclosedcaptionclosed Posts: 6
    edited 15.12.2013
    This is a cool idea, I hope they add it.
    captionclosed @ usa 1
  • minky844minky844 Posts: 122
    edited 15.12.2013
    Should we be given the chance to "execute" or release captured spies caught in our castles? I think it would be a good idea as the player could show kindness towards the player by releasing the spy, or he could show aggression and taunt the player by executing his spy.

    Due to complications with whether or not the spy would really be lost or not, I think there should be some sort of 1 day penalty during an execution before the spy can return. (Or 6 hours, 12 hours, etc)
    Love the idea, Then if you do choose to execute the person who sent them gets a message saying their spy got executed and the person has to pay money to buy a new spy/ spies depending on how many they sent.
    minky844,

    Proud member of The Wraith !
    [SIGPIC][/SIGPIC]

    What do you know? Free construction cranes, KG knights and militia! Doesn't get any better than that!
  • ImmortalFalconImmortalFalcon Posts: 146
    edited 15.12.2013
    Wow no one vote Nay.
    ImmortalFalcon @ WWW2

    Proud level 43 Duke ex-Seargeant of Blood Brothers and Non-Ruby buyer.

    Now in Shock Therapy.

    If you want to be the best in the game then you have to be in the game.;)
  • RULERDESTROYER2RULERDESTROYER2 Posts: 862
    edited 15.12.2013
    Terrible idea.

    1. SAY YOU SEND A SPY AND FAILS AND YOU KILL HIM YOU HAVE A LIMIT TO TAVERNS (3) AND IF YOU KEEP SPYING AND THEN THEY KEEP KILLING THE SPY YOU WILL SOON HAVE 0 SPIES ONCE ALL YOUR TAVERNS ARE ALL UPGRADED TO MAX.

    2. IF PLAYERS KEEP KILLING SPIES IT WILL GET ANNOYING.

    3. (THIS WILL PROBABLE HAPPEN) SHOULD WE KILLING SPIES GO THEN LOADS OF THREADS WILL COME UP.

    4. GGS WILL GET LOADS OF COMPLAINTS X(
    #TheDreamsLiveOn

    The ruler of the empire is indeed the RULER!

    [SIGPIC][/SIGPIC]

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