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Alliance Regulations

chickencoopchickencoop Posts: 4
More and more large Alliances dominate the Game, forcing new players into submission to either join or get harassed with attacks. How about a cap system with max of maybe 4-5 Members per alliance, depending on there Level. That would open the game for more actions and chances to accomplish goals faster. I, for example don't even do any shady missions as there are NONE unless I attack someone that my alliance has some sort of agreement and that is all that is around me. Like a flock of chickens ,one finds a worm ( Non Alliance Member ) the whole flock runs to eat it( Attack ) be it for resources, Honor points or all combined. This game has become lame and run by people who are at home all day, consider themselves some sort of medieval Noble, expect to be spoken to as if they where a King or something and there is not even a psychologist on side to help them. No really, I strongly believe this game needs to get rid of those large alliances. Make it fun again and take the boredom out
Post edited by chickencoop on

Comments

  • GangstaStreetGangstaStreet Posts: 1,452
    edited 10.09.2013
    Getting rid of those large alliances?
    Are you mad with something like mad with a large alliance?
    Please the game wouldn't be fun without the big alliance wars.
    Its just pointless to suggest something like this.
  • therealsporer (US1)therealsporer (US1) Posts: 2,266
    edited 10.09.2013
    game is more fun with people to talk to. takes at least 15-20 players before you get chat going well in my experience.
    Once you have 30 members in your alliance it becomes a completely different game.
  • Dark Chicken (US1)Dark Chicken (US1) Posts: 815
    edited 10.09.2013
    you're kidding right? this game is all about the large alliances!
  • Molson Beer (US1)Molson Beer (US1) US1 Posts: 8,443
    edited 11.09.2013
    Remember,every alliance started out small,but they worked hard and made it to the top,so we really have no right to complain about that
  • matt112392matt112392 Posts: 25
    edited 11.09.2013
    Getting rid of those large alliances?
    Are you mad with something like mad with a large alliance?
    Please the game wouldn't be fun without the big alliance wars.
    Its just pointless to suggest something like this.


    I agree this is a very pointless question that takes a lot of fun away. The big alliances are strong and take time to build its not like we get new open member slots for free we put rubies in. Everyone contributes. Any ways its called a strategy game for a reason, why play if you cant defend yourself there are wars that will happen and if you had a big alliance they would support you as well. So my advice is to move up and get into a bigger alliance and make lots of friends in this wonderful game! :)
  • lordsaruman (US1)lordsaruman (US1) US1 Posts: 926
    edited 11.09.2013
    More and more large Alliances dominate the Game, forcing new players into submission to either join or get harassed with attacks. How about a cap system with max of maybe 4-5 Members per alliance, depending on there Level. That would open the game for more actions and chances to accomplish goals faster. I, for example don't even do any shady missions as there are NONE unless I attack someone that my alliance has some sort of agreement and that is all that is around me. Like a flock of chickens ,one finds a worm ( Non Alliance Member ) the whole flock runs to eat it( Attack ) be it for resources, Honor points or all combined. This game has become lame and run by people who are at home all day, consider themselves some sort of medieval Noble, expect to be spoken to as if they where a King or something and there is not even a psychologist on side to help them. No really, I strongly believe this game needs to get rid of those large alliances. Make it fun again and take the boredom out

    There is no fun in a war game if you remove the big alliances. Also if you choose not to be in an alliance, then you are either crazy or just don't care. If you are not in an alliance, then you are going to be attacked repeatedly, alliances are there to support you both good and bad, however if your alliance isn't supporting you, then you have the option to leave that alliance and find a new one.
  • Colt442Colt442 Posts: 2,168
    edited 11.09.2013
    More and more large Alliances dominate the Game, forcing new players into submission to either join or get harassed with attacks. How about a cap system with max of maybe 4-5 Members per alliance, depending on there Level. That would open the game for more actions and chances to accomplish goals faster. I, for example don't even do any shady missions as there are NONE unless I attack someone that my alliance has some sort of agreement and that is all that is around me. Like a flock of chickens ,one finds a worm ( Non Alliance Member ) the whole flock runs to eat it( Attack ) be it for resources, Honor points or all combined. This game has become lame and run by people who are at home all day, consider themselves some sort of medieval Noble, expect to be spoken to as if they where a King or something and there is not even a psychologist on side to help them. No really, I strongly believe this game needs to get rid of those large alliances. Make it fun again and take the boredom out

    It sounds like your main problem is the alliance you are in, you say there's no one to attack because your alliance has agreements with all the players around you.
    Either change things within your alliance or find another, there's no need to have a lot of so called agreements & pacts.
    It's a problem that Y'all have created, not a fault of the game & large alliances!
  • HobeeHobee Posts: 106
    edited 11.09.2013
    I completely agree with the original poster, and here's why.

    Too many lethargic players, who log in once-or-twice a week and add nothing (i.e. no personality or knowledge) to our community, love "hiding" in these large cry-baby networks of alliances.

    Meanwhile--the original poster is absolutely right--others in those networks of alliances, who assume leadership roles, incessantly watch everything that's going on and (because they have "no life" themselves) they constantly defend their inactive teammates.

    But, at least in my opinion, players who are that inactive don't deserve such protection. They're just dead weight in the system.

    A possible solution would be for alliance leaders to routinely eject members who don't pull their own weight, or at least stop watching/protecting them all the time.

    However, most leaders don't do that, probably because they're afraid of making their alliances look smaller or weaker. So, like the original poster said, it should be up to Goodgame Studios to put limits on the size of alliances. That will make our community better, by filtering out the dead weight of inactive members who do nothing but silently hide in big alliances.

