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Discussion Thread: All About Fights

CM ArcanineCM Arcanine Posts: 4,626
Hey Guys,

Here's the thread to discuss the latest update! Tell us what you think!

Regards,

Steve.
Post edited by CM Arcanine on
«134

Comments

  • Emperor Scott 1Emperor Scott 1 Posts: 532
    edited 12.12.2013
    a collection of small things, that have been suggested numerous times, yet a nice complete update, this should make a few players happy.
    Proud Leader Of The Imperial, again.

    Level 42

    The Gold Wheel on my Coat of Arms represents the state's value of the lower class workers who are the power behind the economy. The red back ground is of survival and courage of the New Kievan people.

    Emperor Scott 1 @ EN1
    Emperor Scott 1 @ USA1
    11.jpg

    Canada1 #The Dream Lives On

    If you have suffered a loss at an point. clickHERE

    And if your idea is trading coins or rubies, click HERE
  • RdrnnrRdrnnr Posts: 1,615
    edited 12.12.2013
    Well done GGS. Nothing earth-shaking, but little things we have requested.


    P.S. Search box text size *wink, wink, nudge, nudge* :p
    [SIGPIC][/SIGPIC]

    Maximum angulo Inferno
  • DemonSage (US1)DemonSage (US1) Posts: 1,392
    edited 12.12.2013
    Nice, I like how you guys added the attack horn that manatee suggested. It's nice to know that you guys implement ideas from the forum.
    Proud leader of:
    [SIGPIC][/SIGPIC]

    #1 Anti-Forum Fan of Aidan952 and voted best Arc-Nemesis for 2013-2014. Yeah, you can call me awesome.
    Please help expand our free GGE Encyclopedia by editing or adding a few pages, it's a privilege really:
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    #TheDreamLivesOn @ Canada 1
  • edited 12.12.2013
    Rdrnnr wrote: »
    Well done GGS. Nothing earth-shaking, but little things we have requested.


    P.S. Search box text size *wink, wink, nudge, nudge* :p

    Hey Rdrnnr,

    We are very (very very very very very) aware of it and have raised it with the team that it still needs to be fixed. I do understand the frustration over it, but since it is a cosmetic issue it isn't very high on the priortiy list at the moment.

    Regards,
    Ethan
  • RdrnnrRdrnnr Posts: 1,615
    edited 12.12.2013
    CM Malreyn wrote: »
    Hey Rdrnnr,

    We are very (very very very very very) aware of it and have raised it with the team that it still needs to be fixed. I do understand the frustration over it, but since it is a cosmetic issue it isn't very high on the priortiy list at the moment.


    Regards,
    Ethan

    I know. It actually doesn't bother me at all. I've just been nice to you lately so I decided to pull your leg a bit. Merry Christmas Ethan
    [SIGPIC][/SIGPIC]

    Maximum angulo Inferno
  • xelanxelan Posts: 76
    edited 12.12.2013
    Thanks for the nice update GGS. Number in the attack horn will help us a lot.
    Hope it is implemented both for your incoming attacks and alliance ones.
    My point of view to waves mechanics: here

    weapon.1382280845.png

    xelan @ usa1
  • pometar1pometar1 Posts: 28
    edited 12.12.2013
    no coins in retourn... :(
    pometar1 @ WWW 2
  • CptCHEESEBURGERCptCHEESEBURGER Posts: 1,061
    edited 12.12.2013
    pometar1 wrote: »
    no coins in retourn... :(
    There is always the option to send them to RBCs to get coins and kill off your soldiers.
    2804p5h.png
    So, you're telling me that a woodcutter is now a dwelling?


    ​Retired from GGE~
  • risesheena (GB1)risesheena (GB1) Posts: 524
    edited 12.12.2013
    Hope there will be some confirmation button before dismissing soldiers.
    risesheena @ en 1
    [SIGPIC][/SIGPIC]
  • segel (US1)segel (US1) US1 Posts: 118
    edited 12.12.2013
    I really hope the bug that does not show an incoming attack horn on capitals/metros sometimes is fixed. This issue has been around far too long.
    segel @ usa 1
  • Lord PorkyLord Porky Posts: 2,967
    edited 12.12.2013
    In the barracks dialog it is now possible to dismiss soldiers on request.

