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Fix Equipment Tables

Parc Clape (US1)Parc Clape (US1) Posts: 157
edited 09.06.2013 in Technical Assistance

I realize this equipment may be useful for those in the Berimond event. However, over the past two days, between the stuff I'm finding in towers, rb castles, and forging, I've been able to put together 2 complete sets of mostly legendary Invader and Conqueror equipment. Much of which has double stats for reducing occupation time and/or conqueror travel speed bonuses. This isn't counting the several pieces of equipment that I threw in the forge that was Invader/Conqueror equipment.

We need the tables for the equipment that we find restored to what it was before the event so we're not getting so much of the same type of equipment... =)
Post edited by Parc Clape (US1) on

Comments

  • Parcoria22Parcoria22 Posts: 233
    edited 06.06.2013
    The event has no effect on the outcome of forged or found equipment. What you get is what you get, and to date, I haven't found or heard a single algorithm to help determine the attribute or commander/castellan quality. The only thing that is definite is that 6 ordinaries make a rare, 6 rares make an epic, and 6 epics make a legendary.

    I'm not quite sure what you mean by a table to store equipment pieces... You either use them or you don't lol. Put them on your commanders/castellans, keep them in your inventory, or forge them to make other pieces.
  • Parc Clape (US1)Parc Clape (US1) Posts: 157
    edited 07.06.2013
    Parcoria22 wrote: »
    The event has no effect on the outcome of forged or found equipment. What you get is what you get, and to date, I haven't found or heard a single algorithm to help determine the attribute or commander/castellan quality. The only thing that is definite is that 6 ordinaries make a rare, 6 rares make an epic, and 6 epics make a legendary.

    I'm not quite sure what you mean by a table to store equipment pieces... You either use them or you don't lol. Put them on your commanders/castellans, keep them in your inventory, or forge them to make other pieces.


    Seriously?
    Just about every game that awards you items for performing certain tasks uses loot tables, although it may be referred to by other various names. They consist of a complete list of possible items you can get in the game & under what conditions you receive those items(or perks, abilities, etc.). The conditions could be the same for every item or they could be different.

    As I was trying to say before, I've been noticing a dramatic increase in the frequency of finding equipment that is "xxxx of the Invader" and "xxxx of the Conqueror". The quality of the equipment is not my issue since the frequency of finding legendary, epic, rare, etc., has not changed.
  • thermal15thermal15 Posts: 500
    edited 09.06.2013
    Parcoria22 wrote: »
    The event has no effect on the outcome of forged or found equipment. What you get is what you get, and to date, I haven't found or heard a single algorithm to help determine the attribute or commander/castellan quality. The only thing that is definite is that 6 ordinaries make a rare, 6 rares make an epic, and 6 epics make a legendary.

    6 Epics make a Legendary? I beg to differ. I just dropped 20,000 gold to forge another piece of Legendary and guess what I got. Increase fires caused by looting by 6%, Increase fires caused by looting by 4%, increase melee combat strength by 9%. I have rare equipment more useful than that! I'll throw it in the pile of other useless Legendary equipment I have.

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