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Who wants more glory?

This 700 difference was fine when the top players only had 1,500 honour, but now, with the overall honour on the server being higher, the available glory targets are somewhat reduced.
I think its time the 700 rule was increased, opening up the servers in the process.
As an example, on the En1 server, if you are level 70 and you have 2,000 honour, there are only 600 possible glory targets. If this was increased to 1,000 honour difference to gain glory, there would be more than 1,000 available glory targets.
The server honour is rising, maybe it's time to increase the honour difference glory calculation to re-balance the game.
Comments
The 600 targets have to be elite. This will easily kill off many troops, possibly make wars and in all ways, increase the money spending on rubies.
Why should a level 70 player who has the same defenses available, the same possible troop count and the same available tools be able to hide from attacks and provide no glory? Just doesn't seem fair to me.
But seriously u're damn good at Discussions.
You can easily make people vote for your suggestion, which most of the times are good.
Keep third option of voting with such a name, I don't think so anyone would like to vote for it
Thumbs up
Personally I think more targets should give honor, but at the same time without increasing it "so much" that high level will start picking on lower level players. I do not think GGS will only change part of the formula so probably increasing that limit to 1'000 will increase everyone else targets available.
I think another solution at higher levels is that a determined player of a certain level and honor amount, should ALWAYS have at least a minimum amount of targets that give honor (this could also be ranking-based, but it may cause problems to some level 60's with lots of honor for example).
For example: A player is the #1 in honor, and only have 20 targets left to attack, so GGS put a limit that always at least 100* players as minimum could be "attackable" for honor for him, regardless of the other player's honor, so either by ranking or honor amounts, the player get more targets, however those probably will give a minimum amount of honor (but since 1 honor is enough to earn glory, I think is not that bad).
This will give the player more targets to earn glory rather than honor without breaking the balance we currently have by a great amount, allowing high levels to maintain and sustain a decent glory rank and preventing "honor farms" for example and ruining our current "honor" ranking based rewards. ^-^
* Obviously 100 is an example, if pacts, players in your alliance, players under protection or ruins are counted the minimum number could increase greatly to balance this.
All-in-one Mr B. ;D
therefore i am choosing the second option, and hope ggs comes up with a sulotion, that will compensade between the good parts and the bad parts of the ideas.
Overall, I do agree. The range needs to be increased
At present, I think the glory gain/honour gain limit is anyone within 20 levels of your own as a base, but I'm not entirely sure how the calculations work. We have been trying to work on it with no success. Generally, it seems that any player within 20 levels of your own will never result in an honour drop from an attack.
I just think the game has moved on since these honour/glory rules were put in place, and it's time they were updated to suit the game as it is today.
Thanks for all the feedback. Keep it coming.
bit of a bully going for lvl 40-49 when your lvl70
I think you will get glory from anyone 10 levels below you. Or make it 5. No matter if the honour difference is 1 or 100000.
If you attack someone more than 15 levels below you, you will never get glory.
This would make it more levelled as you can attack any level 70.
Regards,
dos santos
Yes, a more balanced system would be good. more glory targets for all high level players and less attacks on lower levels for honour and glory gains.
All depends whether GGS would see this as a positive thing or not. Personally, I think we would see less bullying accusations and more fighting.
This point right here is something I agree with.
Man, only 600 on En1? I could find thousands on USA1.. So I guess for that reason I can't relate to this problem as much, but I do completely agree with the quoted point.
Would negative glory for attacking help alleviate some of the bullying?
Glory should be received in every attack that results in troop loss on either side. To prevent "attacking down", the glory awarded would be modified. For every level difference between the 2 combatants, the total glory awarded, including banner use, would be adjusted by 4%, using the following conditions. The higher level player, if attacker, would have his glory adjusted downward, while the lower level player would have it adjusted upwards. If the higher level player is defending, his glory would not be adjusted up or down, regardless of the level of the attacker. A lower level attacker would still receive the upward adjustment, based on level difference.
Example:
Level 70 attacks Level 50 and wins. Normal glory for 70 from fight is 5000. 20 level difference adjusts this down to 1000
50 would normally get 2000 glory. Adjusted upwards for level difference to 3600.
If the 70 loses, his 2000 glory would be adjusted to 400, while the 50's 5000 would become 9000.
Level 50 attacks level 70 and loses. Normal glory for fight is 2000, adjusted up to 3600
70 would get 5000 glory, with no adjustment since he is defending.
On the odd chance that the 50 wins. If he would normally get 5000 glory, it would get adjusted up to 9000.
For the 70 on the loss, his 2000 would stay 2000.
If the level difference is greater than 25, a higher level attacker would receive no glory. The lower level defender could have his glory multiplied by up X2.48 if the level diference is great enough (70 attacking 8, I think this is the lowest level that can be attacked)
These numbers are just round figures, not actual results, but give you an idea of how much it could change the whole Glory situation.
This would make "attacking up" a good option, because it would increase the glory received by lower levels. It would help higher levels, since they would get glory from all those "easy" defenses, regardless of the honor level of either combatant.
Attacking down for glory would be considerably less beneficial, especially with a loss, though it would still happen for honor. With this system you could feasibly attack someone and get honor, but no glory, or vice versa. It would also eliminate people hiding behind low honor, since you may lose a little honor form hitting them, but glory is still guaranteed if the level differential is not too high.