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Battle system changed again?

28

Comments

  • BulwyBulwy Posts: 219
    edited 30.07.2013
    CM Malreyn wrote: »
    Hi all,

    I'm looking into this internally at the moment to get further details so i can give you a beter explanation, but i would like to highlight briefly this post.



    Yes they have, it was added to the announcement that there was a calculation error.

    Once i have further details i will post more information about the change here.

    Regards,
    Ethan

    The castellans are the same, or was it just that their effects weren't applied previously?
  • risesheena (GB1)risesheena (GB1) Posts: 524
    edited 30.07.2013
    There is change in strength of the walls and gate ( i believe it is now set to what it has to be from the start)..

    There is no change in loot of resources, only the over all coin profit per hit gone down due to the change as there is now increased loss.

    I had some acceptable losses using limited resource tools, that just got doubled. :(
  • BulwyBulwy Posts: 219
    edited 30.07.2013
    risesheena wrote: »
    There is no change in loot of resources, only the over all coin profit per hit gone down due to the change as there is now increased loss.

    I'm getting half the amount of food, wood and stone from mine.

    Anybody else?

    The coin profits the same and will remain that way, it doesn't matter how many troops are left they still bring out the same coin usually.
  • CupishCupish Posts: 205
    edited 30.07.2013
    At least something good has com,e from it costs only 700 for me to recruit a vet crossbowman!
  • Hal90002Hal90002 Posts: 89
    edited 30.07.2013
    Thank you guys for the feedback about tower setups. I fear that this may be explained away as another " gold bug " but we will have to wait and see.
  • CupishCupish Posts: 205
    edited 30.07.2013
    Well if it's a bug I'm recruiting loads before it's fixed :)
  • edited 30.07.2013
    Bulwy wrote: »
    The castellans are the same, or was it just that their effects weren't applied previously?

    Hi Bulwy,

    You are spot on there. The values shown on the castellans have not changed, that is correct. The problem was that the game was showing one set of numbers that represented the base stats plus their equipment, however the backend calculation was being done using a different set of numbers based on some randomly generated equipment meaning that the bonus being calculated was significantly less than it should be.

    As an example, lets say that the bonus was displayed as say +20% to melee strength, the calculation was not using that 20, but a lower value of say between 5-10% depending on the random values.

    Hopefully that should make things a little clearer.

    Regards,
    Ethan
  • BulwyBulwy Posts: 219
    edited 30.07.2013
    CM Malreyn wrote: »
    Hi Bulwy,

    You are spot on there. The values shown on the castellans have not changed, that is correct. The problem was that the game was showing one set of numbers that represented the base stats plus their equipment, however the backend calculation was being done using a different set of numbers based on some randomly generated equipment meaning that the bonus being calculated was significantly less than it should be.

    As an example, lets say that the bonus was displayed as say +20% to melee strength, the calculation was not using that 20, but a lower value of say between 5-10% depending on the random values.

    Hopefully that should make things a little clearer.

    Regards,
    Ethan

    Thanks Ethan, any chance you can revert it to the old ways?
  • edited 30.07.2013
    Bulwy wrote: »
    Thanks Ethan, any chance you can revert it to the old ways?

    You mean to using the random values as before? I'd say its highly unlikely since if that was the plan the display would have been changed rather than correcting the caluclations. As with any of these changes though the team will be monitoring it to see the impact it has on the battles. It's always possible they may tweak it in future.

    Regards,
    Ethan.
  • nedimovskinedimovski Posts: 93
    edited 30.07.2013
    Yes you are right.When i attack a lvl 36 barabrian tower i usually lose only 14 veterans and today i lost 30.
    Same number of soldiers and tools.
    Something has changed
  • risesheena (GB1)risesheena (GB1) Posts: 524
    edited 30.07.2013
    You are doing something terribly wrong to loss 14 vets in the first place and 30 now. Please recheck, you should only be loosing around 8-10 max with just heavy troops or just 2 martyr troops (best i have seen).
  • risesheena (GB1)risesheena (GB1) Posts: 524
    edited 30.07.2013
    Bulwy wrote: »
    I'm getting half the amount of food, wood and stone from mine.

    Anybody else?

    The coin profits the same and will remain that way, it doesn't matter how many troops are left they still bring out the same coin usually.

    coz you lost more troops which in turn carry less loot.

    sorry about the multipost
  • Humpers2Humpers2 Posts: 166
    edited 30.07.2013
    Please change it back :(
  • BulwyBulwy Posts: 219
    edited 30.07.2013
    CM Malreyn wrote: »
    You mean to using the random values as before? I'd say its highly unlikely since if that was the plan the display would have been changed rather than correcting the caluclations. As with any of these changes though the team will be monitoring it to see the impact it has on the battles. It's always possible they may tweak it in future.

    Regards,
    Ethan.

    Hey, it was worth a try :D
  • BulwyBulwy Posts: 219
    edited 30.07.2013
    risesheena wrote: »
    coz you lost more troops which in turn carry less loot.

    Err, I just checked back and forgot to load the last wave, my bad gg. You guys rule. Just placed an extra 20% on gates and walls in tools, it worked. Still rather convenient the armorers round now the demand for tools has gone up.

    Sorry about the multi-post aswell, can't figure out this multi quote business
  • CupishCupish Posts: 205
    edited 30.07.2013
    Bulwy mate how is it that you and your alliance our so good! You finished top ten tournament with what 10 members right! That's intense!
  • edited 30.07.2013
    On a maxed tower we were losing 2 troop now 11 same tools set up same castellan. To show all the set up it would be 9 shots per report: 2 flanks with 2 waves, tools and troops (6 shots), castellan, overview and the overall battle report. Last update with the nomads, same thing the minor bugs that were supposed to be "fixed" created much higher losses or total losses as the mantles were not seeming to have an effect at all... We keep being asked for screenshots and proof of everything to show it is changed and prove our case... It is starting to feel like we need to screenshot all reports...

    Can someone at GGE just provide us the formula from before and after and then we can compare it? I am not a computer programmer or anything, but can't you compare the old version to the new and see something has changed and what it is? No offense intended, but why is it when GGE says it "fixed" something lately does not seem to benefit us (the players)?

    At least if we knew the changes were going to be made AGAIN, we can prepare. Finding out after the fact that something changed with a new thing put in place is frustrating to players.
  • edited 30.07.2013
    Hi genxfem4,
    genxfem4 wrote: »
    Can someone at GGE just provide us the formula from before and after and then we can compare it?
    Sorry, but that is something that we have not given out and never will be.
    genxfem4 wrote: »
    At least if we knew the changes were going to be made AGAIN, we can prepare. Finding out after the fact that something changed with a new thing put in place is frustrating to players.
    I did add it to the update announcement yesterday. I understand it was late notice, however I only became aware of the changes yesterday as they had still be examining it up until that point.

    Regards,
    Ethan
  • baronzamedi (GB1)baronzamedi (GB1) GB1 Posts: 167
    edited 30.07.2013
    Guys,

    I am now getting losses of 25 in sands and similar in fire for RBCs, anyone else have this issue? I think the update broke the manlets?! Or did GGE do something else, under the radar?!
  • CruelThornCruelThorn Posts: 3,240
    edited 30.07.2013
    Hello! I see lots of writing about what I'm going to ask, but still I want a simple answer to it:
    What is the reason for the increased casualties on towers and fortresses? Everything is the same, both my setup and tower's setup, but still I have nearly 2x losses... I'll be glad to hear what you'd say. Thank you!

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