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Make barbarian fortresses harder to defeat

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Comments

  • BadgameBadgame Posts: 399
    edited 03.07.2013
    Baldrick how about buffing them slightly as i said last post? That will only power them slightly
  • Baldrick (GB1)Baldrick (GB1) Posts: 4,948
    edited 03.07.2013
    Badgame wrote: »
    Baldrick how about buffing them slightly as i said last post? That will only power them slightly

    But why?what would be the purpose of doing that? I only see it as making the game harder. If you want to increase the loot, coins and rubies too I could understand, but just for the sake of it seems pointless to me.

    Why not make all tower attacks harder too? Same thing really.
  • BadgameBadgame Posts: 399
    edited 03.07.2013
    Baldrick wrote: »
    But why?what would be the purpose of doing that? I only see it as making the game harder. If you want to increase the loot, coins and rubies too I could understand, but just for the sake of it seems pointless to me.

    Why not make all tower attacks harder too? Same thing really.


    You make a good point, they should increase loot to compensate for the troop losses. For example they should give 12500 coins and 60 rubies. They cannot increase the loot however, as that depends how much troops are deployed, if commander has many plunder, if theyre marauders, etc.

    Anyways it is GGE's decision if they want this or not. The loot will also be their decisision, and the buff amount.
  • Baldrick (GB1)Baldrick (GB1) Posts: 4,948
    edited 03.07.2013
    But what I don't understand is why you have suggested this. What purpose would it serve? Would it improve the game? Why do you feel the strength of the fortresses needs to be increased at all?
  • BadgameBadgame Posts: 399
    edited 03.07.2013
    I want it to be increased so not every fortress will be hunted for its so high profit
  • Baldrick (GB1)Baldrick (GB1) Posts: 4,948
    edited 03.07.2013
    Badgame wrote: »
    I want it to be increased so not every fortress will be hunted for its so high profit

    This suggestion wouldn't change anything, players will try to get the rubies no matter what changes are made. All this would do would make it harder.

    Not sure if you're in fire peaks or not, but you get about 15 minutes to hit a dragon or you get a no battle, and that's with -50 losses per hit. Change it to -100 and nothing will change.

    Players are willing to lose a lot of troops and tools to get rubies and that will never change.

    No offense, but it seems you want this change so you can get more free rubies.
  • BadgameBadgame Posts: 399
    edited 03.07.2013
    Baldrick wrote: »
    This suggestion wouldn't change anything, players will try to get the rubies no matter what changes are made. All this would do would make it harder.

    Not sure if you're in fire peaks or not, but you get about 15 minutes to hit a dragon or you get a no battle, and that's with -50 losses per hit. Change it to -100 and nothing will change.

    Players are willing to lose a lot of troops and tools to get rubies and that will never change.

    No offense, but it seems you want this change so you can get more free rubies.

    Something will change. It will be less profitable in coins.
  • jntmhujntmhu Posts: 355
    edited 03.07.2013
    and who would want that?!
  • Ante55Ante55 Posts: 1,156
    edited 12.07.2013
    Close this thread

    i dont want my farms to cost even more coins!!!!

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