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Comments
I just got some from both a sand and fire tower.
1) Why lie about the castellan giving a random figure between 5-10 and 25% of castellan bonus only being applied. That doesn't fit into the model we have derived and the consistency of the looting losses in combination with the random combat variable of about 12% or less shows this is impossible and is just not true.
2) This makes absolutely no sense, the castellan effects have been changed yes, but why is it that when we send more tools the losses are decreased DESPITE the fact that before we were reducing all tool bonuses and after we now have to send even more than those which previous reduced the bonuses to 0. Ludicrous.
Very good post, Baldrick. To make money, the game has to be fun for players, so the "fun" part cannot be neglected.
The recent changes in battle mechanics, etc., have disheartened many very large buyers of rubies, myself included. I think that for most of us, there is a "tipping point" where playing the game is no longer worth it. It may take quite a "long time" to get to that point - we spend lots of time and money developing an account, and there is usually the feeling of, "Well, I've got all this invested in the account already... I can put up with such-and-such "update," even though I don't like it...."
Personally, I have never spent so much money on a game; not even remotely close. And now the game owners have harmed the game so much that it's only a question of the time when I quit.
Of course, it really does not matter what anybody says on the Forum. The money spent on the game is closely tracked, and they always can see what's going on. Perhaps there are still enough new players entering the game, and enough "old-timers" still playing, and ruby sales are staying high enough that the owners are satisfied.
I will say that they really are missing the boat, however, so to speak - around the world there are many countries with rapidly-developing middle classes, and literally hundreds of millions of people getting online. There are other games with hundreds of servers. There are other games with millions of paying customers.
The basic idea of the gameplay here in Empire is sound, and a lot of fun, and the owners could have quite a substantial thing, the world over, if they can avoid choking the life out of it.
Why the company is behaving in this way? why?
Of course you want money with no money there is no game, but you are trying to raise the profit with wrong ways, very wrong ways and you are the only responsible who dig the grave of this game.... you change the game all the time with the excuse that is a bugfix.. Come on!! The most players here are not children and they are the main persons who pay for this game. Why you betray them? You behave to us with the thinking " he is addicted he will not abandon the game " We play the game for fun because we want to rest from our job,school so the question is why to continue to play a game which does not make me feel fun? If you think that one situation in the game offers a big advantage then you must test everything with more detail way before you introduce them! When you introduce something you CANNOT change it because i paid to play with these rules. The bugfix excuse is a very bad excuse because it is impossible not to detect a bug at once or after a few days. Remember the nomad event you fixed the number of soldiers at once and you offered the killed soldiers back to the players who made attacks during the hotfix. This is great you fixed a problem which happened i guess from a human error at once and everything is ok.
- "In this update we also fix a bug in relation to the NPC castellans.
The displayed bonuses of NPC castellans were always displayed correctly, but incorrectly calculated in the combat system. This error in the calculation of the Castellan-item bonuses we are therefore fixed."
After many many months now you understood that there is a problem? Are you kidding me? i ask again.. Are you kidding me?
If you think that someone gain many rubies from fortresses then you should never introduce the fortresses. Why i pay again your faults why you destory my fun in this game.
If you want profit then you should attract more players in the game and to keep the old players happy because we are the persons who will say a good word for this game and our friends will come here. if i am unhappy i will say the worst things and it is a pity because it is a very good game.... Also remember that the competion is very big, many browser games out there and many free mmorpg games which attract many people and not forget the upcoming consoles. Many choises and the time even for the richest man (with 24 hours to do whatever he wants) very small to spend in a game which make him or her... sad...
The game offers so many things to do and we try to keep a routine to succeed the daily events to attack for rubies, equipment to do the events which appear outside our castle and at the same time to fight with other players. Changing some rules you change our game, you make us play more, but i do not have so much time and If you want to survive in this game you must be active. Ok i spent rubies to make things easier but wait, how much money to spend?Even if you are a rich man you will say to yourself that ''ok i can spend but there is a limit i am not going to spend a fortune for a browser game "
If a new player visits the forum he will understand that the game is a waste of time because there are many complaints.The forum is not a good commercial for you...Stop the "bugfixes'', fix the real bugs and the complaints will stop.
We do not have a good time in the game.....
Tip: Fix the bug with the useless equipment we gain against towers. It is ridiculous.
Always friendly
This is a bad update! Why don't you just start taking a weekly tax from us to add insult to injury, I'll be leaving for the second time if this continues.
RR
This isn't the first MMO I have played and almost all games have bugs to fix whether they are considered good or bad by the players. So now that the bug is fixed, if you think the difficulty of the barons is too high, they may need to consider scaling them back to where they were before, but with the bug still fixed.