    Well I'll be darned.... Didn't see that one coming.
  • dueltheabdul (INT1)dueltheabdul (INT1) Posts: 1,715
    edited 12.12.2013
    Overall nice update, especially the spying part.

    Couple of questions

    1) Will there be a confirmation for dismissing troops?

    2) Will the new spies be a special feature that you need to earn or will it just be a change?
    Please call me abdul Thanks

    abdul @ International 2
    abdul @ canada1
    #thedreamliveson


    The nice guy that attacks you and then sends resources. ^^ ----> Not anymore

    A proud non-ruby player

    Winner of 3 Nobility Contests, soon to be 4 (hopefully) :D

    [SIGPIC][/SIGPIC]
  • coolman1012coolman1012 Posts: 257
    edited 12.12.2013
    Good update. I could really use soldiers dismiss when I'm low on food, and the number of incomings showing will help with support, and defending castles. But if you ask me, spies are already fast enough, and faster with research.
    coolman1012 @ usa 1
    #THE DREAM LIVES ON
    #ANHILATE THE UPDATE!23.jpg
    My advice column:
    http://en.board.goodgamestudios.com/empire/showthread.php?106554-Coolman-s-Cool-Advice-Column&p=1208229#post1208229
  • dreamtree (US1)dreamtree (US1) US1 Posts: 1,366
    edited 12.12.2013
    Faster spies will help me! =) This update looks nice =)
    Lv 70 dreamtree @ usa 1! This account is best described as a tree in a large forest...
    @ international 1! @ international 2! @ English 1! Those accounts are retired.
    http://prntscr.com/53jb2i
    [SIGPIC][/SIGPIC]
    http://prntscr.com/61r5kl
    500k might points. I know. A lot of people have higher. Wow, now I have have over 700k... 
    http://prntscr.com/ek3c51

    http://prntscr.com/gers7n
    Yay! A nice reward!


  • NationConquerorNationConqueror Posts: 2,273
    edited 12.12.2013
    Good update, besides one thing...

    There will no longer be a time shown? That'll be annoying for me.
    Stars of the Desert
    [SIGPIC][/SIGPIC]
    In the desert by day, drought and dreadful blistering seas of fire-sand leech the life out of those with brittle wills. However, not all that is terrible such as this sea of flames is wholly horrendous. He who has survived the day will find refuge in the desert at night, with cool air and the many stars of the sky to keep him company.

    The stars shall guide us to the oasis, to sanctuary, to refuge. We have no reason to fear.
  • I Shall Rise (US1)I Shall Rise (US1) Posts: 318
    edited 12.12.2013
    Good update, besides one thing...

    There will no longer be a time shown? That'll be annoying for me.
    Number in the attack Horn

    The well-known attack horn no longer displays only the time until the next attack , but also a small number that will inform you how many attacks are coming!


    (10 characters)
    [SIGPIC][/SIGPIC]

    I Shall Rise @ usa 1

    I vehemently detest the spy report update. Give us back our tool numbers on towers.
  • Lord PorkyLord Porky Posts: 2,967
    edited 12.12.2013
    The well-known attack horn no longer displays only the time until the next attack , but also a small number that will inform you how many attacks are coming!

    Boo. This is a dumbing-down of the game.
  • blabbyblabby Posts: 564
    edited 12.12.2013
    I like the update, quicker spies will only help, but will make guard houses less useful, as you can send multiple spies in less time.
    Canada 1 #TheDreamLivesOn
    Blabby @ WWW 1
    [SIGPIC][/SIGPIC]
  • rulernbrown2rulernbrown2 Posts: 1,009
    edited 13.12.2013
    GREAT update
    Helms flag
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    Rulernbrown2 @ usa1 smiley-computer008.gif

    level 50
    [SIGPIC][/SIGPIC]

    ASK ME ANYTHING YOU WANT TO KNOW ABOUT ME
    TheDreamLivesOn#
  • edwardromoruleredwardromoruler Posts: 189
    edited 13.12.2013
    Well I'm sad that the adventure maps won't be here until next year but the other stuff in the update sounds good.
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