Join the official Goodgame Discord today!
Are you looking for a community of like-minded gamers to discuss your favorite games with? Look no further than the GoodGame Empire Family Discord Server!
Our server is the perfect place to connect with other gamers from around the world. Whether you're looking to chat about strategy, share tips and tricks, or just make new friends, our community has got you covered.
And that's not all - as a member of our Discord server, you'll also have access to exclusive giveaways and other special events. It's the perfect way to stay up to date on all the latest news and updates from GoodGame Studios.
So what are you waiting for? Join the GoodGame Empire Family Discord Server today and start connecting with fellow warriors from all over the world. Just head to https://discord.gg/goodgamestudios to join the fun!
Alliance Regulations

Comments
Are you mad with something like mad with a large alliance?
Please the game wouldn't be fun without the big alliance wars.
Its just pointless to suggest something like this.
Once you have 30 members in your alliance it becomes a completely different game.
I agree this is a very pointless question that takes a lot of fun away. The big alliances are strong and take time to build its not like we get new open member slots for free we put rubies in. Everyone contributes. Any ways its called a strategy game for a reason, why play if you cant defend yourself there are wars that will happen and if you had a big alliance they would support you as well. So my advice is to move up and get into a bigger alliance and make lots of friends in this wonderful game!
There is no fun in a war game if you remove the big alliances. Also if you choose not to be in an alliance, then you are either crazy or just don't care. If you are not in an alliance, then you are going to be attacked repeatedly, alliances are there to support you both good and bad, however if your alliance isn't supporting you, then you have the option to leave that alliance and find a new one.
It sounds like your main problem is the alliance you are in, you say there's no one to attack because your alliance has agreements with all the players around you.
Either change things within your alliance or find another, there's no need to have a lot of so called agreements & pacts.
It's a problem that Y'all have created, not a fault of the game & large alliances!
Too many lethargic players, who log in once-or-twice a week and add nothing (i.e. no personality or knowledge) to our community, love "hiding" in these large cry-baby networks of alliances.
Meanwhile--the original poster is absolutely right--others in those networks of alliances, who assume leadership roles, incessantly watch everything that's going on and (because they have "no life" themselves) they constantly defend their inactive teammates.
But, at least in my opinion, players who are that inactive don't deserve such protection. They're just dead weight in the system.
A possible solution would be for alliance leaders to routinely eject members who don't pull their own weight, or at least stop watching/protecting them all the time.
However, most leaders don't do that, probably because they're afraid of making their alliances look smaller or weaker. So, like the original poster said, it should be up to Goodgame Studios to put limits on the size of alliances. That will make our community better, by filtering out the dead weight of inactive members who do nothing but silently hide in big alliances.
-- Hobee
That's a lesson my team learned a long time ago, and we've used that to our advantage quite a bit. If a team's leadership is unwilling to make difficult decisions regarding MIA or dead weight players, then they deserve any resulting consequences. Having GGS micromanage or restrict the leadership's ability to make good --or bad-- decisions ultimately results in degraded gameplay. More rules or regulations isn't going to make the game more fun. My team has 22 available spots atm, and we don't care how that "makes us look." We clean our own house regularly, and it helps the team clean others'. I don't think GGS should deprive us of our managerial advantage.
GGS has already placed a limit on the size of alliances. It's 65. If you're referring to "families" and such, that's another beast altogether. Shrinking the teams won't squeeze out the dead weight; that idea is ridiculous. There will always be dead weight. For every one of the 33 folks on my team, there are more than 2 that have been cut since March. "Those people" will always be around; it's up to teams' leadership whether or not to keep them around. They should be free to decide for themselves. It's hard to find good help IRL, and that's true here, too. GGS can't make a rule to change that.
Second let's talk about revenue. Without being able to build large alliances people would be less encouraged to buy rubies. As much as I hate having to buy rubies I do it.
Third, it would suck to have only 4 people in your alliance.
Yes, I think that if they give warning to the alliance, they will understand. I had to go away for a couple weeks, and so I let my alliance know to prevent being kicked, and told them to watch for fires in my castles, so they could see if I was attacked, and to watch for supporting me.
But those who leave for a week or two at a time with no explanation, those are players who most likely shouldn't play the game. At that point it isn't worth it for them, or the alliance.
A better idea would be to impose limits so that an alliance with 5 members can attack any alliance with up to ten, but no higher. An alliance with sixty could attack alliances with 50-70 members, and so on.
those where the members I was talking about those that are absent all the time with out explanation, I know people have a life outside the game, but if nothing much is going on in their lives, they should be able to get on 2 or 3 times a week.