This is the first free to play game I have played and I have to admit, I like it better than alot of the games you have to pay a monthly fee for. However, the player base seems extremely quick to attack the game developers and accuse them of being too greedy at every turn. I seriously doubt they are being greedy as the only reason, but using it as your primary argument doesn't help them make the game better.
If you really do feel that way, what is "too greedy"? It's not truly up to us, the players; it's up to the game owners.
With few restrictions, they can do what they want.
In another post, I implied that this game could likely be "huge." There are literally hundreds of millions of people just now getting online. China, India, Brazil, the Russian republics, and many other places around the world -they are developing middle classes, and there is a huge growth spurt as far as online access.
There are already online multiplayer games with millions of players, even with millions of paying players. The conceptual basis for this game is sound. Yet the changes that have been implemented here are driving paying customers away - if not on a net basis at this time, I certainly believe that time will come.
Now allow me to explain, not only to you but to everyone who is using the forums to explain and list the main reasons why the majority of the people on this forum are complaining and being unhappy for.
Exhibit A: Updates, Every week the developers of Goodgame Empire come up and bring out an update to bring the players new experiences into the game. However, most of the updates they come up with these days either ruin a part of the fun for many people, because they either ruin a part of the game people initially used to enjoy and felt both safe, comfortable and satisfied with. On top of that many of these new updates bring in a new element into the game which main purpose is to encourage people into spending more money. Now that is not necessarily a problem, because we are not forced to spend money into this game, however in order to be able to compete with other players you need to spend money. This is what makes Goodgame Empire an addictive game.
Now recently the developers have added a lot of updates which underlines everything I explained so far at Exhibit A, which involves either a change in a game element unwanted by the customers or a change which encourages the increasing of money spent ingame.
Exhibit B: Bugs, When you are playing a game you want to make sure a game functions properly, however if a game is not functioning in the way you would like it leaves you with a feeling of dissapointment which could be expressed in many ways such as frustration or anger. There have been lots of bugs in this game, some of them have still not been fixed. Now what could be the explanation for the amount of bugs that keep appearing in the game system?Looking at exhibit A and you will find the answer. Updates! Every week, either on the monday or tuesday the developers of GoodgameEmpire introduce their new update into the game system, which hopefully for them will leave their customers more satisfied with an improved game experience, however what was initially meant as an improvement could as well turn against them as their new implemented updates could result in more bugs to appear in the game. In fact, I have recorded this myself, all the updates that have been implemented in the past 8 months had bugs brought into the game and at the same time, not even once have the developers done a testrun before launching any update. Not to forget to mention that some "bugs" made many players benefit from for a very long period of time (can be interpretated in any way you like) which for instance causes "too many rubies or coins" to be gained from RBC's or a "bug in the combat system" which makes you lose less troops per attack. When these "bugs" get fixed it leaves many players with a feeling of frustration and anger, because they got used to the additional loot they gained from each attack. The developers fix this bug and leaves many people very unhappy, because it was not actually a bug that harmed the gameplay at all, but even contributed to the development of players.
Exhibit C: Information transmission, When certain aspects or elements in a game are bound to be changed, you want to make sure you are informed properly and well beforehand about the when and whereabouts things are going to be changed. Sometimes when an update is being launched it shortly after follows with a hotfix, because a certain element in the game is not working as the developersteam have hoped. However, it happens that certain elements in the game are being changed without being announced and have to be first handedly be discovered by people playing this game. This could change could come as a rather unpleasant and unsatisfying supprise, as shown during the update of The Invasion where the amount of troops in all nomad caps had a massive increase from initially 500-800 soldiers to a whopping 1600-3000 soldiers. In the end we get to pay for the mistakes made, due to the poor transmission of information. Pretentious or not, we get to pay for our own losses.
Now lets not forget what GoodGameStudios is, a large gaming company or should I rather say corporation.
Submitted for your approval, what is a corporation? An institution which sole purpose is to make profit and earn money. Now how does this corporation earn his money through this game? In this game we play, GoodgameStudios has a virtual ingame currency called "rubies". Now the only for them to make money is if people buy their rubies
So remember: Rubies = Money
The more rubies we buy, the more money they make. If we, the customers are satisfied we will be more likely to buy rubies, thus increasing the money they make and inmediately increasing their profit.
If the customers are dissatisfied, as many of us are now we will be less likely to buy rubies, thus having the opposing effect of which I stated before.
