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A neww rv village

rulernbrown2rulernbrown2 Posts: 1,009
in ever winter I was think and looking at my charcoal rescores and I was thinking what about a charcoal rescores villages like you have wood, food, and stone rvs but why not charcoal rvs too I think GGS should add charcoal rvs to the map of ever winter

what do you guys think of my idea should they add the charcoal rvs or not?
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Comments

  • Colt442Colt442 Posts: 2,168
    edited 23.06.2013
    that's what the charcoal burners are for do you ever think about what you post before ya do it?
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  • rulernbrown2rulernbrown2 Posts: 1,009
    edited 23.06.2013
    yes I do but charcoal burners produce the charcoal im saying what if ya got charcoal from villages called charcoal villages like ya got food from food villages they'll be the same thing but only with charcoal instaed of food resores
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  • Colt442Colt442 Posts: 2,168
    edited 23.06.2013
    & just where would you put them if tou put them on the edges it wouldn't be fair to the ppl in the middle of the map now would it & it looks like all the useable spaces in the middle of the map are allrady taken this is something that is not needed
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  • rulernbrown2rulernbrown2 Posts: 1,009
    edited 23.06.2013
    why not just spawn them it all over the map like the others
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  • Colt442Colt442 Posts: 2,168
    edited 23.06.2013
    they spawn on the edges the spaces in the middle are already taken
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  • rulernbrown2rulernbrown2 Posts: 1,009
    edited 24.06.2013
    overall is it a good idea or not
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  • Billy962Billy962 Posts: 7,420
    edited 24.06.2013
    Horrible idea. Makes getting the rewards much too easy. You must be a low level wanting everything to be handed to you. This would basically be GGE saying, "Here you go, free equipment, troops and coins." Not going to happen.
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  • rulernbrown2rulernbrown2 Posts: 1,009
    edited 24.06.2013
    im on lev 62
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  • NationConquerorNationConqueror Posts: 2,273
    edited 24.06.2013
    I think you guys are being too harsh. Maybe the villages could boost charcoal production by 10%? That would seem fair, considering the rewards for charcoal (native villages) and how hard it is to get any rv's.
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  • royal1royal1 Posts: 186
    edited 24.06.2013
    i think instead of charcoal RV's they should make it to were the resource bonuses applies to charcoal as well
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  • xJadetsssxxJadetsssx Posts: 5,983
    edited 24.06.2013
    Honestly this is a terrible idea, new resources are supposed to be difficult to find/produce so that players do not "spam" the rewards such as the horror troops, if more villages are added, regardless of the % of boost they will give, the overall production of charcoal per player in the server will increase, therefore there will be more available to loot and plunder, making it easier to abuse and to get rewards.

    Also you have to remember that the "room" for adding new villages is almost none in the middle of the map.

    Honestly is not a good idea.
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  • Roy Maltby (GB1)Roy Maltby (GB1) Posts: 171
    edited 24.06.2013
    I have already suggested that there are the same amount of charcoal/olive oil/glass rvs as their are capitals on the server and they would give have to be held by a whole alliance and would give everyone in alliance a 50% bonus. An alliance could have more then 1 as the bonus would be increased.
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  • PalandilPalandil Posts: 17
    edited 24.06.2013
    I think there definitely needs to be something to increase production for sands and peaks, as the current production of glass in a top notch castle is a bit of a joke. Almost completely useless.
    In balance, I tend to produce too much charcoal rather than too little though.
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  • Colt442Colt442 Posts: 2,168
    edited 24.06.2013
    im on lev 62
    Not only do you have bad ideas but your a bad liar too lol!

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  • rulernbrown2rulernbrown2 Posts: 1,009
    edited 24.06.2013
    crap sorry I thought you would believe me if I was in high lev but im still is
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  • seether4seether4 Posts: 140
    edited 25.06.2013
    no
    once you've got armor charcoal is only good for wolves or coin thats it

    i bet your a low level player
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  • TheKnightofAweTheKnightofAwe Posts: 278
    edited 25.06.2013
    Bad idea Just bad besides it would make people stop upgrading the dry storage which cost a lot of rubies, since it cost a lot of rubies someone might buy rubies to make a Dry storage lvl 2 or 3.
    Lowering GGS profit
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  • BobwormercastleBobwormercastle Posts: 265
    edited 25.06.2013
    I think you guys are being too harsh. Maybe the villages could boost charcoal production by 10%? That would seem fair, considering the rewards for charcoal (native villages) and how hard it is to get any rv's.

    Glacier RV's are actually really easy to get. You just have to put forth effort and search for them on your own.
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  • NationConquerorNationConqueror Posts: 2,273
    edited 25.06.2013
    Glacier RV's are actually really easy to get. You just have to put forth effort and search for them on your own.
    I guess you're right, because I just got one.
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    The stars shall guide us to the oasis, to sanctuary, to refuge. We have no reason to fear.

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