Join the official Goodgame Discord today!
Are you looking for a community of like-minded gamers to discuss your favorite games with? Look no further than the GoodGame Empire Family Discord Server!
Our server is the perfect place to connect with other gamers from around the world. Whether you're looking to chat about strategy, share tips and tricks, or just make new friends, our community has got you covered.
And that's not all - as a member of our Discord server, you'll also have access to exclusive giveaways and other special events. It's the perfect way to stay up to date on all the latest news and updates from GoodGame Studios.
So what are you waiting for? Join the GoodGame Empire Family Discord Server today and start connecting with fellow warriors from all over the world. Just head to https://discord.gg/goodgamestudios to join the fun!
Fires Should Matter
Take towers for example. When a tower is burning, regardless of how badly it's burning (1% or 99% damage), the only effect is a miniscule drop in PO (and I do mean miniscule). What should happen is for damage to reduce the number of men a tower provides to the walls, perhaps up to 50% less. We can't have it reduced to 99 or 100% less men because then defending even one flank would be impossible and be too much of a disadvantage. But burning towers should be a considerable disadvantage to the player rather than a negligible one.
Similarly, Guardhouses and Taverns suffer no penalty for being on fire / damaged. Apparently, it causes the guards and spies no bother at all to be engulfed in flame, because just as many of them go about their business whether they are burning or not. The number of guards and spies should be reduced proportionally to the damage of the building in which they reside. For example, a level 2 guardhouse normally supplies 10 guards. If the guardhouse had 50% damage to it, it would then only supply 5 guards -- until it was repaired.
With so many of the recent updates providing an advantage to the Defender (up to 40% survival rate, little penalty for open gates, smaller attack size, etc.), these simple changes could help to redress the imbalances that presently exist.
While I'm on the topic, the price for Open Gates is clearly insufficient. After, perhaps, the 4th time the gates are opened on a castle in one week, the price in rubies should increase exponentially. Another option is to grant a +100% LOSS to resources when Gates are Open. So not only does the attacker gain double the resources, the Defender would lose double the resources. Unless the developers want Open Gates to be used twice daily per castle (as it currently is for many players), something needs to be done.
These 2 minor changes would really help to balance the game and slow/halt the mass exodus of "vacations" that seem to be taking place at the moment.