So in conclusion the Goodgame company should keep these 3 golden rules in mind:
1. If you work just for money you'll never make it, but if you love what you are doing and you always put the customer first, succes will be yours.
2. You're only as good as the people you hire.
3. Look after the customers and the business will take care of itself.
If you supposedly have this amazing account on another server, please if you would, inform us on your server and your name within that server. If you're so amazing without buying rubies, I'd like to view your epicness in awe!!!!! And if you're everything you've claimed to be such as a level 70 with level 5 everything resource player who farms over 2k rubies a week but just doesn't have a forum for your server then there's no reason to hide your server and screen name is there.
Edit - And to be honest, I just think GGS are incompetent. They know coding, but when it comes to business, they obviously only know the part about ruining one. People are quitting constantly and every time a new idiotic update comes out we lose many more people. Some make threads, some don't. Point is, you screw newer players for fun with things like making resource costs for extensions insane, you screw older players by messing with the combat system against towers, screwing with the coins looted and almost every other update you implement. You screw resources player with things like massively increasing resource costs on everything and you screw ruby players by making it much harder to farm rubies from fortresses and adding massive ruby spending updates constantly.
It's at the point where you find everything you can do on every update to just screw anyone you can. So congrats on building an amazing game and doing everything you can to send it on a downward spiral into the toilet.
Give me a break, do GGE really look at forum to know how business needs to be done. No for that matter any business will be run based on data. And i am 100% sure that the data they are getting is totally opposite of what the general feeling on the forum is. for eg: we all complaint about coins update, castellan bonus effect makes in harder to defeat and gets less profit etc. What is really happening in the game? after these updates, we are griniding more in the game to make up for all these losses and the data simply shows there is more activity on the game which is what is driving gge to go with the updates and to which Ethan always mention "based on data we see in game"
Taking a completly different analogy to this .. a new choclate has been introduced and there are a lot of people complaining about the taste of choclate. But if at the end of the month sales report shows good profit, they would care less for the taste complaints. Month on month if the sales and profit is increasing, then they will care much less of these taste complaints and try to give different colors etc to make it appeasing and gets newer people to buy it.
And if the sales & profit is going down then they will make changes and similary if gge sees less activity in game, then they will make changes but not based on complaints on the forum.
We can all vent our anger and then get on with it if still intrusted to continue. TBH the changes done now castellan bonus was expected at some point in time. We will change our style and get on. I am unhappy about the less rubies i get now from hitting towers, having to build more tools to get on with hitting the towers, but then i havent slowed down a bit to make up for the losses and increases and many of us are in the same bracket.
I have rated this update as follows:
Customer service 1/10
Technical ability 1/10
Unhappiness of customers 10/10
At least GGS got one 10/10, maybe they could use that in an advertisement for the game?
Long standing player "Baldrick" rated out recent NPC update 10/10! Come and play Empire!
This is not the first time that there have been 'errors' in the way attacks are calculated, and it will not be the last time i guarantee.
We all spend a lot of time working out how the game mechanics work by trial and error, because there is no official (or even permanent) formula. Only for us to notice by OURSELVES that these 'errors' have been corrected for us, with no mention of there ever being any previous problem with it.
Dont you think, to cover your own asses, that you come clean for once? just give us the official INTENDED formula for how important things like this are supposed be calculated, because we will work it out eventually if you finally get all your numbers right. Just think, if your biggest & most loyal customers were allowed to understand the intended mechanics of the game, that we will pick up on these errors for you? and a lot faster too!
A bit of transparency & honesty goes a long way
*************
p.s. why is there no potato icon for long posts??
We will continue down this path.
As GGE reps are so fond of saying " it is a free game and you do not have to play it, nor do you have to buy rubies "
Why do you think i would lie about anything? Honestly, i don't lie in the forums. I take the information given to me and turn it into something that can be explained on the forum. I don't actually remember saying anything about 25% castellan bonus though.
Before the bug fix the castellan bonuses were displayed, but not actually correctly displayed. Therefore the troops in the target tower were acutally weaker than they were supposed to be since they were not getting the correct bonus. Did that answer the question? I don't quite understand what exactly you are asking.
To all - If there are any specific parts you want answers for please let me know. There are a lot of posts being made altely and it does take me a while to get through them all. I apologise if there is somethign specific i have not answered.
Regards,
Ethan
I wouldn't be so sure about that, given the massive increase in ruby bonuses lately (200% bonus AND A FESTIVAL SQUARE!!!11).
Also, if this change is going to alter the nomad event again, this should be looked into before the event returns.
Also, if this change is going to alter the nomad event again, this should be looked into before the event returns.