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Resource Converter

Shaun1216Shaun1216 Posts: 54
I think there should be a resource converter. you have to be lvl 10 to build it.Its exeption is coins and rubies.There is only one lvl.you can build it in any castle.
Post edited by Shaun1216 on

Comments

  • edited 02.07.2013
    Shaun1216 wrote: »
    I think there should be a resource converter. you have to be lvl 10 to build it.Its exeption is coins and rubies.There is only one lvl.you can build it in any castle.

    Hi Shaun1216,

    We already have something similar to this in the game in the form of the resource trader event. Adding a building that would do it would defeat the point of having outposts with only 2 resources.

    Regards,
    Ethan.
  • jntmhujntmhu Posts: 355
    edited 02.07.2013
    have you seen the barterer event?
  • Shaun1216Shaun1216 Posts: 54
    edited 02.07.2013
    i know its just i cant wait for it to appear.
  • alexeptionalalexeptional Posts: 498
    edited 02.07.2013
    well everyone else has to, CM Malreyn took the words out of my mouth, not gonna happen...
  • Royale2Royale2 Posts: 69
    edited 03.07.2013
    no .
  • kalorie (US1)kalorie (US1) Posts: 187
    edited 04.07.2013
    i guess the converter could take a percentage a huge percentage ... like the shipments .. but since u can do it over and over instantaneously the players who are idiots who sit playing the whole day would do it hundereds of times in small numbers ...

    and the barterer only comes to your main castle and doesnt trade the special res like charcoal glass and olive oil
  • zelda41 (US1)zelda41 (US1) Posts: 14
    edited 01.08.2013
    We do need a converter. the barterer don't come around enough.
  • Thors Hammer32Thors Hammer32 Posts: 18
    edited 01.08.2013
    That idea would take away most of the game's appeal. I consider Empire like a balancing act, and shipping resources between alliance members is part of the appeal.

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