    -- Hobee
  • fazza27fazza27 Posts: 384
    edited 11.09.2013
    I agree with most people here. Big alliance wars are the main fun.
  • edited 12.09.2013
    Hobee wrote: »
    ...most leaders don't do that, probably because they're afraid of making their alliances look smaller or weaker.

    That's a lesson my team learned a long time ago, and we've used that to our advantage quite a bit. If a team's leadership is unwilling to make difficult decisions regarding MIA or dead weight players, then they deserve any resulting consequences. Having GGS micromanage or restrict the leadership's ability to make good --or bad-- decisions ultimately results in degraded gameplay. More rules or regulations isn't going to make the game more fun. My team has 22 available spots atm, and we don't care how that "makes us look." We clean our own house regularly, and it helps the team clean others'. I don't think GGS should deprive us of our managerial advantage.
    Hobee wrote: »
    ...it should be up to Goodgame Studios to put limits on the size of alliances. That will make our community better, by filtering out the dead weight of inactive members...

    GGS has already placed a limit on the size of alliances. It's 65. If you're referring to "families" and such, that's another beast altogether. Shrinking the teams won't squeeze out the dead weight; that idea is ridiculous. There will always be dead weight. For every one of the 33 folks on my team, there are more than 2 that have been cut since March. "Those people" will always be around; it's up to teams' leadership whether or not to keep them around. They should be free to decide for themselves. It's hard to find good help IRL, and that's true here, too. GGS can't make a rule to change that.
  • Sirlancelot2020Sirlancelot2020 Posts: 8,782
    edited 12.09.2013
    5-4 members? Are you insane? If there's just 5 members in an alliance,how would that be any fun?This idea is LAME!!!!!!!!!!!!!!!!!!!!
  • JackelKight (US1)JackelKight (US1) Posts: 533
    edited 12.09.2013
    anyways all these dead weight players give smaller alliance a chance to get up, since the dead weight players would slow down a big alliance from recruiting more active player that would be of help. also half my alliance members would not be in my alliance if it was 4-5 times alliance level, then we probably be a level 1 alliance still, no retaliations on the member other then what you can put rubies into is way more effective.
  • Eric768 (US1)Eric768 (US1) US1 Posts: 7,183
    edited 12.09.2013
    Not a good idea in my mind.
  • Sirlancelot2020Sirlancelot2020 Posts: 8,782
    edited 12.09.2013
    And talking about inactive players,you don't know what's going on with their lives at the moment! If they don't get on every single day of their life it isn't a bad thing! It just means they're buisy!
  • ChampionKing35 (US1)ChampionKing35 (US1) US1 Posts: 654
    edited 12.09.2013
    First let's talk capitals. Without a big alliance to defend it capitals would be constantly in different alliances as it would be extremely hard to defend one.

    Second let's talk about revenue. Without being able to build large alliances people would be less encouraged to buy rubies. As much as I hate having to buy rubies I do it.

    Third, it would suck to have only 4 people in your alliance.
  • Eric768 (US1)Eric768 (US1) US1 Posts: 7,183
    edited 12.09.2013
    And talking about inactive players,you don't know what's going on with their lives at the moment! If they don't get on every single day of their life it isn't a bad thing! It just means they're buisy!

    Yes, I think that if they give warning to the alliance, they will understand. I had to go away for a couple weeks, and so I let my alliance know to prevent being kicked, and told them to watch for fires in my castles, so they could see if I was attacked, and to watch for supporting me.

    But those who leave for a week or two at a time with no explanation, those are players who most likely shouldn't play the game. At that point it isn't worth it for them, or the alliance.
  • Zan Wrai (GB1)Zan Wrai (GB1) Posts: 317
    edited 12.09.2013
    More and more large Alliances dominate the Game, forcing new players into submission to either join or get harassed with attacks. How about a cap system with max of maybe 4-5 Members per alliance, depending on there Level. That would open the game for more actions and chances to accomplish goals faster. I, for example don't even do any shady missions as there are NONE unless I attack someone that my alliance has some sort of agreement and that is all that is around me. Like a flock of chickens ,one finds a worm ( Non Alliance Member ) the whole flock runs to eat it( Attack ) be it for resources, Honor points or all combined. This game has become lame and run by people who are at home all day, consider themselves some sort of medieval Noble, expect to be spoken to as if they where a King or something and there is not even a psychologist on side to help them. No really, I strongly believe this game needs to get rid of those large alliances. Make it fun again and take the boredom out

    A better idea would be to impose limits so that an alliance with 5 members can attack any alliance with up to ten, but no higher. An alliance with sixty could attack alliances with 50-70 members, and so on.
  • JackelKight (US1)JackelKight (US1) Posts: 533
    edited 13.09.2013
    Eric768 wrote: »
    Yes, I think that if they give warning to the alliance, they will understand. I had to go away for a couple weeks, and so I let my alliance know to prevent being kicked, and told them to watch for fires in my castles, so they could see if I was attacked, and to watch for supporting me.

    But those who leave for a week or two at a time with no explanation, those are players who most likely shouldn't play the game. At that point it isn't worth it for them, or the alliance.

    those where the members I was talking about those that are absent all the time with out explanation, I know people have a life outside the game, but if nothing much is going on in their lives, they should be able to get on 2 or 3 times a week.
  • Dark Chicken (US1)Dark Chicken (US1) Posts: 815
    edited 13.09.2013
    i still can't believe someone suggested this, large alliances are what this game is about, you have to grow to become a large alliance.

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